Difference between revisions of "Flame Thrower"

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m (Undo edit by Pootisnvidiotmemerxd (Talk) (2108795) k.)
m (Replaced content with "Pootis weapon (sandvich) is much better just go pootismann (heavy) and hold that it's much more fun than using this noskill W+M1 weapon")
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{{Item infobox
+
Pootis weapon (sandvich) is much better just go pootismann (heavy) and hold that it's much more fun than using this noskill W+M1 weapon
| type              = weapon
 
| 3d-image-1        = Flame Thrower
 
| 3d-image-3        = Flamethrower Australium
 
| 3d-image-4        = Flamethrower Festive
 
| 3d-image-6        = Flame Thrower Botkiller Rust
 
| 3d-image-8        = Flame Thrower Botkiller Blood
 
| 3d-image-10        = Flame Thrower Botkiller Carbonado
 
| 3d-image-12        = Flame Thrower Botkiller Diamond
 
| 3d-image-14        = Flame Thrower Botkiller Silver Mk.I
 
| 3d-image-16        = Flame Thrower Botkiller Gold Mk.I
 
| 3d-image-18        = Flame Thrower Botkiller Silver Mk.II
 
| 3d-button-1        = colored_pair
 
| 3d-button-3        = australium
 
| 3d-button-4        = colored_pair
 
| 3d-button-6        = colored_pair
 
| 3d-button-8        = colored_pair
 
| 3d-button-10      = colored_pair
 
| 3d-button-12      = colored_pair
 
| 3d-button-14      = colored_pair
 
| 3d-button-16      = colored_pair
 
| 3d-button-18      = colored_pair
 
| 3d-viewname-1      = Default
 
| 3d-viewname-3      = Australium
 
| 3d-viewname-4      = Festive
 
| 3d-viewname-6      = Rust
 
| 3d-viewname-8      = Blood
 
| 3d-viewname-10    = Carbonado
 
| 3d-viewname-12    = Diamond
 
| 3d-viewname-14    = Silver Mk.I
 
| 3d-viewname-16    = Gold Mk.I
 
| 3d-viewname-18    = Silver Mk.II
 
| team-colors        = yes
 
| skin-image-red    = RedFlamethrowerTilt.png
 
| skin-image-blu    = BluFlamethrowerTilt.png
 
| used-by            = [[Pyro]]
 
| slot              = primary
 
| weapon-script      = tf_weapon_flamethrower
 
| availability      = {{avail|Stock|crate25-strange|crate35|crate47-strange|mvm-both-types|contract|crate93|crate94}}
 
| numbered          = no
 
| ammo-loaded        = 200
 
| ammo-carried      = N/A
 
| reload            = No Reload
 
| loadout            = yes
 
  | quality          = normal
 
  | item-kind        = Flame Thrower
 
  | level            = 1
 
  | item-description = Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish allies that are on fire.
 
  | att-1-positive  = Extinguishing teammates restores 20 health
 
| 3d-image-20        = Flame Thrower Botkiller Gold Mk.II
 
| 3d-button-20      = colored_pair
 
| 3d-viewname-20    = Gold Mk.II<br>
 
  | loadout-name    = Flame Thrower
 
}}
 
 
 
{{Quotation|'''Flamethrower''' advertisement|Your friends will squeal with delight when bathed in the warm glow of the all-new gas-fueled Flamethrower. With its commanding style and hyper-efficient performance, you'll be the talk of every barbeque or deathmatch.}}
 
 
 
The '''Flamethrower''' is the default [[Weapons#pyroprimary|primary weapon]] of the [[Pyro]]. It is a long metal pole, connected by a hose to a propane tank. The tank is attached to the pole via fastening bands. A continually lit pilot light can be seen at the nozzle. The trigger is made out of a team-colored gas pump handle.
 
 
 
Upon pressing primary fire, the weapon will expel a stream of large flame particles at roughly 23 particles of flame each second, in what is roughly a narrow cone, at a cost of 12.5 ammunition per second. The range, speed, and travel patterns of the particles are different than that the graphics suggest. Flame particles are not obstructed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. The range of the fire is very limited, but is capable of dealing heavy damage at close quarters. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target. Note that the weapon cannot be used underwater; it will produce harmless bubbles. The weapon is also incapable of firing (excluding compression blast) if the player is in contact with a wall (or various other objects such as props) and facing it directly. One major exception to this is [[Spawn|spawn room doors]].
 
 
 
Apart from the direct damage, the Flamethrower also sets targets on [[fire]], causing the target to burn and take additional damage for a short time. Pyros are immune to this themselves due to their fireproof suits, but will still take damage directly from the Flamethrower itself. A [[Spy]] [[disguise]]d as a Pyro will still be set on fire. The afterburn can be extinguished by the [[Medi Gun]] of a [[Medic]], a [[Dispenser]]'s healing stream, contact with [[water]], friendly [[Jarate]], friendly [[Mad Milk]], a friendly [[compression blast]], the secondary attack of a friendly [[Manmelter]], the [[Spy-cicle]]'s special ability, the [[Dead Ringer]]'s special ability, or any type of [[Health#Health kits|Health pack]]. Using the primary fire of the Flamethrower on a friendly [[Huntsman]]-wielding [[Sniper]] will light his arrow on fire, and an enemy hit by this arrow afterwards will be ignited; the Pyro who lit the arrow, will not receive assist credit, however.
 
 
 
Secondary fire causes the weapon to deliver a compression blast which can deflect enemy [[projectiles]], push opposing players away, and extinguish teammates who are on fire. Each compression blast costs 20 ammunition, meaning it is possible to use 10 Compression blasts before needing to retrieve more ammo.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = Particle
 
| damagetype        = Fire
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
| flame close      = {{tooltip|6.80 / particle|157.5 / s}}
 
| flame far        = {{tooltip|4.76 / particle|112.5 / s}}
 
| flame far % = 70
 
| crit              = {{tooltip|14-20 / particle|315-450 / s}}
 
| minicrit          = {{tooltip|6-9 / particle|135-202.5 / s}}
 
| afterburn        = {{tooltip|3 / tick|6 / s}}<br/>60 total
 
| afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>80 total
 
| function times    = yes
 
| attack interval  = 0.044̅̅ s
 
| ammo interval    = 0.08 s
 
| airblast cooldown = 0.75 s
 
| afterburn time    = 10 s
 
}}
 
 
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
 
 
 
{{Weapon Demonstration}}
 
 
 
== Strange variant  ==
 
{{Strange item info
 
| item-type = Flame Thrower
 
  | item-description = Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish allies that are on fire.
 
  | att-1-positive  = Extinguishing teammates restores 20 health
 
| rankson = kills
 
| festive = yes
 
| botkiller = yes
 
| australium = yes
 
| can deal damage = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = yes
 
| can deal posthumous damage = yes
 
| can extinguish = yes
 
| notes =
 
}}
 
 
 
== Related achievements ==
 
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|General|Escape the Heat}}
 
| 2 = {{Show achievement|General|Flamethrower}}
 
}}
 
 
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
| 2 = {{Show achievement|Soldier|Semper Fry}}
 
}}
 
 
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Baptism by Fire}}
 
      {{Show achievement|Pyro|Burn Ward}}
 
      {{Show achievement|Pyro|Controlled Burn}}
 
      {{Show achievement|Pyro|Combined Fire}}
 
      {{Show achievement|Pyro|Cooking the Books}}
 
      {{Show achievement|Pyro|Firewall}}
 
      {{Show achievement|Pyro|Firewatch}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
      {{Show achievement|Pyro|Got A Light?}}
 
      {{Show achievement|Pyro|Hot on Your Heels}}
 
      {{Show achievement|Pyro|I Fry}}
 
| 2 = {{Show achievement|Pyro|Hot Potato}}
 
      {{Show achievement|Pyro|Hotshot}}     
 
      {{Show achievement|Pyro|Makin' Bacon}}
 
      {{Show achievement|Pyro|Next of Kindling}}
 
      {{Show achievement|Pyro|Pilot Light}}
 
      {{Show achievement|Pyro|Pyromancer}}
 
      {{Show achievement|Pyro|Second Degree Burn}}
 
      {{Show achievement|Pyro|Spontaneous Combustion}}
 
      {{Show achievement|Pyro|Trailblazer}}
 
      {{Show achievement|Pyro|Weenie Roast}}
 
}}
 
 
 
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rasputin}}
 
}}
 
 
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}
 
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 2 = {{Show achievement|Medic|Infernal Medicine}}
 
}}
 
 
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
 
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
}}
 
 
 
== Update history ==
 
{{Update history | '''{{Patch name|9|28|2007}}'''
 
* Increased Flamethrower damage at point blank range.
 
* Fixed the Flamethrower hit detection.
 
 
 
'''{{Patch name|12|20|2007}}'''
 
* Fixed the Flamethrower stuttering when firing directly into a building.
 
 
 
'''{{Patch name|2|14|2008}}'''
 
* Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
 
 
 
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
* Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.
 
 
 
'''{{Patch name|6|19|2008}}''' ([[The Pyro Update]])
 
* Added alt-fire compression blast to the basic Flamethrower.
 
* Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
 
* Removed Flamethrower's damage falloff (was falling off to 25% by the end).
 
 
 
'''{{Patch name|6|20|2008}}'''
 
* Fixed "Hot on your Heels" counting non-flamethrower based kills.
 
* Fixed Compression Blast particles on DX8.
 
 
 
'''{{Patch name|7|1|2008}}'''
 
* Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.
 
 
 
'''{{Patch name|3|5|2009}}'''
 
* Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.
 
 
 
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 
* Flamethrower's air burst now extinguishes fire on friendly targets.
 
 
 
'''{{Patch name|6|23|2009}}'''
 
* A Pyro's air blast will now extinguish burning disguised enemy Spies, since [[knockback]] no longer affects disguised enemy Spies.
 
 
 
'''{{Patch name|6|25|2009}}'''
 
* Reverted airblast knockback on disguised Spies, so that they can once again be knocked back.
 
 
 
'''{{Patch name|2|23|2010}}'''
 
* Fixed the Pyro not being able to deflect enemy flares.
 
 
 
'''{{Patch name|4|28|2010}}'''
 
* Flamethrower direct damage reduced by 20%.
 
* Burn duration reduced (10 -> 6 seconds).
 
* Airblast re-fire delay reduced by 25%.
 
* Airblast ammo usage reduced by 20%.
 
* All reflected rockets/grenades/arrows now Mini-Crit.
 
* Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
 
 
 
'''{{Patch name|5|19|2010}}'''
 
* Increased base damage by 10%.
 
* Afterburn duration increased (from 6 to 10).
 
 
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* Added better feedback sound for Pyros on when their Flamethrower is doing damage.
 
 
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* {{undocumented}} Pyro's Airblast pushes grounded stickies approximately twice the distance now.
 
 
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
 
 
 
'''{{Patch name|2|3|2011}}'''
 
* Updated model with optimizations and new LODs.
 
* {{Undocumented}} v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant.
 
 
 
'''{{Patch name|2|7|2011}}'''
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 
 
 
'''July 12, 2011'''
 
* {{item server}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added [[Festive weapons|Festive]] variant.
 
 
 
'''{{patch name|12|19|2011}}'''
 
* Festive Flamethrowers can now be [[Gift Wrap|gifted]].
 
 
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Increased base damage by +10%.
 
 
 
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 
 
 
'''{{Patch name|10|9|2012}}'''
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 
 
 
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 
* Added Silver and Gold Botkiller Mk. II variants.
 
 
 
'''{{Patch name|2|14|2013}}'''
 
* Fixed the Botkiller Flamethrower using the wrong RED team arms skin while on the BLU team.
 
 
 
'''{{Patch name|2|28|2013}}'''
 
* Fixed a client/server crash when a flamethrower gets destroyed while firing.
 
 
 
'''February 28, 2013 Patch #2'''
 
* Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
 
 
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 
 
 
'''{{Patch name|9|10|2014}}'''
 
* Fixed [[Strange]] flamethrowers not getting kill credit for [[Compression blast#Deflection|deflected projectiles]].
 
 
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 
* Extinguishing a teammate will now return 20 health to the Pyro.
 
 
 
'''{{Patch name|1|7|2016}}'''
 
* Changed attribute:
 
** {{undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.}}
 
 
 
==Bugs==
 
* Rarely, when the Flame Thrower is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the [[Minigun]], the "flame" can only be seen by the player.
 
 
 
==Trivia==
 
* Modern flamethrowers were first used in the trench warfare in World War I.
 
* Beta builds of ''Team Fortress 2'' featured a hose connecting the Pyro's back canister to the Flamethrower. However, upon release, the hose was redirected to a propane tank on the weapon.
 
** The hose is still visible in the Pyro's HUD icon.
 
* The Flame Thrower, along with the [[Rainblower]] and [[Stock weapons|Stock]] [[Rocket Launcher]] were obtainable in ''Saints Row IV'' by pre-ordering the game on [[Steam]].
 
 
 
== Gallery ==
 
<gallery>
 
File:Flamethrower 1st person.png|First-person view.
 
File:Festive Flamethrower 1st person red.png|[[RED]] [[Festive weapons|Festive variant]].
 
File:Festive Flamethrower 1st person blu.png|[[BLU]] Festive variant.
 
File:Botkiller Flame Thrower 1st person.png|[[Botkiller weapons|Botkiller variant]].
 
File:Australium Flame Thrower.png | [[Australium weapons|Australium variant]].
 
File:Flamethrowers concept.jpg|Several Flamethrower concepts.
 
File:Blow torch concept.jpg|Blow Torch.
 
</gallery>
 
 
 
== Merchandise ==
 
<gallery>
 
File:Flamethrower1.png|[http://store.valvesoftware.com/product.php?i=P0107 The Flamethrower Poster].
 
</gallery>
 
 
 
== See also ==
 
*[[Pyro strategy#Flame Thrower + reskins|Flamethrower strategy]]
 
*[[Festive weapons]]
 
*[[Botkiller weapons]]
 
*[[Australium weapons]]
 
 
 
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 

Revision as of 12:54, 29 May 2016

Pootis weapon (sandvich) is much better just go pootismann (heavy) and hold that it's much more fun than using this noskill W+M1 weapon