Difference between revisions of "Template:Class weapons table scout primary"
Line 410: | Line 410: | ||
{{Con}}Jeśli jeden nabój zostanie w magazynku, przepada przy przeładowaniu<br/> | {{Con}}Jeśli jeden nabój zostanie w magazynku, przepada przy przeładowaniu<br/> | ||
| pt = | | pt = | ||
− | {{Info}}Um barra de "furor" é colocada no [[HUD/pt|HUD]] quando é utilizado. | + | {{Info}}Um barra de "furor" é colocada no [[HUD/pt|HUD]] quando é utilizado. Causa encherá a barra de "furor"; outras armas não encherão essa barra. Depois de 13 segundos de correr e/ou saltar, a barra de "furor" ficará cheia e o jogador terá [[Critical Hits/pt#Mini-Crits|Mini-Crits]] para todas as armas durante 8 segundos.<br/> |
{{Pro}}Tem 25% mais de velocidade a recarregar.<br/> | {{Pro}}Tem 25% mais de velocidade a recarregar.<br/> | ||
{{Pro}}Tem 50% mais de velocidade a disparar.<br/> | {{Pro}}Tem 50% mais de velocidade a disparar.<br/> | ||
Line 416: | Line 416: | ||
{{Con}}Se um tiro não for usado, ao recarregar ele é perdido.<br/> | {{Con}}Se um tiro não for usado, ao recarregar ele é perdido.<br/> | ||
| pt-br = | | pt-br = | ||
− | {{Info}}Enche uma barra de 'hype' | + | {{Info}}Enche uma barra de 'hype' quando causar dano. Quando o medidor de 'hype' está cheio, o disparo-alt faz com que o jogador possa dar até 7 pulos no ar<br /> |
{{Pro}}+25% de velocidade de recarregamento.<br /> | {{Pro}}+25% de velocidade de recarregamento.<br /> | ||
{{Pro}}+50% de velocidade de tiro.<br /> | {{Pro}}+50% de velocidade de tiro.<br /> |
Revision as of 13:22, 27 September 2016
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Has 50% faster firing speed. | |
Craft Shortstop |
4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Has 42% faster firing speed. Deals 100% more damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. On hit with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After dealing 480 of damage, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. Has 25% faster reload speed. | |
Craft Baby Face's Blaster |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. -34% clip size. | |
Craft Back Scatter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Minicrits targets when fired at their back and at close range -34% clip size. |
This template is meant to be used in localized versions of the Scout article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table scout primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, fr, ja, ko, pl, pt-br, ro, ru, zh-hant (add) |