Difference between revisions of "Brickyard"
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== Update history == | == Update history == | ||
− | '''{{patch name|8|18|2015}} #1''' | + | {{Update history | '''{{patch name|8|18|2015}} #1''' |
* {{undocumented}} Added Warehouse to the game. | * {{undocumented}} Added Warehouse to the game. | ||
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* Moved resupply closets further from the doors | * Moved resupply closets further from the doors | ||
* Added plank walkway to central warehouses on top of the containers | * Added plank walkway to central warehouses on top of the containers | ||
+ | |||
+ | '''{{patch name|9|10|2015}}''' | ||
+ | * Updated {{code|pass_warehouse}} to fix some spots where the jack could get stuck}} | ||
== Trivia == | == Trivia == |
Revision as of 23:33, 10 September 2015
“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
Brickyard | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Urban City |
Setting: | Daylight, Sunny |
Warehouse is an official PASS Time beta map created by Valve in conjunction with Escalation Studios, released in the August 18, 2015 Patch.
The map takes place in a city warehouse area with speed boosts and jump pads scattered around the area.
Players must carry a ball from the center of the map to the opposing team's goal.
Contents
Locations
Team Goals
- Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
- Goal Area: Each team's goal is at the rear of each base in an open area. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
- Jump Pads: Each Goal has two jump pads for quick movement. The first is on top of the cargo containers leading to the roof of the team's warehouse. The second is on the catwalks next to the warehouse.
- Warehouse red spawn2.jpg
The RED Goal Resupply.
Battlement Warehouses
- Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
- Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
- Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.
Center Field
- Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
- Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
- Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.
Update history
August 18, 2015 Patch #1
- [Undocumented] Added Warehouse to the game.
August 18, 2015 Patch #2
- Fixed players getting into enemy spawn rooms
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium
- Fixed issue with jack getting stuck behind props
- Fixed exploit of jack getting stuck in dropper
- Fixed issue with unbalanced ammo and health kits
- Moved resupply closets further from the doors
- Added plank walkway to central warehouses on top of the containers
- Updated
pass_warehouse
to fix some spots where the jack could get stuck
Trivia
- To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a Rocket Launcher, a Sandvich, several camo pattern duffel bags, and in the center a strange pattern. One bag has a fish head in it.
- In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark.
- This map shares some similarities with the Team Fortress Classic map Push.
Gallery
- Warehouse Secret Room Dark.png
The secret room.
External links