Difference between revisions of "Template:Building Specifications"
(this table could not continue to exist in its current form (sorry translations people); hadn't even been updated to comply with Gun Mettle) |
(the only one I really had to guess, but it does need to be in here) |
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| en = Building type | | en = Building type | ||
}} | }} | ||
− | ! colspan=" | + | ! colspan="9" class="header" | {{lang |
| en = Build time (seconds) | | en = Build time (seconds) | ||
}} | }} | ||
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! class="header" | <small>{{lang | ! class="header" | <small>{{lang | ||
| en = Redeployed + boosted by<br>{{item icon|Eureka Effect}} | | en = Redeployed + boosted by<br>{{item icon|Eureka Effect}} | ||
+ | }} | ||
+ | ! class="header" | <small>{{lang | ||
+ | | en = Upgrade | ||
}} | }} | ||
|- | |- | ||
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| 2.1875 | | 2.1875 | ||
| 2.8 | | 2.8 | ||
+ | | 1.6 | ||
|- | |- | ||
! {{item name|Combat Mini-Sentry Gun}} | ! {{item name|Combat Mini-Sentry Gun}} | ||
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| 1.667 | | 1.667 | ||
| 2.0 | | 2.0 | ||
+ | | {{common string|N/A}} | ||
|- | |- | ||
! colspan="2" | {{item name|Dispenser}} | ! colspan="2" | {{item name|Dispenser}} | ||
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| 3.621 | | 3.621 | ||
| 4.421 | | 4.421 | ||
+ | | 1.6 | ||
|- | |- | ||
! colspan="2" | {{item name|Teleporters}} | ! colspan="2" | {{item name|Teleporters}} | ||
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| 3.621 | | 3.621 | ||
| 4.421 | | 4.421 | ||
+ | | 1.6 | ||
|} | |} | ||
Revision as of 02:02, 26 March 2016
Building type | Cost in metal | Health points | Scrap Metal when destroyed | ||||
---|---|---|---|---|---|---|---|
Build | Upgrade | Level 1 | Level 2 | Level 3 | |||
Sentry Gun | Stock | 130 | 200 | 150 (450) | 180 (540) | 216 (648) | 15 x 4 (60) |
Combat Mini-Sentry Gun | 100 | N/A | 100 (300) | N/A | 0 x 4 (0) | ||
Dispenser | 100 | 200 | 150 | 180 | 216 | 10 x 5 (50) | |
Teleporters | 125 | 200 | 150 | 180 | 216 | 15 x 4 (60) |
Building construction speed = default construction speed / (1 + sum of all boosts)
- Default construction speed (Sentry Guns): 10.5
- Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
- Redeployment boost (Sentry Guns): 2.0
- Redeployment boost (Dispensers and Teleporters): 3.0
- Mini-Sentry boost: 1.5
- Stock wrench boost: 1.5
- Jag boost: 1.5 + 0.3 = 1.8
- Eureka Effect boost: 1.5 / 2 = 0.75
Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds ther own personal wrench boost to the formula.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Building Specifications/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, de, ja, ko, pt-br ru, sv, tr (add) |