Difference between revisions of "Orange X"
m (→Variations) |
(→Variations: Found two more in the server browser just now.) |
||
Line 18: | Line 18: | ||
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow. | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow. | ||
− | There are at least | + | There are at least 67 currently known variations of Orange, including, in alphabetical order: |
{{columns | {{columns | ||
|col1 = * cp_orange_asylum | |col1 = * cp_orange_asylum | ||
Line 29: | Line 29: | ||
* cp_orange_holidays_2015 | * cp_orange_holidays_2015 | ||
* cp_orange_holidays_night_2015 | * cp_orange_holidays_night_2015 | ||
+ | * cp_orange_longway_e | ||
* cp_orange_minecraft_2013 | * cp_orange_minecraft_2013 | ||
* cp_orange_minecraft_2015 | * cp_orange_minecraft_2015 | ||
Line 42: | Line 43: | ||
* cp_orange_storm | * cp_orange_storm | ||
* cp_orange_super_fort_beta2 | * cp_orange_super_fort_beta2 | ||
+ | * cp_orange_towers_2 | ||
* cp_orange_towers_tf2ss | * cp_orange_towers_tf2ss | ||
* cp_orange_towers_x4 | * cp_orange_towers_x4 |
Revision as of 06:28, 26 March 2016
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Map Overview | |
Orange X is a community-made Standard Control Point map released in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Most Orange maps are known for their lack of textures and and/or lack of obstacles.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow.
There are at least 67 currently known variations of Orange, including, in alphabetical order:
|
|
|
Locations
Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
BLU's second open Control Point (in HUD: Control Point 4)
Bugs
- Players can get outside the map by jumping up and over a wall or spawn.
- Some props don't have a collision for ragdolls and other items.
- Depending on the variation of the map, the Control Point lights don't always reflect their current ownership.
Trivia
- cp_orange_x is a Control Point map remake of dod_orange, originally made for Day of Defeat.
Gallery
|