Difference between revisions of "User:Humbugtheman"

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m ([YF] Humbug's Fortress)
m ([YF] Humbug's Fortress)
Line 8: Line 8:
 
* Every class has a "hat" weapon slot.
 
* Every class has a "hat" weapon slot.
 
* All hitscan weapons leave team-coloured tracers of varying brightness.
 
* All hitscan weapons leave team-coloured tracers of varying brightness.
 +
* All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
  
 
=== {{botignore|Scout}} ===
 
=== {{botignore|Scout}} ===
Line 18: Line 19:
 
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm
 
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm
 
|  
 
|  
{{buff|You can triple jump}}
+
You can triple jump
 
|-
 
|-
 
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap
 
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap
 
|  
 
|  
{{buff|Ride a scateboard with greatly increased movement speed}}
+
Ride a scateboard with greatly increased movement speed<br>
{{nerf|You constantly move forward}}
+
You constantly move forward and can't strafe
{{nerf|You can't strafe}}
 
 
|-
 
|-
 
! rowspan="2" | Primary
 
! rowspan="2" | Primary
 
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature
 
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature
 
|  
 
|  
{{buff|Knocks back user and target}}
+
Knocks back user and target
 
|-
 
|-
 
! {{item icon|Soda Popper|100px}}<br/>Soda Popper
 
! {{item icon|Soda Popper|100px}}<br/>Soda Popper
 
|  
 
|  
{{buff|Hold down fire to load shells}}
+
Hold down fire to load shells<br>
{{buff|Release to fire all shells simultaneously}}
+
Release to fire all shells simultaneously
 
|-
 
|-
 
! rowspan="2" |Secondary
 
! rowspan="2" |Secondary
 
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk
 
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk
 
|  
 
|  
{{buff|While under the effects of Bonk, you are invulnerable and cannot fire}}
+
While under the effects of Bonk, you are unable to take damage or attack
 
|-
 
|-
 
! {{item icon|Huntsman|100px}}<br/>Slingshot
 
! {{item icon|Huntsman|100px}}<br/>Slingshot
 
|
 
|
 +
Shoots a small stone projectile
 
|-
 
|-
 
! rowspan="1" |Melee
 
! rowspan="1" |Melee
 
! {{item icon|Sandman|100px}}<br/>Sandman
 
! {{item icon|Sandman|100px}}<br/>Sandman
 
|  
 
|  
{{buff|Alt-fire: Hit a baseball that temporarily attracts enemy sentry fire}}
 
 
|-
 
|-
 
|}
 
|}
Line 73: Line 73:
 
{{buff|On death: Drop a powerful grenade}}
 
{{buff|On death: Drop a powerful grenade}}
 
|-
 
|-
! rowspan="3" | Rocket Launcher
+
! rowspan="2" | Rocket Launcher
 
! {{item icon|Air Strike|100px}}<br/>Air Strike
 
! {{item icon|Air Strike|100px}}<br/>Air Strike
 
|  
 
|  
Line 82: Line 82:
 
|  
 
|  
 
{{buff|Rockets can be guided by the crosshair}}
 
{{buff|Rockets can be guided by the crosshair}}
|-
 
! {{item icon|Black Box|100px}}<br/>Black Box
 
|
 
{{buff|Shoots just one massive rocket}}
 
 
|-
 
|-
 
! rowspan="3" |Secondary
 
! rowspan="3" |Secondary
Line 161: Line 157:
 
{{buff|Release alt-fire to release sustained airblasts over a short period time}}
 
{{buff|Release alt-fire to release sustained airblasts over a short period time}}
 
|-
 
|-
! rowspan="4" |Secondary
+
! rowspan="3" |Secondary
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
|  
 
|  
Line 171: Line 167:
 
|  
 
|  
 
{{buff|Shoots a slow projectile that attracts enemy sentry fire}}
 
{{buff|Shoots a slow projectile that attracts enemy sentry fire}}
|-
 
! {{item icon|Jarate|100px}}<br/>Pyroleum
 
|
 
{{buff|Prevents healing}}
 
 
|-
 
|-
 
! {{item icon|Buff Banner|100px}}<br/>Flaming Flag
 
! {{item icon|Buff Banner|100px}}<br/>Flaming Flag
Line 181: Line 173:
 
{{nerf|Requires Mmph to use}}
 
{{nerf|Requires Mmph to use}}
 
|-
 
|-
! rowspan="3" |Melee
+
! rowspan="2" |Melee
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
|  
 
|  
 
{{buff|On hit: Heal some health}}
 
{{buff|On hit: Heal some health}}
|-
 
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
 
|
 
 
|-
 
|-
 
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
 
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher

Revision as of 11:32, 19 February 2016


I use this page for things.

[YF] Humbug's Fortress

  • Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
  • Ammo is a scarcer and clips are smaller, so every shot counts for more.
  • Every class has a "hat" weapon slot.
  • All hitscan weapons leave team-coloured tracers of varying brightness.
  • All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)

Scout

Slot Items Attributes
Hat Bonk Helm
Bonk Helm

You can triple jump

Backwards Ballcap
Backwards Ballcap

Ride a scateboard with greatly increased movement speed
You constantly move forward and can't strafe

Primary Force-a-Nature
Force-a-Nature

Knocks back user and target

Soda Popper
Soda Popper

Hold down fire to load shells
Release to fire all shells simultaneously

Secondary Bonk! Atomic Punch
Bonk

While under the effects of Bonk, you are unable to take damage or attack

Huntsman
Slingshot

Shoots a small stone projectile

Melee Sandman
Sandman

Soldier

Slot Items Attributes
Hat Jumper's Jeepcap
Jumper's Jeepcap

Pictogram plus.png Taking fall damage creates an explosion

Team Captain
Team Captain

Pictogram plus.png Dealing damage heals you

Soldier's Stash
Soldier's Stash

Pictogram plus.png On kill: Refill the clips of all your weapons

Grenadier's Softcap
Grenadier's Softcap

Pictogram plus.png On death: Drop a powerful grenade

Rocket Launcher Air Strike
Air Strike

Pictogram plus.png When rocket-jumping: Use reserve ammo instead of clip
Pictogram plus.png Increased knockback

Direct Hit
Direct Hit

Pictogram plus.png Rockets can be guided by the crosshair

Secondary Reserve Shooter
Reserve Shooter

Pictogram plus.png Minicrits enemies launched into the air by explosions

Buff Banner
Buff Banner

Pictogram plus.png Provides a temporary aura that grants minicrits to all allies in the surrounding area
Pictogram minus.png Requires Rage to use

B.A.S.E. Jumper
Parachute

Pictogram plus.png Jumping in midair opens a parachute, slowing descent

Melee Ullapool Caber
Bombstick

Pictogram plus.png On hit: Explodes

Escape Plan
Escape Plan

Pictogram plus.png When active: Movement speed increases as health decreases
Pictogram minus.png Can only be switched from at full health or after completing a taunt

Disciplinary Action
Disciplinary Action

Pictogram plus.png Hitting an ally gives them a movement speed buff

Pyro

  • Afterburn is only applied by flamethrowers after a few seconds of flaming.
  • Afterburn lasts longer and/or deals more damage.
  • Airblast affects allies too.
  • Airblast knocks back the user if used in midair.
Slot Items Attributes
Hat Respectless Rubber Glove
Respectless Rubber Glove

Pictogram plus.png On taunt: Gain crits for a short duration

Brigade Helm
Brigade Helm

Pictogram plus.png All afterburn damage heals you

Primary Degreaser
Degreaser

Pictogram minus.png Cannot shoot flames
Pictogram plus.png Airblast ignites enemies
Pictogram plus.png Airblast ignites projectiles
Pictogram plus.png Increased weapon switch speed

Nostromo Napalmer
Nostromo Napalmer

Pictogram plus.png Afterburn lasts forever if not manually put out
Pictogram minus.png Deals no direct damage
Pictogram minus.png If you die, all burning targets get extinguished

Backburner
Backburner

Pictogram plus.png Airblast pulls players towards you
Pictogram plus.png Airblast destroys enemy projectiles
Pictogram minus.png Does not apply afterburn

Flamethrower
Pilot Light

Pictogram plus.png Hold down alt-fire to load up airblasts
Pictogram plus.png Release alt-fire to release sustained airblasts over a short period time

Secondary Flare Gun
Flare Gun

Pictogram plus.png Ignites enemies on hit
Pictogram plus.png Crits burning enemies
Pictogram plus.png Alt-fire: Detonate flare

Scorch Shot
Whistler

Pictogram plus.png Shoots a slow projectile that attracts enemy sentry fire

Buff Banner
Flaming Flag

Pictogram plus.png Grants a temporary aura that causes all allied attacks to ignite the enemy
Pictogram minus.png Requires Mmph to use

Melee Powerjack
Powerjack

Pictogram plus.png On hit: Heal some health

Axtinguisher
Axtinguisher

Pictogram plus.png Crits burning enemies
Pictogram minus.png Cannot be switched from until you get a kill or complete a taunt

Medic

  • Syringe Guns reload extremely slowly, but reload even when not active.
Slot Items Attributes
Hat Ze Goggles
Ze Goggles

Pictogram plus.png Enemy health is visible

Primary Syringe Gun
Syringe Gun
Secondary Medi Gun
Medigun

Pictogram plus.png Uber grants invulnerability

Kritzkrieg
Kritzkrieg

Pictogram plus.png Uber grants crits

Vaccinator
Vaccinator

Pictogram plus.png Uber creates a large shield

Quick-Fix
Quick Fix

Pictogram plus.png Uber grants fast healing to the surrounding area

Melee Ubersaw
Ubersaw

Sniper

Slot Items Attributes
Hat Swagman's Swatter
Swagman's Swatter

Pictogram plus.png No flinching while aiming

Primary Sydney Sleeper
Sydney Sleeper

Pictogram plus.png When fully charged: Become camouflaged
Pictogram plus.png Doesn't shoot tracer rounds

Huntsman
Huntsman

Pictogram plus.png Arrows bounce off walls

Shooting Star
Shooting Star

Pictogram plus.png Attaches an explosive device to targets that explodes a few seconds later
Pictogram minus.png Deals no direct damage

Sniper Rifle
Rifle

Pictogram plus.png On kill: Remain zoomed and charged

Hitman's Heatmaker
Hitman's Heatmaker

Pictogram plus.png Shots penetrate

Secondary Jarate
Jarate

Pictogram plus.png Coated enemies take minicrits

Destruction PDA
Sensor

Pictogram plus.png Place down a sensor that beeps if any player is near it

Melee Tribalman's Shiv
Tribalman's Shiv

Pictogram plus.png Can climb walls