Difference between revisions of "Byre"

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'''Byre'''는 커뮤니티에서 만들어진 아레나 형식의 맵입니다. 이 맵은 [[Invasion Community Update]] 때 추가되었습니다.
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'''Byre'' is a community-made arena map. It was added to the game with the
  
 
게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다.
 
게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다.

Revision as of 16:34, 14 October 2015

Byre
Arena byre b40007.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Farmland/construction
Setting: Daylight, sunny
The mercenaries can't even finish building a barn. Let's see if they can finish a fight.
— Invasion Update

'Byre is a community-made arena map. It was added to the game with the

게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다.

Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".

위치

Overview of Byre
Overview of Byre (With Interiors)
  • Death Ray : 맵의 중앙은 death ray에 의해 두개로 나눠집니다. Ray의 양쪽 측면에는 두개의 점령지점이 있습니다.
  • 팀 헛간: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
  • 창고: 각 팀의 스폰지점 앞에는 아직 완공되지 않은 창고가 있습니다. To the left of the shed is their team's corresponding barn.
  • Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.

Control point timing

Control Point Multiplier Seconds
Capture point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720


업데이트 기록

October 6, 2015 Patch (Invasion Community Update)

  • [Undocumented] Byre 맵이 게임에 추가되었습니다.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
b4
  • some more detail
  • a lot more optimization
  • clipping
  • cubemaps
  • added ufo that goes boom when you win
  • added a small ammo on both sides
  • all classes can get on the shack roofs now

i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything

b2

  • lotsa detail changes and additions
  • added hole in barns' roofs
  • changed attic platform to planks to make people more vulnerable

b1

  • detail
  • added another attic route to the barns
  • added Overtime
  • tried to add a 10 second unlock period but arena doesn't seem to like that

a3

  • added ufo and laser finale thing (its dumb)
  • will get stalemates working properly later, sorry
  • r.i.p. cool dog screenshot

a2

  • map is now 2cp arena
  • removed final
  • redid entire layout to be less cramped and flow better, but same general concept and buildings

a1

  • first version

사진

Trivia

  • Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
  • A total of 15 different sounds are triggered during the finale laser cinematic.

링크