Difference between revisions of "User:Bubbyboytoo/Custom Weapons"
Bubbyboytoo (talk | contribs) (Added Sniper weapons, Spy weapons, Lamplighter and Reserve Shooter) |
Bubbyboytoo (talk | contribs) (Added multiclass weapons) |
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Line 1,044: | Line 1,044: | ||
'''Lifeblood Timepiece''' | '''Lifeblood Timepiece''' | ||
| align="center" | | | align="center" | | ||
− | |||
'''bubbyboytoo''' (Stats) | '''bubbyboytoo''' (Stats) | ||
| | | | ||
Line 1,069: | Line 1,068: | ||
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | ||
| align="center" | [[File:Reserve_Shooter.png|100px]]<br> | | align="center" | [[File:Reserve_Shooter.png|100px]]<br> | ||
− | <small>[[Primary]] (Engineer) | + | <small>[[Primary]] (Engineer)</small><br> |
+ | <small>[[Secondary]] (Heavy)</small><br> | ||
'''[[Reserve Shooter]]''' | '''[[Reserve Shooter]]''' | ||
| align="center" | | | align="center" | | ||
Line 1,081: | Line 1,081: | ||
<!-- Soldier, Pyro and Engineer ---> | <!-- Soldier, Pyro and Engineer ---> | ||
− | + | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | |
+ | | align="center" | [[File:Familybusiness.PNG|80px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro)</small><br> | ||
+ | '''[[Family Business]]''' | ||
+ | | align="center" | | ||
+ | '''SNIPA''' and '''Colossal''' (Model)<br> | ||
+ | '''Valve''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+33% clip size<br> | ||
+ | {{Pro}}+15% faster firing speed<br> | ||
+ | {{Con}}-15% damage penalty<br> | ||
+ | |- | ||
<!-- Soldier, Pyro, Heavy and Engineer ---> | <!-- Soldier, Pyro, Heavy and Engineer ---> | ||
− | + | | align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]] | |
+ | | align="center" | [[File:Panic_Attack.png|60px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro, Heavy)</small><br> | ||
+ | '''Exterminator''' | ||
+ | | align="center" | | ||
+ | '''Sparkwire''', '''Frying Dutchman''' and '''Ryan''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}30% more accurate<br> | ||
+ | {{Con}}+15% damage penalty<br> | ||
+ | {{Con}}-34 clip size<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Reserve_Shooter.png|80px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro, Heavy)</small><br> | ||
+ | '''Kanopy Killer''' | ||
+ | | align="center" | | ||
+ | '''Sparkwire''' and '''Svdl''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+60% clip size<br> | ||
+ | {{Pro}}+50% firing speed<br> | ||
+ | {{Con}}-50% reload speed<br> | ||
+ | {{Con}}-30% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Panic_Attack.png|60px]]<br> | ||
+ | <small>[[Primary]] (Engineer)</small><br> | ||
+ | <small>[[Secondary]] (Soldier, Pyro, Heavy)</small><br> | ||
+ | '''Raiding Aid''' | ||
+ | | align="center" | | ||
+ | '''Svdl''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+30% firing speed<br> | ||
+ | {{Pro}}+30% reload speed<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}30% less accurate | ||
+ | |- | ||
<!-- Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper ---> | <!-- Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper ---> | ||
− | + | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}[[Scout]], {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Demoman|link=Demoman}}[[Demoman]], {{Icon class|class=Heavy|link=Heavy}}[[Heavy]], {{Icon class|class=Medic|link=Medic}}[[Medic]] and {{Icon class|class=Sniper|link=Sniper}}[[Sniper]] | |
+ | | align="center" | [[File:RED_Crossing_Guard.png|80px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Freeman's Friend''' | ||
+ | | align="center" | | ||
+ | '''Valve''' and '''SilentFox3''' (Model)<br> | ||
+ | '''bubbyboytoo''' (Stats) | ||
+ | | | ||
+ | {{Pro}}+50% firing speed<br> | ||
+ | {{Con}}-60% damage penalty<br> | ||
+ | |- | ||
|} | |} |
Revision as of 16:07, 28 March 2016
This is a list of the custom weapons I have on my private server! You can't play on it though because I don't know how to port forward.
Images of the custom models are coming soon. Probably.
Also yes, the terminology is inconsistent. That's what happens when you write this stuff by hand.
Active Weapons (HEAVY WIP (as in heavily, not the class)) | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Rotzloffel (Model) |
On Hit: Enemy is engulfed in flames | |
Primary |
Quinnjdq and Kibble (Model) |
+20% damage bonus | ||
Primary |
Svdl (Model) |
+34% clip size | ||
Primary |
ZombiePlasticClock (Model) |
+1000% damage bonus | ||
Secondary |
RetroMike (Model) |
Throw at your enemies to inflict damage | ||
Secondary |
ColonelBD (Model) |
While under the effects, you shrink down to 20% of your original size and take mini-crits from fire and explosive damage | ||
Secondary |
ZombiePlasticClock (Model) |
Drink to become invisible for 10 seconds | ||
Secondary |
ZombiePlasticClock (Model) |
+60% damage bonus | ||
Melee |
NeoDement and Rez (Model) |
Mini-crits players being healed | ||
Melee |
RetroMike (Model) |
+10 max health on wearer | ||
Soldier |
Primary |
Ertz and Dusty Showbiz (Model) |
Rockets will bounce twice before exploding | |
Primary |
Communist Cake and Pie_Tony (Model) |
Launches cannonballs that have a fuse time of 1 second; fuses can be primed to explode earlier by holding the fire key | ||
Primary |
Gadget (Model) |
+50% clip size | ||
Primary |
Svdl (Model) |
Does not require ammo | ||
Primary |
Svdl and Greg (Model) |
On Hit: Marks up to 4 victims at a time, allowing your team to see them through walls for 8 seconds | ||
Secondary |
Becomeimp (Model) |
User falls slowly while weapon is active | ||
Secondary |
NeoDement (Model) |
Does not require ammo | ||
Melee |
BADGERPIG, Skeletor and Orko (Model) |
On hit: +20 health | ||
Pyro |
Primary |
NeoDement (Model) |
Looking down and firing will launch you into the air | |
Primary |
CoreVixen and DatGmann (Model) |
-25% flamethrower ammo consumed per second | ||
Primary |
SedimentarySocks, Colteh and Metabolic (Model) |
Causes bleed instead of afterburn | ||
Primary |
Corvalho (Model) |
Build 'Mmmph' by dealing damage | ||
Primary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
Alt-Fire: Leak oil that can be ignited, damaging and igniting enemies that walk through it | ||
Secondary |
perryz and CoBalt (Model) |
Flare knocks back target on hit and explodes when it hits the ground | ||
Secondary |
Svdl (Model) |
On Hit: Target is engulfed in flames | ||
Secondary |
Jormungandrson, Seegson Working Joe and Nidhogg (Model) |
100% mini-crits vs burning players | ||
Secondary |
NeoDement (Model) |
Mini-crits players launched airborne by explosions, grapple hooks or enemy attacks | ||
Melee |
bloodfart, Constructor and DatGmann (Model) |
When weapon is active: | ||
Melee |
Jormungandrson and Nidhogg (Model) |
On Kill: Gain a speed boost for 5 seconds | ||
Swizzle (Model) |
+1 capture rate on wearer | |||
Melee |
Svdl (Model) |
+50% melee range | ||
Demoman |
Primary |
Ertz and Kibble (Model) |
Hold Fire to load up to four grenades | |
Primary |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | ||
Primary |
Elbagast (Model) |
On Hit: Jarate for 6 seconds | ||
Secondary |
Rev and Colteh (Model) |
+50% blast radius | ||
Secondary |
Elbagast (Model) |
+25% damage vs buildings | ||
Secondary |
Ertz and Kibble (Model) |
+50% firing speed | ||
Secondary |
Gadget, Stev and Kibble (Model) |
+100% explosion radius | ||
Melee |
ColonelBD (Model) |
On Kill: Mini-crits for 4 seconds | ||
Heavy |
Primary |
heinous (Model) |
Bullets destroy rocket and grenades in flight | |
Primary |
Gadget (Model) |
50% more accurate | ||
Primary |
maniac (Model) |
100% critical hit vs wet players | ||
Primary |
BADGERPIG, Sparkwire and Druida (Model) |
Looking down and attacking will launch you into the air | ||
Primary |
Vomitrocious (Model) |
When weapon is active: | ||
Primary |
bubbyboytoo (Stats) |
+30% move speed on wearer | ||
Primary |
UnintelGen and KP-ShadowSquirrel (Model) |
Fires lasers | ||
Primary |
Rozzy (Model) |
Bullets pull enemies towards you | ||
Secondary |
ColonelBD (Model) |
While under the effects, you grow to 150% your original size and take mini-crits from fire and explosive damage | ||
Secondary |
Pogo and Pie_Savvy (Model) |
On Kill: +30 health | ||
Secondary |
Svdl (Model) |
+40% bullets per shot | ||
Melee |
CoBalt (Model) |
+30% increase in damage when health <50% of max | ||
Engineer |
Primary |
Stev, Gadget and Kibble (Model) |
Damage removes Sappers | |
Primary |
Cobalt, 'R' DoubleTap and JZeeba (Model) |
Does not require ammo | ||
Secondary |
Svdl, Constructor and Metabolic (Model) |
+30% firing speed | ||
Elbagast (Model) |
When weapon is active: | |||
Secondary |
Rozzy (Model) |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repair by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. | ||
BANG! (Model) |
+15% damage bonus | |||
Melee |
BANG! (Model) |
On Hit: Stun for 1 second | ||
Melee |
Sparkwire and Primrose (Model) |
+35% max building health | ||
PDA |
Jman (Model) |
Replaces the Dispenser with an Amplifier that provides mini-crits to teammates standing within range. Range increases with level. | ||
PDA |
BANG! (Model) |
+100% Dispenser radius | ||
Medic |
Primary |
ColonelBD and ficool2 (Model) |
When weapon is active: | |
Primary |
Svdl (Model) |
On Hit: Mad Milk for 4 seconds | ||
Primary |
Donut the Vikingchap (Model) |
+25% clip size | ||
Error creating thumbnail: Unable to save thumbnail to destination Secondary |
randomteddybear and Ti|Nith (Model) |
ÜberCharge provides a frontal shield that destroys projectiles and bullets and damages players | ||
Secondary |
Vomitrocious and BADGERPIG (Model) |
ÜberCharge grants infinite clip and ammo and 25% faster firing speed | ||
Melee |
Mister Royzo (Model) |
Damage increases with ÜberCharge, up to 105 damage at 100% | ||
Melee |
Svdl (Model) |
On Hit: Bleed for 8 seconds | ||
Melee |
Sexy Robot (Model) |
Alt-Fire: Taunt to provide a healing effect to all nearby teammates | ||
Sniper |
Primary |
Ertz and Kibble (Model) |
65% faster weapon switch | |
Primary |
RetroMike and Frying Dutchman (Model) |
Crits whenever it would normally mini-crit | ||
Primary |
Tuna Melt (Model) |
On Hit: Jarate for 4 seconds | ||
Primary |
Corvalho, TezLa and !10 (Model) |
+80% firing speed | ||
Primary |
Svdl (Model) |
On Hit: Marks one victim at a time, allowing your team to see them through walls for 5 seconds | ||
Secondary |
Corvalho, TezLa and !10 (Model) |
Crits whenever it would normally mini-crit | ||
Melee |
Svdl (Model) |
On Kill: 3 seconds of 100% critical chance | ||
Spy |
Primary |
OverPovered and Blastel (Model) |
On Kill: Gain mini-crits for 5 seconds | |
Primary |
OverPovered and Blastel (Model) |
+20% damage bonus | ||
Sapper |
nano393 (Model) |
+20% sapper damage bonus | ||
Sapper |
Svdl (Model) |
After 5 seconds of being attached to a building, the dynamite explodes, decimating all surrounding buildings and players in its range | ||
Melee |
donhonk, Psyke, Square and Sky (Model) |
Silent Killer: No attack noise from backstabs | ||
Melee |
Deadlylama (Model) |
+50% damage bonus | ||
PDA |
BadPrankster (Model) |
Immune to fire while disguised | ||
Watch |
bubbyboytoo (Stats) |
+20% cloak duration | ||
Watch |
bubbyboytoo (Stats) |
Cloak type: Leech | ||
Scout and Engineer | Secondary |
ColonelBD (Model) |
+15 max health on wearer | |
Heavy and Engineer | Primary (Engineer) |
Elbagast (Model) |
Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks | |
Soldier, Pyro and Engineer | Primary (Engineer) |
SNIPA and Colossal (Model) |
+33% clip size | |
Soldier, Pyro, Heavy and Engineer | Primary (Engineer) |
Sparkwire, Frying Dutchman and Ryan (Model) |
30% more accurate | |
Primary (Engineer) |
Sparkwire and Svdl (Model) |
+60% clip size | ||
Primary (Engineer) |
Svdl (Model) |
+30% firing speed | ||
Scout, Soldier, Pyro, Demoman, Heavy, Medic and Sniper | Melee |
Valve and SilentFox3 (Model) |
+50% firing speed |