Difference between revisions of "Stun/es"
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'''Notes''' | '''Notes''' | ||
− | # | + | # Estas pruebas fueron realizadas con bots. Los tiempos de aturdimiento podrian ser sujetos de una variable aleatoria. |
# The closest the Sandman can stun is 256 Hammer units / 16 feet. | # The closest the Sandman can stun is 256 Hammer units / 16 feet. | ||
# The range the Sandman fully stuns an opponent is at 1792 Hammer units / 112 feet. A hit at this distance or further is required for the ''Moon Shot'' achievement. | # The range the Sandman fully stuns an opponent is at 1792 Hammer units / 112 feet. A hit at this distance or further is required for the ''Moon Shot'' achievement. |
Revision as of 18:43, 17 November 2010
Índice
El Somnífero
Con el Somnífero equipado, el Scout gana la habilidad de aturdir oponentes con su fiél pelota de baseball. Utilizando el botón de disparo alternativo con la pelota disponible en la mano, el Scout la bateará hacia delante con trayectoria del arco. Si la pelota se conecta con un oponente quien se encuentra a mayor distancia que 256 Unidades de Hammer (aproximadamente 16 pies), será aturdido. Trayectorías de distancias muy largas (aproximadamente 112 pies o 1792 Unidades de Hammer), empujarán a los oponentes a través del knocked back, inmovilizandolos por 7 segundos. Además, aparecerá el cartel con letras 'BONK' arriba de la victima, con un efecto de 'estrellas' alrededor de la cabeza. Los Heavy con sus miniguns en revolución, continuarán dicha acción a pesar del efecto de aturdido (presionando tanto el botón de disparo primario como el alternativo). Esta habilidad llevó a varias contraversias sobre el uso del Somnífero, especialmente en areas competitivas.
Siendo golpeado por la pelota causará un daño de aproximadamente 15 puntos o 45 en caso de ser un Critical hit.
El Scout puede utilizar la habilidad de aturdido una vez cada 15 segundos a menos que manualmente recupere la pelota que acababa de usar, encuentre una pelota de otro Scout, o visite el cabinete de resupply. No se pueden obtener pelotas nuevas a través de packs de munición o armas tiradas.
Las pelotas de Scouts enemigos pueden ser devueltas tras un golpe coordinado, lo cual los aturdirá. Asimismo también se obtendrá el Logro Beanball.
Other
The initial stab of the Sniper's Skewer, the Medic's Spinal Tap and the Engineer's Organ Grinder will stun a player if it connects. These attacks can stun an ÜberCharged opponent. ÜberCharged enemies are often distracted or keeping their aim at a Sentry Gun, long enough to stab them with the taunt. Even without damage, it will waste precious seconds of ÜberCharge.
The Ghost of Harvest can scare players, which counts towards achievements as a stun, as well as the Horseless Headless Horsemann's taunt on Mann Manor.
Distancia
Distancia (Unidades de Hammer / pies) |
Tiempo de aturdido (segundos) |
---|---|
256 / 16 | 1 |
512 / 32 | 2 |
768 / 48 | 3 |
1024 / 64 | 4 |
1280 / 80 | 5 |
1536 / 96 | 6 |
1792 / 112 | 7 |
Notes
- Estas pruebas fueron realizadas con bots. Los tiempos de aturdimiento podrian ser sujetos de una variable aleatoria.
- The closest the Sandman can stun is 256 Hammer units / 16 feet.
- The range the Sandman fully stuns an opponent is at 1792 Hammer units / 112 feet. A hit at this distance or further is required for the Moon Shot achievement.
- Critical hits add 2 seconds to the normal stun duration.
- Mini-Crits do not affect stun duration.
- Stun time is calculated at time of impact. Firing the ball and moving closer could result in decreased times.
Velocidad
Cuando un jugador es aturdido por el Somnífero, su velocidad es disminuida por 50%. La siguente tabla ilustra los valores exactos.
Class | Velocidad (aturdido) | Velocidad |
---|---|---|
Scout | 200 | 400 |
Soldier | 120 | 240 |
Pyro | 150 | 300 |
20px Demo | 140 | 280 |
Heavy | 115 | 230 |
Engineer | 150 | 300 |
Medic | 160 | 320 |
Sniper | 150 | 300 |
Spy | 150 | 300 |
Civilian | 150 | 300 |
Demostración
Logros Relacionados
Scout
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Soldier
5 del patíbulo patidifuso Mata a 5 jugadores aturdidos o ralentizados. |
Curiosidades
- Originally any stun effects inflicted would result in the current maximum stun pose but their duration would be subject to the range (as it is now, though the minimum ranges have been tweaked also). This was changed through many permutations of The Sandman in the name of balance.
- The Sandman could also stun ÜberCharged players (one of its original main selling points when its drawback was no double jump), but once again, this was removed due to balance issues, and the associated achievement (The Big Hurt) changed to stunning fully charged Medics instead.
- While stunned it is possible to taunt, which can be used as a last ditch attack if you have a tauntkilling weapon equipped and your enemy is close enough. As the Heavy you can also keep the Minigun spun up for the entire duration of a stun, so that upon regaining control you can instantly fire.
- Should a Sniper with the Huntsman drawn be stunned, the arrow will be released as if normally fired and may injure or kill opponents.
Vease también
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