Difference between revisions of "Source Filmmaker/tr"

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{{DISPLAYTITLE:Source Filmmaker}}
 
{{DISPLAYTITLE:Source Filmmaker}}
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[[File:Filmmaker blank-1-.png|thumb|right|500px|Source Filmmaker]]
 
[[File:Filmmaker blank-1-.png|thumb|right|500px|Source Filmmaker]]
  
'''Source Filmmaker''' (kısaca '''SFM'''), [[Source Engine|Source Motoru]] kullanan videoların çoğunu yapmak için kullanılan bir araçtır. Source Filmmaker is a video capture and editing application that works from inside the Source engine. It allows users to record themselves many times over in the same scene, creating the illusion of many participants, as well as supporting a wide range of cinematographic effects and techniques such as motion blur, Tyndall effects, Dynamic Lighting, and depth of field. (Motion blur has now been added to the games themselves, though only when the view is moving at high speeds – not per-object as in the filmmaker. Per-object motion blur is in the replay system of ''[[Team Fortress 2 Beta]]''.
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'''Source Filmmaker''' (kısaca '''SFM'''), [[Source Engine/tr|Source Motoru]] kullanan videoların çoğunu yapmak için kullanılan bir araçtır. Source Filmmaker, Source Motoru içinde çalışan bir görüntü yakalama ve düzenleme uygulamasıdır. Kullanıcıların kendilerini aynı sahne içinde birçok kez kaydetmelerine izin vererek birden fazla katılımcının olduğu ilüzyonunu oluşturur ve {{tooltip|hareket bulanıklılığı|motion blur}}, [https://tr.wikipedia.org/wiki/Tyndall_etkisi Tyndall efektleri], dinamik ışıklandırma ve {{tooltip|derinlik|depth of field}} gibi geniş yelpazeli sinematografik efektleri ve teknikleri destekler. Hareket bulanıklılığı oyunun kendisine eklenmiştir fakat yalnızca görüşünüz yüksek hızlarda hareket ederken oluşur - filmmaker'daki gibi her nesneye uygulanmaz. Her nesneye uygulanan hareket bulanıklılığı ''[[Team Fortress 2/tr|Team Fortress 2]]'' nin [[Replay/tr|Yeniden Oynatma]] sisteminde vardır.
  
The tool was leaked in the original ''Team Fortress 2 Beta'' release. Following the discovery of the program's files inside ''Team Fortress 2 Beta'', the community succeeded in creating a (mostly) stable version. Since then, many fan videos have been created with the tool. Valve officially released a closed beta version of the program on June 27, 2012, following the release of [[Meet the Pyro]]. On July 11th, the Source Filmmaker beta became public.
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Bu araç, orijinal ''Team Fortress 2 Beta'' yayınında sızdırılmıştı. Programın dosyalarının ''Team Fortress 2 Beta'' içinde bulunmasının ardından topluluk, (çoğunlukla) daha durgun bir sürümünü oluşturmayı başardı. O zamandan beri birçok videolar oluşturuldu bu araçla. Valve, 27 Haziran 2012'de [[Meet the Pyro/tr|Meet the Pyro]]'nun yayınına müteakip programın kapalı beta sürümünü resmen yayımladı. 11 Temmuz'da Source Filmmaker beta'sı herkese açık oldu.
  
== Features ==
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== Özellikler ==
[[File:Source_film_maker_poster.png|thumb|right|500px|Example of a single frame.]]
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[[File:Source_film_maker_poster.png|thumb|right|500px|Bir karenin örneği.]]
  
SFM allows you to:
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SFM ile bunları yapabilirsiniz:
  
 
* Record footage into:
 
* Record footage into:
** Uncompressed AVI files.
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** Sıkıştırılmamış AVI dosyaları.
** TGA files.
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** TGA dosyaları.
*** Frames of footage, user defined.
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*** Frames of footage, kullanıcı tanımlı.
*** Single frame, or a "poster", similar to a Screenshot.
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*** Tek kare, veya "poster", ekran görüntüsü gibi..
** WAV files of sounds.
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** WAV ses dosyaları.
** (All can be done simultaneously).
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** (Hepsi aynı anda yapılabilir).
 
* Record yourself performing one part, then rewinding and record yourself performing another.
 
* Record yourself performing one part, then rewinding and record yourself performing another.
 
* Publish videos directly to [[Steam]] (option is available in-game, but nothing happens when selected).
 
* Publish videos directly to [[Steam]] (option is available in-game, but nothing happens when selected).
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* Modify bone placement and facial expressions of characters.
 
* Modify bone placement and facial expressions of characters.
  
==Recording with other games==
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==Başka oyunlarla kayıt yapma==
 
By importing files from other Source Engine games, it is possible to use Source Filmmaker with games beyond ''Team Fortress 2''. However, due to the complicated nature of the program, many problems may be experienced by users attempting to film with other games.
 
By importing files from other Source Engine games, it is possible to use Source Filmmaker with games beyond ''Team Fortress 2''. However, due to the complicated nature of the program, many problems may be experienced by users attempting to film with other games.
  
==Public release==
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== Public release ==
 
Source Filmmaker's public release was officially announced on June 27, 2012 as part of Day 3 of the [[Pyromania]] update<ref>[http://www.teamfortress.com/pyromania/ Pyromania release page]</ref>. A closed beta began on the same day, allowing select users who completed a survey access to the program. The initial release features an updated UI in comparison to the version of Source Filmmaker leaked years prior, and also allows users editing access to [[Meet the Heavy]]'s assets. An open beta began on July 11, with [[Meet the Engineer]] assets added.
 
Source Filmmaker's public release was officially announced on June 27, 2012 as part of Day 3 of the [[Pyromania]] update<ref>[http://www.teamfortress.com/pyromania/ Pyromania release page]</ref>. A closed beta began on the same day, allowing select users who completed a survey access to the program. The initial release features an updated UI in comparison to the version of Source Filmmaker leaked years prior, and also allows users editing access to [[Meet the Heavy]]'s assets. An open beta began on July 11, with [[Meet the Engineer]] assets added.
  
==Official Valve productions==
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== Official Valve productions ==
 
Valve has used Source Filmmaker for their own game trailers and short films, most significantly the ''[[Meet the Team]]'' series of videos, and the intro videos for ''Left 4 Dead'' and ''Left 4 Dead 2''. It is mostly used when the film contains something outside of the game's capabilities, like new facial expressions and cinematic animations. Besides ''Team Fortress 2'' videos, Valve has used Source Filmmaker with ''Left 4 Dead'' and ''Left 4 Dead 2'', ''Day of Defeat: Source'', ''Portal 2'' as well as ''Half-Life 2'' for announcing the game's arrival on the Macintosh.
 
Valve has used Source Filmmaker for their own game trailers and short films, most significantly the ''[[Meet the Team]]'' series of videos, and the intro videos for ''Left 4 Dead'' and ''Left 4 Dead 2''. It is mostly used when the film contains something outside of the game's capabilities, like new facial expressions and cinematic animations. Besides ''Team Fortress 2'' videos, Valve has used Source Filmmaker with ''Left 4 Dead'' and ''Left 4 Dead 2'', ''Day of Defeat: Source'', ''Portal 2'' as well as ''Half-Life 2'' for announcing the game's arrival on the Macintosh.
  
==Gallery==
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== Galeri ==
 
<gallery>
 
<gallery>
 
File:sfm old.png|Original Team Fortress 2 Beta Filmmaker interface.
 
File:sfm old.png|Original Team Fortress 2 Beta Filmmaker interface.
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</gallery>
 
</gallery>
  
== References ==
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== Referanslar ==
 
<references/>
 
<references/>
  
== External links ==
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== Dış bağlantılar ==
* [http://sourcefilmmaker.com/ Source Filmmaker] - Official Source Filmmaker Website.
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* [http://sourcefilmmaker.com/ Source Filmmaker] - Resmî Source Filmmaker Sitesi.
* [http://sourcefilmmaker.wikia.com/wiki/Source_Filmmaker_Wiki Source Filmmaker Wiki] - Unofficial wiki dedicated to Source Filmmaker.
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* [http://sourcefilmmaker.wikia.com/wiki/Source_Filmmaker_Wiki Source Filmmaker Wiki] <small>Tarihi geçmiş</small> - Source Filmmaker'a adanmış gayrı resmî wiki sayfası.
* [http://sourcefilmmakermachinima.blogspot.com/ Source Filmmaker Machinima] - A site dedicated to archiving development and tutorials.
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* [http://sourcefilmmakermachinima.blogspot.com/ Source Filmmaker Machinima] <small>Tarihi geçmiş</small> - Gelişmeye ve eğitim videolarına adanmış bir site.
* [http://sourcefilmmaker.com/post.php?id=8375 Source Filmmaker is LIVE!] - An official blog post saying that Source Filmmaker is now in open beta, which means you can get it right now.
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* [http://sourcefilmmaker.com/post.php?id=8375 Source Filmmaker is LIVE!] - Source Filmmaker'ın artık açık beta'da olduğunu söyleyen resmî blog yazısı. Bu, şu anda hemen alabileceğiniz anlamına geliyor.
  
 
[[Category:Valve/tr]]
 
[[Category:Valve/tr]]
 
[[Category:Videos/tr]]
 
[[Category:Videos/tr]]
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<small> Translation to do:
 +
+The rest of the text.
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+Put more detailed explanations on both /tr and the original pages.</small>

Revision as of 22:16, 1 July 2016

Source Filmmaker

Source Filmmaker (kısaca SFM), Source Motoru kullanan videoların çoğunu yapmak için kullanılan bir araçtır. Source Filmmaker, Source Motoru içinde çalışan bir görüntü yakalama ve düzenleme uygulamasıdır. Kullanıcıların kendilerini aynı sahne içinde birçok kez kaydetmelerine izin vererek birden fazla katılımcının olduğu ilüzyonunu oluşturur ve hareket bulanıklılığı, Tyndall efektleri, dinamik ışıklandırma ve derinlik gibi geniş yelpazeli sinematografik efektleri ve teknikleri destekler. Hareket bulanıklılığı oyunun kendisine eklenmiştir fakat yalnızca görüşünüz yüksek hızlarda hareket ederken oluşur - filmmaker'daki gibi her nesneye uygulanmaz. Her nesneye uygulanan hareket bulanıklılığı Team Fortress 2 nin Yeniden Oynatma sisteminde vardır.

Bu araç, orijinal Team Fortress 2 Beta yayınında sızdırılmıştı. Programın dosyalarının Team Fortress 2 Beta içinde bulunmasının ardından topluluk, (çoğunlukla) daha durgun bir sürümünü oluşturmayı başardı. O zamandan beri birçok videolar oluşturuldu bu araçla. Valve, 27 Haziran 2012'de Meet the Pyro'nun yayınına müteakip programın kapalı beta sürümünü resmen yayımladı. 11 Temmuz'da Source Filmmaker beta'sı herkese açık oldu.

Özellikler

File:Source film maker poster.png
Bir karenin örneği.

SFM ile bunları yapabilirsiniz:

  • Record footage into:
    • Sıkıştırılmamış AVI dosyaları.
    • TGA dosyaları.
      • Frames of footage, kullanıcı tanımlı.
      • Tek kare, veya "poster", ekran görüntüsü gibi..
    • WAV ses dosyaları.
    • (Hepsi aynı anda yapılabilir).
  • Record yourself performing one part, then rewinding and record yourself performing another.
  • Publish videos directly to Steam (option is available in-game, but nothing happens when selected).
    • This option was most likely used by Valve, does not work for current, unofficial version.
  • Publish videos to YouTube.
  • Control camera placement and movement.
  • Add per-object motion blur and depth of field.
  • Import choreography scenes.
  • Modify bone placement and facial expressions of characters.

Başka oyunlarla kayıt yapma

By importing files from other Source Engine games, it is possible to use Source Filmmaker with games beyond Team Fortress 2. However, due to the complicated nature of the program, many problems may be experienced by users attempting to film with other games.

Public release

Source Filmmaker's public release was officially announced on June 27, 2012 as part of Day 3 of the Pyromania update[1]. A closed beta began on the same day, allowing select users who completed a survey access to the program. The initial release features an updated UI in comparison to the version of Source Filmmaker leaked years prior, and also allows users editing access to Meet the Heavy's assets. An open beta began on July 11, with Meet the Engineer assets added.

Official Valve productions

Valve has used Source Filmmaker for their own game trailers and short films, most significantly the Meet the Team series of videos, and the intro videos for Left 4 Dead and Left 4 Dead 2. It is mostly used when the film contains something outside of the game's capabilities, like new facial expressions and cinematic animations. Besides Team Fortress 2 videos, Valve has used Source Filmmaker with Left 4 Dead and Left 4 Dead 2, Day of Defeat: Source, Portal 2 as well as Half-Life 2 for announcing the game's arrival on the Macintosh.

Galeri

Referanslar

Dış bağlantılar

Translation to do: +The rest of the text. +Put more detailed explanations on both /tr and the original pages.