Difference between revisions of "Template:Class weapons table demoman secondary"

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m (Included changes from Tough Break)
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{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Can lay up to 8 stickybombs at once.<br />
 
{{Info}}Can lay up to 8 stickybombs at once.<br />
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br />
+
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
 
   | cs =  
 
   | cs =  
 
{{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br />
 
{{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br />
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|{{lang
 
|{{lang
 
   | en =  
 
   | en =  
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.<br />
+
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).<br />
{{Pro}}Adds 50% resistance to fire damage.<br />
+
{{Pro}}+50% resistance to fire damage.<br />
{{Pro}}Adds 40% resistance to explosive damage.<br />
+
{{Pro}}+30% resistance to explosive damage.<br />
{{Pro}}Immunity from afterburn.<br />
 
 
{{Info}}Grants its abilities passively, does not need to be selected.<br />
 
{{Info}}Grants its abilities passively, does not need to be selected.<br />
 
{{Info}}Does not grant resistance to self-inflicted damage.<br />
 
{{Info}}Does not grant resistance to self-inflicted damage.<br />
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{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br />
 
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br />
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br />
+
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
 
{{Pro}}Can destroy enemy stickies.<br />
 
{{Pro}}Can destroy enemy stickies.<br />
{{Pro}}Can lay up to 14 stickybombs at once.<br />
+
{{Pro}}+6 more stickybombs at once.(max is 14)<br />
{{Pro}}Has 12 more ammo carried.<br />
+
{{Pro}}+50% more ammo carried.(max is 36)<br />
{{Pro}}Has 25% higher firing speed.<br />
+
{{Pro}}+25% faster firing speed.<br />
 
{{Con}}Stickybombs have 0.8 sec. longer priming time.<br />
 
{{Con}}Stickybombs have 0.8 sec. longer priming time.<br />
 
   | cs =  
 
   | cs =  
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{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br />
 
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br />
+
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
{{Pro}}Grants the player 200% extra max secondary ammo.<br />
+
{{Pro}}+200% max secondary ammo.(max is 72)<br />
 
{{Pro}}No self inflicted blast damage taken.<br />
 
{{Pro}}No self inflicted blast damage taken.<br />
{{Con}}Unable to damage enemies.<br />
+
{{Con}}-100% damage penalty.<br />
{{Con}}Unable to carry the intelligence<br />
+
{{Con}}Unable to carry the intelligence.<br />
{{Con}}Can lay up to 2 stickybombs at once.<br />
+
{{Con}}-6 stickybombs out.(max is 2)<br />
{{Info}}No random critical hits (purely cosmetic, as they don't inflict any damage either).<br />
+
{{Info}}No random critical hits(purely cosmetic, as they don't inflict any damage either).<br />
 
   | cs =  
 
   | cs =  
 
{{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br />
 
{{Info}}Pomocí tlačítka primární střelby jsou vystřeleny bomby, pomocí tlačítka sekundární střelby jsou všechny najednou odpáleny. Přidržením tlačítka primární střelby lze bomby vystřelit na větší vzdálenost.<br />
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|{{lang
 
|{{lang
 
   | en =  
 
   | en =  
{{Info}}Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.<br />
+
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).<br />
{{Pro}}Adds 20% resistance to fire damage.<br />
+
{{Pro}}+20% resistance to fire damage.<br />
{{Pro}}Adds 15% resistance to explosive damage.<br />
+
{{Pro}}+20% resistance to explosive damage.<br />
{{Pro}}Ability to deal charge impact damage at any range.<br />
+
{{Pro}}+70% more charge impact damage.<br />
{{Pro}}Has 70% more charge impact damage.<br />
+
{{Pro}}+50% charge recharge rate.<br />
 
{{Info}}Grants its abilities passively, does not need to be selected.<br />
 
{{Info}}Grants its abilities passively, does not need to be selected.<br />
 
{{Info}}Does not grant resistance to self-inflicted damage.<br />
 
{{Info}}Does not grant resistance to self-inflicted damage.<br />
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| {{lang  
 
| {{lang  
 
   | en =
 
   | en =
{{Info}}Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.<br />
+
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).<br />
{{Pro}}Adds 25% resistance to fire damage.<br />
+
{{Pro}}+15% resistance to fire damage.<br />
{{Pro}}Adds 25% resistance to explosive damage.<br />
+
{{Pro}}+15% resistance to explosive damage.<br />
 
{{Pro}}Full turning control while charging.<br />
 
{{Pro}}Full turning control while charging.<br />
 
{{Pro}}Melee kills refill 75% of charge meter.<br />
 
{{Pro}}Melee kills refill 75% of charge meter.<br />
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| align="center" | 6
 
| align="center" | 6
 
| align="center" | 24
 
| align="center" | 24
| align="center" | {{base crit|103—138|353}}
+
| align="center" | {{base crit|{{tooltip|88-117|No Charge}}/{{tooltip|109-147|Full Charge}}|{{tooltip|300|No Charge}}/{{tooltip|375|Full Charge}}}}
 
|{{lang
 
|{{lang
 
   | en =  
 
   | en =  
 
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br />
 
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br />
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 2 seconds pass.<br />
+
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass.<br />
 +
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
 
{{Info}}Can lay up to 8 stickiebombs at a time.<br />
 
{{Info}}Can lay up to 8 stickiebombs at a time.<br />
 
{{Pro}}Able to destroy enemy stickybombs.<br />
 
{{Pro}}Able to destroy enemy stickybombs.<br />
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{{Con}}-15% damage penalty.<br />
 
{{Con}}-15% damage penalty.<br />
 
{{Con}}-25% clip size.<br />
 
{{Con}}-25% clip size.<br />
{{Con}}Stickybombs fizzle 2 seconds after landing.<br />
+
{{Con}}Stickybombs fizzle 4 seconds after landing.<br />
 
   | de =  
 
   | de =  
 
{{Info}}Die primäre Feuertaste schießt eine Haftbombe ab, und das sekundäre Feuern zündet die Haftbombe. Das Halten der primären Feuertaste wird die Haftbombe weiter schießen.<br />
 
{{Info}}Die primäre Feuertaste schießt eine Haftbombe ab, und das sekundäre Feuern zündet die Haftbombe. Das Halten der primären Feuertaste wird die Haftbombe weiter schießen.<br />

Revision as of 07:58, 21 December 2015

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 10 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).

Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs at once.(max is 14)
Pictogram plus.png +50% more ammo carried.(max is 36)
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 sec. longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits(purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge:
85 + 17 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).

Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge:
50 + 10 per head (up to 5 heads)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs (fire, bleed, jarate, etc.).

Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 6 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them, dies, or 4 seconds pass.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickiebombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 50%.
Pictogram plus.png Up to +25% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -25% clip size.
Pictogram minus.png Stickybombs fizzle 4 seconds after landing.

This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.