Difference between revisions of "User:Bubbyboytoo/Custom Weapons"
Bubbyboytoo (talk | contribs) (Added Heavy weapons) |
Bubbyboytoo (talk | contribs) (Added Engineer weapons) |
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<!-- Engineer ---> | <!-- Engineer ---> | ||
− | + | | align="center" rowspan="10" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] | |
+ | | align="center" | [[File:Widowmaker.png|80px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Shell Shock''' | ||
+ | | align="center" | | ||
+ | '''Stev''', '''Gadget''' and '''Kibble''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}Damage removes Sappers<br> | ||
+ | {{Con}}-25% damage vs players<br> | ||
+ | {{Con}}-34% clip size<br> | ||
+ | |- | ||
+ | | align="center" | [[File:RED_Pomson_6000.png|100px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Tesla Coil''' | ||
+ | | align="center" | | ||
+ | '''Cobalt''', ''''R' DoubleTap''' and '''JZeeba''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}Does not require ammo<br> | ||
+ | {{Pro}}Projectile cannot be reflected<br> | ||
+ | {{Pro}}Projectiles penetrate enemy targets<br> | ||
+ | {{Pro}}+25% firing speed<br> | ||
+ | {{Pro}}100% critical hit vs wet players<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Short_circuit.png|80px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Fire-Arm''' | ||
+ | | align="center" | | ||
+ | '''Svdl''', '''Constructor''' and '''Metabolic''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+30% firing speed<br> | ||
+ | {{Pro}}+110% clip size<br> | ||
+ | {{Con}}100% slower reload speed<br> | ||
+ | {{Con}}100% less accurate<br> | ||
+ | {{Con}}-50% max secondary ammo on wearer<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Pretty_Boy's_Pocket_Pistol.png|50px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Pretty Boy's Pocket Pistol]]''' | ||
+ | | align="center" | | ||
+ | '''Elbagast''' (Model)<br> | ||
+ | '''Valve''' (Stats) | ||
+ | | | ||
+ | {{Neutral}}When weapon is active:<br> | ||
+ | {{Pro}}On Hit: Gain up to +5 health<br> | ||
+ | {{Pro}}Wearer never takes falling damage<br> | ||
+ | {{Con}}25% slower firing speed<br> | ||
+ | {{Con}}20% damage vulnerability on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Item_icon_Giger_Counter.png|100px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Range Finder''' | ||
+ | | align="center" | | ||
+ | '''Rozzy''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Neutral}}Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repair by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.<br> | ||
+ | {{Pro}}+200% Sentry damage bonus while wrangled<br> | ||
+ | {{Con}}-700% Sentry firing speed while wrangled<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Winger.PNG|70px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Winger]]''' | ||
+ | | align="center" | | ||
+ | '''BANG!''' (Model)<br> | ||
+ | '''Valve''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+15% damage bonus<br> | ||
+ | {{Pro}}+25% greater jump height when active<br> | ||
+ | {{Con}}-60% clip size<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Eureka_Effect_RED.png|80px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''French Frier''' | ||
+ | | align="center" | | ||
+ | '''BANG!''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}On Hit: Stun for 1 second<br> | ||
+ | {{Con}}20% slower upgrade rate<br> | ||
+ | {{Con}}50% damage penalty<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Southern_Hospitality.png|80px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Heavy Head''' | ||
+ | | align="center" | | ||
+ | '''Sparkwire''' and '''Primrose''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+35% max building health<br> | ||
+ | {{Pro}}On Hit: Target is engulfed in flames<br> | ||
+ | {{Con}}-30% firing speed<br> | ||
+ | {{Con}}On Miss: Hit yourself. Idiot.<br> | ||
+ | {{Con}}50% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item_icon_Construction_PDA.png|100px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''Amplifier PDA''' | ||
+ | | align="center" | | ||
+ | '''Jman''' (Model)<br> | ||
+ | '''Jumento M.D.''' and '''Eggman''' (Amplifier model)<br> | ||
+ | '''Theray070696''' (Stats) | ||
+ | | | ||
+ | {{Neutral}}Replaces the Dispenser with an Amplifier that provides mini-crits to teammates standing within range. Range increases with level. | ||
+ | |- | ||
+ | | align="center" | [[File:Item_icon_Construction_PDA.png|100px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''Handy Pardner''' | ||
+ | | align="center" | | ||
+ | '''BANG!''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+100% Dispenser radius<br> | ||
+ | {{Pro}}Teleporters can be used in both directions<br> | ||
+ | {{Con}}-20% Sentry Gun damage penalty<br> | ||
+ | {{Con}}-30% slower build speed<br> | ||
+ | |- | ||
<!-- Medic ---> | <!-- Medic ---> |
Revision as of 05:28, 28 March 2016
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward.
Images of the custom models are coming soon. Probably.
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand.
Active Weapons (HEAVY WIP (as in heavily, not the class)) | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Rotzloffel (Model) |
On Hit: Enemy is engulfed in flames | |
Primary |
Quinnjdq and Kibble (Model) |
+20% damage bonus | ||
Primary |
Svdl (Model) |
+34% clip size | ||
Primary |
ZombiePlasticClock (Model) |
+1000% damage bonus | ||
Secondary |
RetroMike (Model) |
Throw at your enemies to inflict damage | ||
Secondary |
ColonelBD (Model) |
While under the effects, you shrink down to 20% of your original size and take mini-crits from fire and explosive damage | ||
Secondary |
ZombiePlasticClock (Model) |
Drink to become invisible for 10 seconds | ||
Secondary |
ZombiePlasticClock (Model) |
+60% damage bonus | ||
Melee |
NeoDement and Rez (Model) |
Mini-crits players being healed | ||
Melee |
RetroMike (Model) |
+10 max health on wearer | ||
Soldier |
Primary |
Ertz and Dusty Showbiz (Model) |
Rockets will bounce twice before exploding | |
Primary |
Communist Cake and Pie_Tony (Model) |
Launches cannonballs that have a fuse time of 1 second; fuses can be primed to explode earlier by holding the fire key | ||
Primary |
Gadget (Model) |
+50% clip size | ||
Primary |
Svdl (Model) |
Does not require ammo | ||
Primary |
Svdl and Greg (Model) |
On Hit: Marks up to 4 victims at a time, allowing both teams to see them through walls for 8 seconds | ||
Secondary |
Becomeimp (Model) |
User falls slowly while weapon is active | ||
Secondary |
NeoDement (Model) |
Does not require ammo | ||
Melee |
BADGERPIG, Skeletor and Orko (Model) |
On hit: +20 health | ||
Pyro |
Primary |
NeoDement (Model) |
Looking down and firing will launch you into the air | |
Primary |
CoreVixen and DatGmann (Model) |
-25% flamethrower ammo consumed per second | ||
Primary |
SedimentarySocks, Colteh and Metabolic (Model) |
Causes bleed instead of afterburn | ||
Primary |
Corvalho (Model) |
Build 'Mmmph' by dealing damage | ||
Primary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
Alt-Fire: Leak oil that can be ignited, damaging and igniting enemies that walk through it | ||
Secondary |
perryz and CoBalt (Model) |
Flare knocks back target on hit and explodes when it hits the ground | ||
Secondary |
Svdl (Model) |
On Hit: Target is engulfed in flames | ||
Secondary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
100% mini-crits vs burning players | ||
Secondary |
NeoDement (Model) |
Mini-crits players launched airborne by explosions, grapple hooks or enemy attacks | ||
Melee |
bloodfart, Constructor and DatGmann (Model) |
When weapon is active: | ||
Melee |
Jormungandrson and Nidhogg (Model) |
On Kill: Gain a speed boost for 5 seconds | ||
Swizzle (Model) |
+1 capture rate on wearer | |||
Melee |
Svdl (Model) |
+50% melee range | ||
Demoman |
Primary |
Ertz and Kibble (Model) |
Hold Fire to load up to four grenades | |
Primary |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | ||
Primary |
Elbagast (Model) |
On Hit: Jarate for 6 seconds | ||
Secondary |
Rev and Colteh (Model) |
+50% blast radius | ||
Secondary |
Elbagast (Model) |
+25% damage vs buildings | ||
Secondary |
Ertz and Kibble (Model) |
+50% firing speed | ||
Secondary |
Gadget, Stev and Kibble (Model) |
+100% explosion radius | ||
Melee |
ColonelBD (Model) |
On Kill: Mini-crits for 4 seconds | ||
Heavy |
Primary |
heinous (Model) |
Bullets destroy rocket and grenades in flight | |
Primary |
Gadget (Model) |
50% more accurate | ||
Primary |
maniac (Model) |
100% critical hit vs wet players | ||
Primary |
BADGERPIG, Sparkwire and Druida (Model) |
Looking down and attacking will launch you into the air | ||
Primary |
Vomitrocious (Model) |
When weapon is active: | ||
Primary |
bubbyboytoo (Stats) |
+30% move speed on wearer | ||
Primary |
UnintelGen and KP-ShadowSquirrel (Model) |
Fires lasers | ||
Primary |
Rozzy (Model) |
Bullets pull enemies towards you | ||
Secondary |
ColonelBD (Model) |
While under the effects, you grow to 150% your original size and take mini-crits from fire and explosive damage | ||
Secondary |
Pogo and Pie_Savvy (Model) |
On Kill: +30 health | ||
Secondary |
Svdl (Model) |
+40% bullets per shot | ||
Melee |
CoBalt (Model) |
+30% increase in damage when health <50% of max | ||
Engineer |
Primary |
Stev, Gadget and Kibble (Model) |
Damage removes Sappers | |
Primary |
Cobalt, 'R' DoubleTap and JZeeba (Model) |
Does not require ammo | ||
Secondary |
Svdl, Constructor and Metabolic (Model) |
+30% firing speed | ||
Elbagast (Model) |
When weapon is active: | |||
Secondary |
Rozzy (Model) |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repair by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. | ||
BANG! (Model) |
+15% damage bonus | |||
Melee |
BANG! (Model) |
On Hit: Stun for 1 second | ||
Melee |
Sparkwire and Primrose (Model) |
+35% max building health | ||
PDA |
Jman (Model) |
Replaces the Dispenser with an Amplifier that provides mini-crits to teammates standing within range. Range increases with level. | ||
PDA |
BANG! (Model) |
+100% Dispenser radius |