Difference between revisions of "Talk:Eyelander"
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Can we get some solid stats on how many far in hammer units this item can swing? And the same for the other demo melees that have longer range, as well as the disc action and stock melees. [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 11:14, 10 July 2015 (PDT) | Can we get some solid stats on how many far in hammer units this item can swing? And the same for the other demo melees that have longer range, as well as the disc action and stock melees. [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 11:14, 10 July 2015 (PDT) | ||
+ | |||
+ | == Toughbreak Sword Weapon Switch times == | ||
+ | |||
+ | Did some testing ingame. Wrote a sourcemod plugin to force weapon switch as soon as I attack and held down +attack, and log the times | ||
+ | |||
+ | atk mel 26506.654296 | ||
+ | atk pri 26507.599609 > 0.945313 | ||
+ | atk mel 26508.560546 > 0.960937 | ||
+ | atk pri 26509.535156 > 0.97461 | ||
+ | atk mel 26510.464843 > 0.929687 | ||
+ | atk pri 26511.439453 > 0.97461 | ||
+ | atk mel 26512.384765 > 0.945312 | ||
+ | atk pri 26513.314453 > 0.929688 | ||
+ | atk mel 26514.335937 > 1.021484 | ||
+ | |||
+ | Given that sending a weapon switch command to the client from the server might lag, it's probably safe to assume swords have a 1.85x weapon switch time penalty or so. | ||
+ | |||
+ | [[User:Chdata|Chdata]] ([[User talk:Chdata|talk]]) 06:17, 19 December 2015 (PST) | ||
== Toughbreak Sword Weapon Switch times == | == Toughbreak Sword Weapon Switch times == |
Revision as of 14:17, 19 December 2015
Contents
- 1 Bugs
- 2 Maximum overheal
- 3 Eye Glow pics
- 4 Overheal or Max health
- 5 Is this image acceptable?
- 6 FOAD sign - Predicting the future!
- 7 Censored Picture
- 8 April 14th Patch Change Reverted
- 9 Weapon Demonstration
- 10 Different Quote?
- 11 Braveheart Trivia
- 12 Missing overheal table?
- 13 Strange parts
- 14 demoknight
- 15 Head count
- 16 Old "After Decapitations" pic
- 17 Sentient trivia
- 18 Melee range graph
- 19 Toughbreak Sword Weapon Switch times
- 20 Toughbreak Sword Weapon Switch times
Bugs
Moved this sentence into "Bugs" section.
- If a Dead Ringer Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death. — The preceding unsigned comment was added by SilverAura (talk) • (contribs) 08:42, 8 June 2011
- That doesn't make any sense though. Technically, the Spy is faking his death, thus the Eyelander would take a head to complete the trick. I don't think this should be classified as a bug. Triscuitable 20:13, 5 August 2011 (PDT)
Maximum overheal
Just pointing out that the maximum overheal obtainable isn't 315 hp. It is the limit of the health addition feature; below 315 hp the 15 hp are still added, therefore setting the max overheal at 329 (314+15). ...Okay, I'm really nitpicky.--Kid Of The Century 21:13, 21 August 2010 (UTC)
- While this is a useful fact, it would be lengthy to explain and is relatively rare. I propose it be left out of the article in favour of the 315 reference. Squidfeeder 00:17, 27 January 2011 (UTC)
Eye Glow pics
A humble suggestion that may be useful for the page: may anyone make the pictures (or better a, 4 frame picture) of all the eye glow stages (from 1 to 4 head collected)? ----Kid Of The Century 15:18, 1 September 2010 (UTC)
- A quick update: I just tried to do it by myself on TR_Walkway, with r_drawviewmodel 0 and cl_drawhud 0, but unfortunately I don't know if there's any workaround to have a freecam to take good looking pics of the Demo's eye. The thirdperson command doesn't help much since the camera is quite far and sticked behind the character. Any suggestion? --Kid Of The Century 11:55, 3 September 2010 (UTC)
- Thanks. It'd be wonderful. I'd like to help, but I live in Italy and I'm afraid our timezones are quite different (4:15 pm here as I'm writing). Let me know if I can help anyway.--Kid Of The Century 14:16, 27 September 2010 (UTC)
- Not needed now. The redone Eyelander weapon demonstration now shows the eye glow. Video should be uploaded soon. Or go to the Weapon Demonstration talk and click on eyelander. It's a good video :3 SpaceAnimator 03:54, 17 August 2011 (PDT)
Overheal or Max health
It's my belief that the health given by heads isn't technically overheal but simply an increase in max health. Overheal is classed as temporary health that decreases over time, whereas Eyelander health editions do not decay at all. I'm therefore of a mind to changing this article to purge use of any mention of overheal in the incorrect format.--Focusknock 09:28, 3 October 2010 (UTC)
Is this image acceptable?
[1] Just a random killcam I got a while ago. Is it good enough for an in-game eyeglow image (even if it has to be cropped)? Or are the killcam things on the right too much in the way? Toomai Glittershine 15:52, 1 November 2010 (UTC)
- The image features the username of another player, as well as the fact that a better image could be achieved by using the Replay Editor. I would say no. Triscuitable 20:16, 5 August 2011 (PDT)
FOAD sign - Predicting the future!
I think not. If anything, the killing in the sign is coincidental. There's no way it could've had any links to the Eyelander. I mean come on, Meet the Sniper aired June 7th, 2008, where the Eyelander appeared nearly two years later. You mean to tell me Valve decided to look at the sign and think "Eyelander!". --Vaught 23:24, 11 November 2010 (UTC)
Censored Picture
The trivia says that the censored version removes the blood on the blade, we need a picture to back it up. Shock394 15:29, 23 November 2010 (UTC)
April 14th Patch Change Reverted
http://forums.steampowered.com/forums/showthread.php?t=1838760SnowCanary 01:51, 16 April 2011 (UTC)
Weapon Demonstration
Request this weapon demonstration be put on the list of demonstrations that must be redone. This weapon demonstration doesn't compare the move speed increase when heads are gathered. It also doesn't show the increase in damage done by the "Chargin' Targe"'s shield bash (although that might not be something for the eyelander demonstration).
Radiant Void 00:49, 18 June 2011 (UTC)
- Done. Please remember to end your posts with the four tildes directly after your concluding sentence. Triscuitable 20:17, 5 August 2011 (PDT)
Different Quote?
Shouldn't the quote be "There can only be one!"? Yaridovich23 20:25, 23 July 2011 (PDT)
- Thing is, that blurb was written specifically for the Eyelander, whereas "there can be only one" could be applied to any sword. Thus, I think the current quote is better. It's also a bit easier to understand at first glance for someone who doesn't know anything about the weapon (what is "only one"?) — Wind 20:28, 23 July 2011 (PDT)
- It's something from Braveheart I think. Yaridovich23 20:35, 23 July 2011 (PDT)
- It's a quote from Template:W - there's a bit about it on the Demoman references page. » Cooper Kid (Blether · Contreebs) 10:43, 24 July 2011 (PDT)
- It's something from Braveheart I think. Yaridovich23 20:35, 23 July 2011 (PDT)
Braveheart Trivia
Look familiar? I added this to the Demoman reference page a while ago but it's only just occurred to me that it's not on this page - think it's worthy trivia? » Cooper Kid (blether·contreebs) 18:35, 21 August 2011 (PDT)
- It's not known if that's the specific sword Valve modeled it after, so it isn't trivia. Balladofwindfishes 19:02, 25 August 2011 (PDT)
- Fair enough - but I don't see how it can't be. They're practically identical - even the crown on the hilt is the same. » Cooper Kid (blether·contreebs) 19:04, 25 August 2011 (PDT)
- I agree they look identical, and it's probably what Valve used as inspiration, but it isn't trivia unless Valve outright says that's what inspired it. Balladofwindfishes 19:10, 25 August 2011 (PDT)
- Would you say the same thing about the "Freedom!" voice line then? There's not a chance in Hell that isn't from Braveheart. I'd say this is trivia worthy, despite whether Valve directly says so or not. We have references they didn't flat out say that are just as obvious, the most notable being Balaclavas Are Forever. Also, for those who haven't seen it, this is the sword from Braveheart; http://tinyurl.com/3ekrgtm SS2R 19:12, 25 August 2011 (PDT)
- Comment There is also an achivement called Bravehurt. Just thought I should put that out there :) 19:15, 25 August 2011 (PDT)
- Balaclavas are Forever's source is found in the name, just like the Eyelander itself being inspired from Highlander. The name itself provides enough proof that it's the inspiration. For this we have a similarlly themed sword, that looks the same as the Eyelander, and was probably inspired by it, but we just don't know for sure. The achievement Bravehurt is a reference to Braveheart, but it doesn't mean the Eyelander is. Balladofwindfishes 19:21, 25 August 2011 (PDT)
- Honestly, you're being a bit close minded on this one IMO. http://tinyurl.com/3lqxkch and http://wiki.teamfortress.com/wiki/File:Eyelandertransparent.png, how could you NOT say the trivia is valid? What more could do you need? SS2R 19:27, 25 August 2011 (PDT)
- I need confirmation from Valve, either in the name, description or in an email. Balladofwindfishes 19:30, 25 August 2011 (PDT)
- I know rules are rules, but surely a link as obvious as this can be mentioned? It's identical to Wallace's sword. » Cooper Kid (blether·contreebs) 08:04, 21 September 2011 (PDT)
- Take a look at this if anyone still needs convincing. » Cooper Kid (blether·contreebs) 06:52, 22 September 2011 (PDT)
- I need confirmation from Valve, either in the name, description or in an email. Balladofwindfishes 19:30, 25 August 2011 (PDT)
- Honestly, you're being a bit close minded on this one IMO. http://tinyurl.com/3lqxkch and http://wiki.teamfortress.com/wiki/File:Eyelandertransparent.png, how could you NOT say the trivia is valid? What more could do you need? SS2R 19:27, 25 August 2011 (PDT)
- Balaclavas are Forever's source is found in the name, just like the Eyelander itself being inspired from Highlander. The name itself provides enough proof that it's the inspiration. For this we have a similarlly themed sword, that looks the same as the Eyelander, and was probably inspired by it, but we just don't know for sure. The achievement Bravehurt is a reference to Braveheart, but it doesn't mean the Eyelander is. Balladofwindfishes 19:21, 25 August 2011 (PDT)
- Comment There is also an achivement called Bravehurt. Just thought I should put that out there :) 19:15, 25 August 2011 (PDT)
- Would you say the same thing about the "Freedom!" voice line then? There's not a chance in Hell that isn't from Braveheart. I'd say this is trivia worthy, despite whether Valve directly says so or not. We have references they didn't flat out say that are just as obvious, the most notable being Balaclavas Are Forever. Also, for those who haven't seen it, this is the sword from Braveheart; http://tinyurl.com/3ekrgtm SS2R 19:12, 25 August 2011 (PDT)
- I agree they look identical, and it's probably what Valve used as inspiration, but it isn't trivia unless Valve outright says that's what inspired it. Balladofwindfishes 19:10, 25 August 2011 (PDT)
- Fair enough - but I don't see how it can't be. They're practically identical - even the crown on the hilt is the same. » Cooper Kid (blether·contreebs) 19:04, 25 August 2011 (PDT)
Missing overheal table?
In the warrior's spirit article the max health is listed(wrong, it is mentioned in the text of the article no special table for it), AND also the overheal. In the eyelander article i miss an information about the overheal for the demoman with more and more base hp. Can someone explain that to me, because i don't know the HP for the demoman overhealed with 3heads. Hope someone can explain that to me. TheDoctor(without a small pic) 18:07, 23 October 2011 (PDT)
- 150+15 per head, all the way until 4. So about 195 for your answer. Fyahweather 18:17, 23 October 2011 (PDT)
- Not really, my question was how much he can be overhealed. Not his base hp with more heads. I want to know it because the spy and his conniver kunai can overheal him up to 300% of base health. So the demoman has a strict base of how much he can be overhealed or does this also rise?
- Heads ; Base ; Overhealed
- 0 ; 150 ; 225
- 1 ; 165 ; 247,5(?)
- 2 ; 180 ; 270
- 3 ; 195 ; 292,5(?)
- 4 ; 210 ; 315
- That is interesting for me, how does valve set the overheal for the demo for head 1 and 3. Hope it is more clear now. TheDoctor(without a small pic) 05:02, 24 October 2011 (PDT)
- Argh, i found it on the overheal article and i think this is weird, valve steals the demoman 2,5hp life points on the overheal on head 1 and 3. But it is not mentioned on the main article. Also there is no list of this on the article. Should i copy the table from the overheal article into the eyelander article??? I'm not a native english speaker, and not sure if this makes people angry. TheDoctor(without a small pic) 06:32, 24 October 2011 (PDT)
- Maximum overheal is always rounded down to the nearest 5, that's all. This is already mentioned on the Healing page. » Cooper Kid (blether) • (contreebs) 15:11, 14 December 2011 (PST)
- Argh, i found it on the overheal article and i think this is weird, valve steals the demoman 2,5hp life points on the overheal on head 1 and 3. But it is not mentioned on the main article. Also there is no list of this on the article. Should i copy the table from the overheal article into the eyelander article??? I'm not a native english speaker, and not sure if this makes people angry. TheDoctor(without a small pic) 06:32, 24 October 2011 (PDT)
Strange parts
Can a decapitation be considered as a strange headshot kill? - MLGM 16:27, 30 April 2012 (PDT)
No,it cannot be considered as one.--Riancoady 07:57, 18 June 2012 (PDT)
demoknight
I have looked around and haven't seen a page for the demoknight. I would consider it a playing style of tf2. Perhaps it should be added.TubbyMonster 05:35, 3 May 2012 (PDT)
Head count
Is there normally a cap on maximum number of heads shown on the HUD? I don't remember regular gameplay, but in Mann vs. Machine, I was able to get 23 heads before dying (with health capping at 235). -Tabs 03:25, 1 September 2012 (PDT)
- 128 Heads before reset to 0 due overflow of byte. Hinaomi (talk) - (contributions) 04:46, 1 September 2012 (PDT)
Old "After Decapitations" pic
The last picture on the page shows the old yellow eye effect after getting heads, rather than the current green one. Senator Lugia (talk) 18:03, 20 April 2014 (PDT)
- We need the picture ASAP. Though old and told, we require to show the difference of today's Eyelander effect from the last one. I know I don't have the required programs or so to upload such pictures. Someone else must do it. { <3 SpriteFan3 © } (talk) 04:06, 10 March 2015 (PDT)
Sentient trivia
On the trivia section is says the Eyelander is sentient, obviously because it talks in the Ring of Fired comic. However, in the WAR! comic, Pauling says the Eyelander is haunted. I think it would be best to replace "the Eyelander is shown to be fully sentient, and can speak in fluent English." with "the ghost that haunts the Eyelander is shown to be fully sentient, and can speak in fluent English." Bagel Mode (talk) 13:50, 21 December 2014 (PST)
Melee range graph
Can we get some solid stats on how many far in hammer units this item can swing? And the same for the other demo melees that have longer range, as well as the disc action and stock melees. DJLO (talk) 11:14, 10 July 2015 (PDT)
Toughbreak Sword Weapon Switch times
Did some testing ingame. Wrote a sourcemod plugin to force weapon switch as soon as I attack and held down +attack, and log the times
atk mel 26506.654296 atk pri 26507.599609 > 0.945313 atk mel 26508.560546 > 0.960937 atk pri 26509.535156 > 0.97461 atk mel 26510.464843 > 0.929687 atk pri 26511.439453 > 0.97461 atk mel 26512.384765 > 0.945312 atk pri 26513.314453 > 0.929688 atk mel 26514.335937 > 1.021484
Given that sending a weapon switch command to the client from the server might lag, it's probably safe to assume swords have a 1.85x weapon switch time penalty or so.
Chdata (talk) 06:17, 19 December 2015 (PST)
Toughbreak Sword Weapon Switch times
Did some testing ingame. Wrote a sourcemod plugin to force weapon switch as soon as I attack and held down +attack, and log the times
atk mel 26506.654296 atk pri 26507.599609 > 0.945313 atk mel 26508.560546 > 0.960937 atk pri 26509.535156 > 0.97461 atk mel 26510.464843 > 0.929687 atk pri 26511.439453 > 0.97461 atk mel 26512.384765 > 0.945312 atk pri 26513.314453 > 0.929688 atk mel 26514.335937 > 1.021484
Given that sending a weapon switch command to the client from the server might lag, it's probably safe to assume swords have a 1.85x weapon switch time penalty or so.