Difference between revisions of "Double-Barrel Shotgun (Classic)"

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m (Undo edit by XXx mlgplayer xXx (Talk) (2095348))
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| ammo-carried  = 200 <small>(Heavy Weapons Guy)</small><br>100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>50 <small>(Engineer)</small><br>40 <small>(Spy)</small>
 
| ammo-carried  = 200 <small>(Heavy Weapons Guy)</small><br>100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>50 <small>(Engineer)</small><br>40 <small>(Spy)</small>
 
| ammo-type      = [[Image: TFC_Ammo_Shells.png|left|30px|link=]] Shells
 
| ammo-type      = [[Image: TFC_Ammo_Shells.png|left|30px|link=]] Shells
 +
| reload        = Single
 
| tfc-model      = Ssg tfc.png
 
| tfc-model      = Ssg tfc.png
 
| qtf-model      = Ssg qwtf.png
 
| qtf-model      = Ssg qwtf.png
 
| show-kill-icon = no
 
| show-kill-icon = no
 +
| loadout          = yes
 +
  | item-kind      = Shotgun
 +
  | level          = 10
 +
  | att-1-positive = +100% clip size
 +
  | att-2-positive = +35% faster firing speed
 +
  | att-3-positive = +150 faster reload speed
 +
  | att-4-negative = -15% damage penalty
 +
  | att-5-negative = Per Shot: –2 ammo.
 
}}
 
}}
  

Revision as of 15:20, 6 May 2016

The Double-Barrel Shotgun, or Super Shotgun, is a slot 3 weapon for the Engineer, Heavy Weapons Guy, Medic, Soldier, and Spy in the Team Fortress classic series of games.

Power

  • The Double-Barrel Shotgun deals 4 points of damage over 14 pellets; 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots.
  • The absence of fall-off damage in Team Fortress Classic makes it an ideal primary weapon.
  • The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.
  • The reloading time is fairly quick as it takes only 3 seconds to completely reload it.

Weaknesses

  • The Team Fortress Super Shotgun has fall-off damage which renders the weapon less useful at range, making it better suited as a secondary weapon.
  • It consumes 2 shells per shot, making it capable of entirely consuming the player's shell reserve.
  • While the Double-Barrel Shotgun does not have fall-off damage in Team Fortress Classic, it is preferable to use it in close combat quarters to deal full damage. Unfortunately, this causes the player to expose themselves to danger.

Trivia

  • The old Double-Barrel Shotgun model in Team Fortress Classic is the SPAS-12 model from Half-Life.

Gallery