Difference between revisions of "Template:Class weapons table demoman secondary"
m |
m (Included changes from Tough Break) |
||
Line 12: | Line 12: | ||
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Can lay up to 8 stickybombs at once.<br /> | {{Info}}Can lay up to 8 stickybombs at once.<br /> | ||
− | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, | + | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> |
| cs = | | cs = | ||
{{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br /> | {{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br /> | ||
Line 113: | Line 113: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at | + | {{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).<br /> |
− | {{Pro}} | + | {{Pro}}+50% resistance to fire damage.<br /> |
− | {{Pro}} | + | {{Pro}}+30% resistance to explosive damage.<br /> |
− | |||
{{Info}}Grants its abilities passively, does not need to be selected.<br /> | {{Info}}Grants its abilities passively, does not need to be selected.<br /> | ||
{{Info}}Does not grant resistance to self-inflicted damage.<br /> | {{Info}}Does not grant resistance to self-inflicted damage.<br /> | ||
Line 242: | Line 241: | ||
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br /> | {{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br /> | ||
− | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, | + | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> |
{{Pro}}Can destroy enemy stickies.<br /> | {{Pro}}Can destroy enemy stickies.<br /> | ||
− | {{Pro}} | + | {{Pro}}+6 more stickybombs at once.(max is 14)<br /> |
− | {{Pro}} | + | {{Pro}}+50% more ammo carried.(max is 36)<br /> |
− | {{Pro}} | + | {{Pro}}+25% faster firing speed.<br /> |
{{Con}}Stickybombs have 0.8 sec. longer priming time.<br /> | {{Con}}Stickybombs have 0.8 sec. longer priming time.<br /> | ||
| cs = | | cs = | ||
Line 414: | Line 413: | ||
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br /> | {{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br /> | ||
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
− | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br /> | + | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> |
− | {{Pro}} | + | {{Pro}}+200% max secondary ammo.(max is 72)<br /> |
{{Pro}}No self inflicted blast damage taken.<br /> | {{Pro}}No self inflicted blast damage taken.<br /> | ||
− | {{Con}} | + | {{Con}}-100% damage penalty.<br /> |
− | {{Con}}Unable to carry the intelligence<br /> | + | {{Con}}Unable to carry the intelligence.<br /> |
− | {{Con}} | + | {{Con}}-6 stickybombs out.(max is 2)<br /> |
− | {{Info}}No random critical hits (purely cosmetic, as they don't inflict any damage either).<br /> | + | {{Info}}No random critical hits(purely cosmetic, as they don't inflict any damage either).<br /> |
| cs = | | cs = | ||
{{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br /> | {{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br /> | ||
Line 563: | Line 562: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}}Secondary fire makes the player charge forward at high speed, adding critical hits at | + | {{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).<br /> |
− | {{Pro}} | + | {{Pro}}+20% resistance to fire damage.<br /> |
− | {{Pro}} | + | {{Pro}}+20% resistance to explosive damage.<br /> |
− | {{Pro}} | + | {{Pro}}+70% more charge impact damage.<br /> |
− | {{Pro}} | + | {{Pro}}+50% charge recharge rate.<br /> |
{{Info}}Grants its abilities passively, does not need to be selected.<br /> | {{Info}}Grants its abilities passively, does not need to be selected.<br /> | ||
{{Info}}Does not grant resistance to self-inflicted damage.<br /> | {{Info}}Does not grant resistance to self-inflicted damage.<br /> | ||
Line 707: | Line 706: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Info}}Secondary fire makes the player charge forward at high speed, adding | + | {{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).<br /> |
− | {{Pro}} | + | {{Pro}}+15% resistance to fire damage.<br /> |
− | {{Pro}} | + | {{Pro}}+15% resistance to explosive damage.<br /> |
{{Pro}}Full turning control while charging.<br /> | {{Pro}}Full turning control while charging.<br /> | ||
{{Pro}}Melee kills refill 75% of charge meter.<br /> | {{Pro}}Melee kills refill 75% of charge meter.<br /> | ||
Line 754: | Line 753: | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | 24 | | align="center" | 24 | ||
− | | align="center" | {{base crit| | + | | align="center" | {{base crit|{{tooltip|88-117|No Charge}}/{{tooltip|109-147|Full Charge}}|{{tooltip|300|No Charge}}/{{tooltip|375|Full Charge}}}} |
|{{lang | |{{lang | ||
| en = | | en = | ||
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br /> | {{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br /> | ||
− | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or | + | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass.<br /> |
+ | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> | ||
{{Info}}Can lay up to 8 stickiebombs at a time.<br /> | {{Info}}Can lay up to 8 stickiebombs at a time.<br /> | ||
{{Pro}}Able to destroy enemy stickybombs.<br /> | {{Pro}}Able to destroy enemy stickybombs.<br /> | ||
Line 766: | Line 766: | ||
{{Con}}-15% damage penalty.<br /> | {{Con}}-15% damage penalty.<br /> | ||
{{Con}}-25% clip size.<br /> | {{Con}}-25% clip size.<br /> | ||
− | {{Con}}Stickybombs fizzle | + | {{Con}}Stickybombs fizzle 4 seconds after landing.<br /> |
| de = | | de = | ||
{{Info}}Die primäre Feuertaste schießt eine Haftbombe ab, und das sekundäre Feuern zündet die Haftbombe. Das Halten der primären Feuertaste wird die Haftbombe weiter schießen.<br /> | {{Info}}Die primäre Feuertaste schießt eine Haftbombe ab, und das sekundäre Feuern zündet die Haftbombe. Das Halten der primären Feuertaste wird die Haftbombe weiter schießen.<br /> |
Revision as of 07:58, 21 December 2015
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +50% resistance to fire damage. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +20% resistance to fire damage. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.). +15% resistance to fire damage. | |
Craft Quickiebomb Launcher |
6 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |