Difference between revisions of "Talk:Pomson 6000"
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OK so i know how it says that it's a 4 shot with unlimited ammo but after the update where the medic can see the engineers (and every other class ammo) ammo for the canteen with mvm you can clearly see that it starts out with 20 ammo and with each shot it goes down -5 ammo still being a 4 shot shotgun but it may be wanted to be noted about this mechanic in tf2 for some reasons. Its not really any change but should be noted. there is still unlimited ammo in pool but the clip has only 20 in it with a -5 ammo per shot [[User:AughMint|AughMint]] ([[User talk:AughMint|talk]]) 19:03, 27 December 2014 (PST) | OK so i know how it says that it's a 4 shot with unlimited ammo but after the update where the medic can see the engineers (and every other class ammo) ammo for the canteen with mvm you can clearly see that it starts out with 20 ammo and with each shot it goes down -5 ammo still being a 4 shot shotgun but it may be wanted to be noted about this mechanic in tf2 for some reasons. Its not really any change but should be noted. there is still unlimited ammo in pool but the clip has only 20 in it with a -5 ammo per shot [[User:AughMint|AughMint]] ([[User talk:AughMint|talk]]) 19:03, 27 December 2014 (PST) | ||
: Not really needed. If its unlimited ammo, then kay its unlimited. Why delve into what its set to? Sure it may be interesting but honestly, it adds no value to the page IMO. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 19:27, 27 December 2014 (PST) | : Not really needed. If its unlimited ammo, then kay its unlimited. Why delve into what its set to? Sure it may be interesting but honestly, it adds no value to the page IMO. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 19:27, 27 December 2014 (PST) | ||
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+ | == Nucleus related possible BUG for the Pomson == | ||
+ | |||
+ | I was playing a single player bot match and I couldn't shoot into the control point area of Nucleus; the lasers just vanished. Does anyone know if this happens in actual games, if it is a bug, and if it is caused by the fix to a previous bug (invisible shots when fired at friendly buildings). | ||
+ | Note that Nucleus is quite uncommon to find in Casual mode. [[User:Hayzze|Hayzze]] ([[User talk:Hayzze|talk]]) 07:25, 28 July 2016 (PDT) |
Revision as of 14:25, 28 July 2016
This thing has the potential to completely change the metagame. I sincerely hope it doesn't work on people that are already ubered. Grug 23:55, 14 December 2011 (PST)
- The wiki is not a place to discuss this kind of stuff. Take it to the Steam Forums. – Cructo [T][C] 23:57, 14 December 2011 (PST)
- Hey, this sort of discussion about the game (rather than the wiki) would probably better suited for a forum like the official Steam User Forums. – fashnek (talk·c) 23:57, 14 December 2011 (PST)
Contents
- 1 Is it just me
- 2 I made this thing a few months back
- 3 TFC Railgun
- 4 Uber?
- 5 Dead Ringer
- 6 Weapon Demonstration
- 7 Picking up
- 8 Reduced Building Damage?
- 9 Trivia or bug?
- 10 Latest patch
- 11 BLU 3-D preview not showing up
- 12 Fully draining the cloak of cloaked spies, is this bug still present?
- 13 ammo of the Pomson 6000
- 14 Nucleus related possible BUG for the Pomson
Is it just me
I just realized that Pomson sounds similar to Template:W, which by the way, is very famous for submachine gun and stuff. We don't know well about this item yet, but could there be any correlation? --Herr Queso 12:07, 15 December 2011 (PST)
- "Blasting out rapid-succession pulses of cross-spectrum electromagnetic radiation, the Pomson has been shown to dissolve an Egyptian pyramid in four archeologically educational weeks or one of the smaller, slightly crappier Mayan ones in just under a fortnight." the item's design/function seems to be based on automatic weaponry. so yes. HyenaDip 12:19, 15 December 2011 (PST)
- I don't think it would be appropriate to note in the article unless you get confirmation from Greg Broadmore or the other folks at Weta Workshop. – fashnek (talk·c) 12:23, 15 December 2011 (PST)
- Thanks HyenaDip for confirming it :) and uh no I wasn't really asking about "should I add this to trivia". I was just asking for possibility of coorelation. and yes I clearly know it's really early for adding this. --Herr Queso 12:31, 15 December 2011 (PST)
I made this thing a few months back
The exact same model. The exact same weapon. I never finished it. Only thing it needed was a texture, and now it's officially in TF2. Whether Valve-made or contributed, I dunno, but it's there. Man oh man am I pissed. — The preceding unsigned comment was added by Recurracy (talk) • (contribs) 08:13, 16 December 2011
- If it's any consolation, someone from Weta Workshop modeled it - I don't imagine they would even have been allowed to use a community-contributed one. Anyway, discussions like this are best kept on the forums. » Cooper Kid (blether) • (contreebs) 04:01, 16 December 2011 (PST)
TFC Railgun
When I first heard about this weapon It reminded me greatly of the TFC Railgun_(Classic) for the engineer, although the only aspects it retains are:
- Is a non explosive projectile weapon
- Doesn't use conventional ammo
So the relation is slim at best.Nintyuk 09:52, 17 December 2011 (PST)
Uber?
Does the drain effect work on an Ubered player? What about a medic that's currently using Kritz? I don't have the weapon and therefore cannot test it. If someone could infd out and add it to the page, I'd appreciate it. Grug 19:30, 17 December 2011 (PST)
- Tested it against Uber and it does not drain. (Clarify: no sound of drain on the Engi side, do not have 1st person confirmation from the medic.) I have not had the opportunity to test against Kritz. It's a real game changer if you can ambush a medic just before he ubers...4 shots and he's got to rebuild half the charge again. --Random Chaos 21:48, 17 December 2011 (PST)
Dead Ringer
If this hits a spy with the dead ringer out, does the drain happen after the cloak was activated by the damage, or does the drain prevent it due to the dead ringer no longer being fully charged? HyperionXV 04:06, 19 December 2011 (PST)
- Have DR out, get hit with Pomson, DR triggered with 80% cloak left. I think this is what you're asking? SS2R 04:14, 19 December 2011 (PST)
Weapon Demonstration
This needs a weapon demonstration, I have one so if someone would give me instructions maybe I could make the demonstration --TheDude
- Please check out this page: Team Fortress Wiki:Weapon Demonstration. I'll warn you: it's not exactly easy to get it perfect. – fashnek (talk·c) 19:29, 20 December 2011 (PST)
Picking up
Is it just me, or can you pick up buildings with this weapon? When I alt-fire with this weapon near my own building, I pick it up. So is picking up buildings possible with this weapon, even with the Eureka Effect?
PS: I dont have Eureka Effect.
Merry Smissmas, Bottle'o'Scrumpy 06:37, 24 December 2011 (PST)
- If you doesn't equip Eureka Effect, you can still move your buildings. Because can't move building effect is in Eureka Effect, not Pomson 6000. Hinaomi 07:05, 24 December 2011 (PST)
Reduced Building Damage?
I know this is essentially a Righteous Bison reskin for the Engie with an added drain effect, but I was wondering if it also kept the hihgly reduced damage to buildings attribute. How much damage is done to buildings with this weapon per mini-hit? Is it the same as to players, or different? Thanks. - Kanosea 13:35, 9 January 2012 (PST)
- I think same as Bison. Hinaomi 16:23, 9 January 2012 (PST)
- Surely something as important as reduced building damage would be listed in the stats - I'll test it next time I'm in-game. » Cooper Kid (blether) • (contreebs) 16:34, 9 January 2012 (PST)
- After testing this myself, I have determined that the 80% damage reduction to buildings does indeed apply to the Pomson. It took me 19-21 shots to destroy a level 1 Dispenser at point blank range. This weapon can still penetrate buildings, however, and kill any Engineers that might be hiding behind them with normal damage. - Kanosea 11:27, 11 January 2012 (PST)
- I checked the schema, and less damage to buildings isn't listed as a coded attribute for the weapon. It might actually be a bug, rather than an unlisted attribute. Balladofwindfishes 11:40, 11 January 2012 (PST)
- After testing this myself, I have determined that the 80% damage reduction to buildings does indeed apply to the Pomson. It took me 19-21 shots to destroy a level 1 Dispenser at point blank range. This weapon can still penetrate buildings, however, and kill any Engineers that might be hiding behind them with normal damage. - Kanosea 11:27, 11 January 2012 (PST)
- Surely something as important as reduced building damage would be listed in the stats - I'll test it next time I'm in-game. » Cooper Kid (blether) • (contreebs) 16:34, 9 January 2012 (PST)
Trivia or bug?
When I was using the pomson to destory a building, I notoced that it uses the kill icon for disintegrating humans. Should this be added to the trivia section? One Hit Noob 09:59, 28 January 2012 (PST)
- I'll add to bug section. Hinaomi 10:07, 28 January 2012 (PST)
Latest patch
According to the February_16,_2012_Patch the reloading animation has been fixed. However since it has not dropped for me and I'm unwilling to craft it, can someone confirm and update the bugs section accordingly? --Upgrade 20:05, 16 February 2012 (PST)
BLU 3-D preview not showing up
While the RED 3-D model appears fine, the BLU version does not show up. Can someone confirm that it's not just my computer? Kane.malakos 19:11, 3 July 2012 (PDT)
Both 3D models appear just fine to me. TFDcompany 19:15, 3 July 2012 (PDT)
Fully draining the cloak of cloaked spies, is this bug still present?
There used to be a bug that hitting a cloaked spy drained almost all of his cloak. This bug is not listed the Bugs section and there is no mention of fixes in the Update History section. It's not described anywhere on the page. Is this bug still there or has it been fixed?
Spupy 06:51, 13 September 2012 (PDT)
- I think it got fixed when the Pomson stopped piercing. ==Fax Celestis talkcontribhome 09:37, 16 September 2012 (PDT)
ammo of the Pomson 6000
OK so i know how it says that it's a 4 shot with unlimited ammo but after the update where the medic can see the engineers (and every other class ammo) ammo for the canteen with mvm you can clearly see that it starts out with 20 ammo and with each shot it goes down -5 ammo still being a 4 shot shotgun but it may be wanted to be noted about this mechanic in tf2 for some reasons. Its not really any change but should be noted. there is still unlimited ammo in pool but the clip has only 20 in it with a -5 ammo per shot AughMint (talk) 19:03, 27 December 2014 (PST)
- Not really needed. If its unlimited ammo, then kay its unlimited. Why delve into what its set to? Sure it may be interesting but honestly, it adds no value to the page IMO. Ashes (talk) 19:27, 27 December 2014 (PST)
I was playing a single player bot match and I couldn't shoot into the control point area of Nucleus; the lasers just vanished. Does anyone know if this happens in actual games, if it is a bug, and if it is caused by the fix to a previous bug (invisible shots when fired at friendly buildings). Note that Nucleus is quite uncommon to find in Casual mode. Hayzze (talk) 07:25, 28 July 2016 (PDT)