Difference between revisions of "Byre"
Line 18: | Line 18: | ||
}} | }} | ||
− | '''Byre'' | + | '''Byre'' is a community-made arena map. It was added to the game with the |
게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다. | 게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다. |
Revision as of 16:34, 14 October 2015
Byre | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland/construction |
Setting: | Daylight, sunny |
“ | The mercenaries can't even finish building a barn. Let's see if they can finish a fight.
— Invasion Update
|
” |
'Byre is a community-made arena map. It was added to the game with the
게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다.
Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
위치
- Death Ray : 맵의 중앙은 death ray에 의해 두개로 나눠집니다. Ray의 양쪽 측면에는 두개의 점령지점이 있습니다.
- 팀 헛간: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
- 창고: 각 팀의 스폰지점 앞에는 아직 완공되지 않은 창고가 있습니다. To the left of the shed is their team's corresponding barn.
- Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.
Control point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Capture point | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
업데이트 기록
October 6, 2015 Patch (Invasion Community Update)
- [Undocumented] Byre 맵이 게임에 추가되었습니다.
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
b4
- some more detail
- a lot more optimization
- clipping
- cubemaps
- added ufo that goes boom when you win
- added a small ammo on both sides
- all classes can get on the shack roofs now
i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything
b2
- lotsa detail changes and additions
- added hole in barns' roofs
- changed attic platform to planks to make people more vulnerable
b1
- detail
- added another attic route to the barns
- added Overtime
- tried to add a 10 second unlock period but arena doesn't seem to like that
a3
- added ufo and laser finale thing (its dumb)
- will get stalemates working properly later, sorry
- r.i.p. cool dog screenshot
a2
- map is now 2cp arena
- removed final
- redid entire layout to be less cramped and flow better, but same general concept and buildings
a1
- first version
사진
Trivia
- Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
- A total of 15 different sounds are triggered during the finale laser cinematic.
링크
|