Difference between revisions of "Template:Decorated collection table"

From Team Fortress Wiki
Jump to: navigation, search
(Expanded from 15 to 29 maximum entries to account for Tough Break collections)
Line 452: Line 452:
 
:; ''color#''  (Numbers 1-29)
 
:; ''color#''  (Numbers 1-29)
 
:The hexadecimal code that corresponds with the grade of the skin, from [[Template:Item rarity table]]. Exclude pound sign, input only the six hexadecimal characters.
 
:The hexadecimal code that corresponds with the grade of the skin, from [[Template:Item rarity table]]. Exclude pound sign, input only the six hexadecimal characters.
 +
 +
=== Updating for new weapons ===
 +
When a new weapon collection comes out, be sure to go to [[Template:Weapon Wear Tabs]] and add the weapon name and type for each grade (5 times total for each new weapon). Otherwise, this template will not work as it will default to Scattergun.
 +
 
</noinclude>
 
</noinclude>

Revision as of 01:03, 19 December 2015

Documentation for Decorated collection table

Example

{{Decorated collection table
|skin1=Red Rock Roscoe
|grade1=elite grade
|weapon1=pistol
|color1=EB4B4B
|skin2=Sudden Flurry
|grade2=assassin grade
|weapon2=stickybomb launcher
|color2=D32CE6
|skin3=Night Terror
|grade3=commando grade
|weapon3=scattergun
|color3=8847FF
|skin4=Forest Fire
|grade4=mercenary grade
|weapon4=flame thrower
|color4=4B69FF
}}

Parameters

skin# (Numbers 1-29)
The name of the skin, in proper format (spell it as it appears, and capitalize letters as needed).
grade# (Numbers 1-29)
The grade of the skin, including "grade."
weapon# (Numbers 1-29)
The weapon that the skin is based on.
color# (Numbers 1-29)
The hexadecimal code that corresponds with the grade of the skin, from Template:Item rarity table. Exclude pound sign, input only the six hexadecimal characters.

Updating for new weapons

When a new weapon collection comes out, be sure to go to Template:Weapon Wear Tabs and add the weapon name and type for each grade (5 times total for each new weapon). Otherwise, this template will not work as it will default to Scattergun.