Difference between revisions of "Overlook"
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'''Overlook''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It placed 10th overall with 57 points. This map can be related to [[2Fort]] because of the way the battlements and the bridge is designed. | '''Overlook''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It placed 10th overall with 57 points. This map can be related to [[2Fort]] because of the way the battlements and the bridge is designed. | ||
== Locations == | == Locations == | ||
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=== Outdoor locations === | === Outdoor locations === | ||
*'''Bridge''': The bridge connecting Red's and Blu's bases in the center of the map. The bridge has a security checkpoint on each end of the bridge. Inside the security checkpoints there is a small window, giving [[Sniper]]s a bit of coverage and a line of sight into Red's base. Along with the window there is a drop down that leads to a room with a small ammo pack and a small Health pack, along opening leading under the bridge. On the backs of the security checkpoints, there is a small electrical box that can be double-jumped onto and allow [[Scout]]s to get onto the roof of the building. There are two light posts on the sides of the bridge that can be jumped on top of by Scouts and rocket/sticky jumpers. | *'''Bridge''': The bridge connecting Red's and Blu's bases in the center of the map. The bridge has a security checkpoint on each end of the bridge. Inside the security checkpoints there is a small window, giving [[Sniper]]s a bit of coverage and a line of sight into Red's base. Along with the window there is a drop down that leads to a room with a small ammo pack and a small Health pack, along opening leading under the bridge. On the backs of the security checkpoints, there is a small electrical box that can be double-jumped onto and allow [[Scout]]s to get onto the roof of the building. There are two light posts on the sides of the bridge that can be jumped on top of by Scouts and rocket/sticky jumpers. |
Revision as of 18:48, 3 April 2016
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Overlook | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Dusk |
Map Overview | |
Overlook is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 10th overall with 57 points. This map can be related to 2Fort because of the way the battlements and the bridge is designed.
Locations
Outdoor locations
- Bridge: The bridge connecting Red's and Blu's bases in the center of the map. The bridge has a security checkpoint on each end of the bridge. Inside the security checkpoints there is a small window, giving Snipers a bit of coverage and a line of sight into Red's base. Along with the window there is a drop down that leads to a room with a small ammo pack and a small Health pack, along opening leading under the bridge. On the backs of the security checkpoints, there is a small electrical box that can be double-jumped onto and allow Scouts to get onto the roof of the building. There are two light posts on the sides of the bridge that can be jumped on top of by Scouts and rocket/sticky jumpers.
- Side Entrance: The underpass of the bridge leads to Red's and Blu's side entrances located at the edge of the map. Inside these entrances there is a L-shaped ramp leading to the Intelligence room. Under the ramp there is a medium ammo pack and a medium Health kit. At the top lading of the ramp there are two open windows with a sight line into the teams security checkpoint.
- Battlements: After crossing the bridge there is are battlements running across the way to the back entrance yard. The battlements has coverage on the right side facing the middle bridge and a small shack on the left. The battlements can be accessed by a dirt ramp behind the battlements that leads into the shack. It can also be accessed by a room on the right side of the battlements and by Scouts double jumping on top of a parked truck in front of the battlements. These battlements give Snipers sight lines to the other enemy's battlements, the enemy's side entrance, and into the enemy's security checkpoint. Under the battlements there is a medium ammo pack and a small Health kit.
- Back Entrance Yard: The back entrance yard is located behind the battlements and gives access to two entrances leading to the Intelligence room. This area is heavily trafficked by both teams, so its an ideal place for Engineers to set up here. In the far entrance of the yard, there is a room with a medium ammo pack and a medium Health pack.
Indoor locations
- Intelligence room: The Intelligence room is in the very center of either teams base. The team's spawn is located right next to the Intelligence room so stealing their Intelligence may be tricky. This room can be accessed by the side entrance, the back entrances, and the vents. The Intelligence is located in the center of the room on top of a desk. In this room there is a small ammo pack and a small Health kit.
- Vents: The vents are small passage ways linking the Intelligence room, the side entrances and the battlements together. Jumping classes, such as Scout and Soldier are the only ones who can make to to the battlements though the vents because the in the vents there is a small drop down that can't be accessed through crouch Jumping.
Update history
Jan. 13 2010 - A1
- Initial release
Jan. 16 2010 - A2
- Rebuilt the whole spawn+Intelligence area, added sewers leading to bases.
Jan. ?? 2010 - A3
- Whoops. Never really released.
Jan. 24 2010 - A4
- Added spawn exit, made Intelligence room smaller, small tweaks to sewers, changed bridge.
Jan. 28 2010 - A5
- Detailed red spawn, changed Intelligence area, changed sky+lighting, tweaked the sewers, changed bridge.
Jan. ?? 2010 - A6
- Whoops. Never really released.
Feb. 08 2010 - A7
- Deleted sewers, made intelroom's roof higher, several small changes overal, changed sky+lighting.
Mar. 08 2010 - A8
- Changed route from mid to Intelligence area, tweaked gamemode, various fixes.
Apr. 01 2010 - A9
- Reworked Intelligence areas, spawns, .. Only mid remained the same.
Apr. ?? 2010 - A10
- Failed version, never really tested.
May 08 2010 - B1
- BETA ONE!! This says all!
Notes
- None of the roofs of the main buildings can be jumped on top of.
- Some parts of the map on top of the battlements can be seen through.
- Most props are darker than they normally are.
- Engineers on this map are very overpowered because of the small map size.
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