Difference between revisions of "User:SP458"
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=== Corporal Burns === | === Corporal Burns === | ||
− | {{Robot loadout|icon=soldier | + | {{Robot loadout|icon=soldier spammer|giant=y|name=Corporal Burns|primary=Cow Mangler 5000|hat=Battle Bird|attribs={{info|1.9× larger in size}}<br>{{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 250 HP per second}}{{buff|Provides 90% less rage}}{{buff|Projectiles ignite enemy players}}{{buff|+6 rockets in clip}}{{buff|+80% faster firing speed}}{{buff|+40% faster reload}}{{nerf|-60% movement speed}}{{nerf|4 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}} |
One of the mightiest Soldier robots, this is the boss of Utopian Uprising. Unlike ordinary Cow Mangler robots, it can set players on fire while unleashing its large clip of 10 rockets. | One of the mightiest Soldier robots, this is the boss of Utopian Uprising. Unlike ordinary Cow Mangler robots, it can set players on fire while unleashing its large clip of 10 rockets. | ||
Revision as of 17:58, 18 September 2016
My custom Tours of Duty:
- Rocky Massacre (Bigrock)
- Mechanical Rebellion (Mannhattan)
- Teutonic Thrashing (Rottenburg)
- Blast Furnace (Bigrock)
- Bold Stronghold (Bigrock)
- Daunting Assault (Decoy)
Other missions here
Special Normal Robots
Jump 'n' Fall Soldier
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Jump 'n' Fall Soldier | Rocket Launcher |
B.A.S.E. Jumper |
Immune to fall damage +50% faster firing speed 4.0× jump height Does not fire until fully reloaded |
The Jump 'n' Fall Soldiers jump and then deploy their B.A.S.E. Jumper before unleashing a barrage of rockets to players. They always appear in small numbers and must fully reload their clip before firing again.
Bison Soldier
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Bison Soldier | Righteous Bison |
Lord Cockswain's Pith Helmet |
Cannot see past 1000 units |
These robots can fire projectiles which cannot be reflected and are able to penetrate players. It is recommended to spread out when facing dense mobs of these robots.
Samurai Soldier
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Samurai Soldier | Half-Zatoichi |
Killer's Kabuto |
Menpo |
1.3× larger in size 750 HP +50% damage bonus |
Much tougher than ordinary Soldiers, these katana-wielding robots can recover a large portion of health by slaying a player, a task made easier by their higher damage output.
Extended Buff Samurai Soldier
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Backup Samurai Soldier | Battalion's Backup |
Half-Zatoichi |
Killer's Kabuto |
1.3× larger in size 750 HP Spawns with full rage +800% longer buff duration +50% damage bonus |
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Conch Samurai Soldier | Concheror |
Half-Zatoichi |
Killer's Kabuto |
1.3× larger in size 750 HP Spawns with full rage +800% longer buff duration +50% damage bonus |
Leading squads of Samurai Soldiers, they can offer either extra protection or increased movement speed during their journey.
Swordsman
Icon | Name | Secondary | Melee | Misc | Attributes |
---|---|---|---|---|---|
Swordsman | Chargin' Targe |
Eyelander |
Dark Age Defender |
250 HP +50% damage bonus |
With more hit points and attack power than the basic Demoknight, the Swordsman often comes in medium-sized squads.
Axeman
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Axeman | Chargin' Targe |
Scotsman's Skullcutter |
Glasgow Great Helm |
Dark Age Defender |
1.5× larger in size 800 HP 2.0× damage dealt |
This large, powerful Demoknight robot is usually encountered in small numbers. Slower than the Swordsman, it can deal large amounts of damage per strike.
Persian Swordsman
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
Persian Swordsman | Ali Baba's Wee Booties |
Splendid Screen |
Persian Persuader |
Sultan's Ceremonial |
300 HP +50% damage bonus |
This Demoknight robot is simply the Persian counterpart of the Swordsman, trading its resistances for higher health and more frequent charges.
Moon Cadet
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Moon Cadet | Third Degree |
Bubble Pipe |
Moonman Backpack |
— |
A rare melee Pyro robot variant equipped with the Third Degree. Medics should be careful, as a strike on their patients also damages them by the same amount. They usually spawn with ranged robots to discourage the use of the Projectile Shield.
Tank Buster Soldier
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Tank Buster Soldier | Black Box |
Battalion's Backup |
Grenadier's Softcap |
Fires 3 rockets at once Spawns with full rage +800% longer buff duration +25% larger blast radius +10% faster reload Rockets heal 60 HP individually -67% damage dealt 2 degree rocket spread Does not fire until fully reloaded |
A Soldier robot combining the advantages of the Backup Soldier and the Black Box Soldier, it is hard to destroy because of its resistances and its ability to quickly negate any damage taken. They are introduced in Ominous Obstruction.
Special Giant Robots
Giant Rapid Fire Buff Soldier
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Giant Rapid Fire Backup Soldier | Rocket Launcher |
Battalion's Backup |
3800 HP Spawns with full rage +800% longer buff duration +60% knockback resistance +50% faster firing speed +180% faster reload -50% movement speed -35% projectile speed |
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Giant Rapid Fire Conch Soldier | Rocket Launcher |
Concheror |
3800 HP Spawns with full rage +800% longer buff duration +60% knockback resistance +50% faster firing speed +180% faster reload -50% movement speed -35% projectile speed |
Hybrids of the Giant Rapid Fire Soldier and the Buff Soldier, they appear in the sixth wave of Rocky Massacre.
Giant Bison Soldier
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Giant Bison Soldier | Righteous Bison |
Lord Cockswain's Pith Helmet |
3800 HP +60% knockback resistance 2.0× damage dealt +75% faster reload rate -50% movement speed 2.0× slower fire rate Cannot see past 1200 units |
This giant version of the Bison Soldier slowly fires powerful beams but recharges its weapon faster.
Giant Steel Gauntlet
Icon | Name | Melee | Attributes |
---|---|---|---|
Giant Steel Gauntlet | Fists of Steel |
10,000 HP +70% knockback resistance Extra +90% vertical airblast resistance 2.0× damage dealt -50% movement speed |
The Giant Steel Gauntlet is literally a living Tank, difficult to push around and resistant to ranged damage. However, attacking it with melee weapons is risky, as it delivers highly damaging punches.
Special Bosses
Brass Midas
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Brass Midas | Brass Beast |
Outdoorsman |
1.8× larger in size Turns victims into golden statues 40,000 HP +70% knockback resistance Extra +90% vertical airblast resistance Provides 85% less rage +50% damage bonus -60% movement speed Cannot see past 1500 units |
Brass Midas is the boss of the sixth wave at Blast Furnace, also known as the "Golden Wave". It shares many attributes with the Giant Heavy, but wears an enchanted Brass Beast which can turn any unlucky mercenary into a golden statue.
Soldato Originale
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Soldato Originale | Original |
Federal Casemaker |
1.8× larger in size 20,000 HP +60% knockback resistance Extra +80% vertical airblast resistance Regenerates 100 HP per second Provides 80% less rage 100% crit chance 3.5× damage dealt +25% explosion radius -50% movement speed -50% projectile speed -50% clip size 2.0× slower fire rate 2.0× slower reload rate Does not fire until fully reloaded |
A greatly improved version of the Giant Charged Soldier and appearing as a pair at Rocky Massacre, it waits for its clip to be full before firing, one after the other, two extraordinarily powerful rockets which have a large splash radius and leave a thick cloud of smoke, hiding any potential threat to the players. Fortunately, their slow speed allows them to be easily dodged.
Capo Deflettore
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Capo Deflettore | Deflector |
Capo's Capper |
1.9× larger in size 45,000 HP +70% knockback resistance Extra +90% vertical airblast resistance Provides 85% less rage +25% damage bonus Can shoot down projectiles +6000 health restored on kill -60% movement speed Cannot see past 1500 units |
Similar to the first version of the Giant Heal-on-Kill Heavy, it is the boss of the fifth wave at Rocky Massacre. It deals a little more damage but recovers less health upon killing a player.
Brigadiers Backup & Concheror
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Brigadier Backup | Rocket Launcher |
Battalion's Backup |
Armored Authority |
1.9× larger in size 45,000 HP Spawns with full rage +800% longer buff duration +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 150 HP per second Provides 90% less rage 100% crit chance +2 rockets in clip +40% faster firing speed +25% faster reload rate -50% movement speed Does not fire until fully reloaded |
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Brigadier Concheror | Rocket Launcher |
Concheror |
Furious Fukaamigasa |
1.9× larger in size 45,000 HP Spawns with full rage +800% longer buff duration +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 150 HP per second Provides 90% less rage 100% crit chance +2 rockets in clip +40% faster firing speed +25% faster reload rate -50% movement speed Does not fire until fully reloaded |
These enormous Soldier robots are the final bosses of Rocky Massacre. Their combined buffs and their high fire rate make them very difficult to destroy. It is advised to take care of the Brigadier Backup first because of its defensive buff.
Daimyo & Kai Yaku
Icon | Name | Melee | Hat | Misc 1 | Misc 2 | Attributes |
---|---|---|---|---|---|---|
Daimyo | Half-Zatoichi |
Killer's Kabuto |
Shogun's Shoulder Guard |
Menpo |
1.9× larger in size 30,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Provides 85% less rage 3.0× damage dealt +40% faster firing speed -60% movement speed |
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Kai Yaku | Concheror |
Half-Zatoichi |
Killer's Kabuto |
Shogun's Shoulder Guard |
1.8× larger in size 20,000 HP Spawns with full rage +800% longer buff duration +60% knockback resistance Extra +90% vertical airblast resistance Provides 80% less rage 2.0× damage dealt +40% faster firing speed -60% movement speed |
A pair of Samurai Soldier bosses which are encountered in the fourth wave of Teutonic Thrashing. Like their smaller counterparts, they can recover their health upon a kill. Kai Yaku is frailer but grants a speed boost to its Daimyo. Note that they can't be killed in one hit from opposing Half-Zatoichi attacks.
Captain Flare
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Captain Flare | Scorch Shot |
Brigade Helm |
1.9× larger in size 45,000 HP +40% knockback resistance Extra +90% vertical airblast resistance Regenerates 150 HP per second Provides 85% less rage +70% faster firing speed -60% movement speed -35% projectile speed |
This enormous Flare Pyro robot is the boss of the fifth wave at Teutonic Thrashing. Its flares, if they don't directly kill their targets, will ignite them and severely push them back.
Lunar Chief
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Lunar Chief | Third Degree |
Bubble Pipe |
Moonman Backpack |
1.9× larger in size 60,000 HP +40% knockback resistance Extra +90% vertical airblast resistance Regenerates 250 HP per second Provides 90% less rage 5.0× damage dealt +40% faster firing speed -60% movement speed |
This gigantic Pyro robot is the final boss of Teutonic Thrashing. It deals huge damage to its enemies, but Medics are even more vulnerable as hitting a patient will also strike (and probably kill) its healer.
Chief Tank Buster
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Chief Tank Buster | Black Box |
Battalion's Backup |
Grenadier's Softcap |
1.9× larger in size Fires 6 rockets at once 60,000 HP Spawns with full rage +800% longer buff duration +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage +25% larger blast radius +3 rockets in clip Rockets heal 650 HP individually -60% movement speed -50% damage dealt -60% slower reload 4 degree rocket spread Does not fire until fully reloaded |
Leader of the Tank Busters, this huge robot is the boss of Onimous Obstruction. It slowly reloads its clip before firing all rockets very quickly, regaining thousands of HP in one burst. Its Battalion's Backup makes it incredibly hard to destroy.
Corporal Burns
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Corporal Burns | Cow Mangler 5000 |
Battle Bird |
1.9× larger in size 60,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 250 HP per second Provides 90% less rage Projectiles ignite enemy players +6 rockets in clip +80% faster firing speed +40% faster reload -60% movement speed 4 degree rocket spread Does not fire until fully reloaded |
One of the mightiest Soldier robots, this is the boss of Utopian Uprising. Unlike ordinary Cow Mangler robots, it can set players on fire while unleashing its large clip of 10 rockets.
In other languages
Rocky Massacre: Massacre-sous-roche
Mechanical Rebellion: Rébellion mécanique
Teutonic Thrashing: Furie teutonne
Reverse Engineering: Rétro-ingénierie
Blast Furnace: Haut fourneau
Bold Stronghold: Bastion tenace
Daunting Assault: Assaut intimidant
Ominous Obstruction: Blocus sinistre
Utopian Uprising: Soulèvement utopique