Difference between revisions of "Hunted (Classic)"
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* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but the class was ultimately unused. | * Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but the class was ultimately unused. | ||
*Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | *Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | ||
− | + | *This map is remake of the original Half-Life map c2a5e. | |
{{TFC maps nav}} | {{TFC maps nav}} |
Revision as of 18:37, 24 November 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hunted (Classic) | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Hunted is a game mode that features the Civilian, a single player who must be escorted out of danger's way by a team of Bodyguards. The opposing Assassin team must try to kill the Civilian before he reaches his getaway truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but the class was ultimately unused.
- Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
- This map is remake of the original Half-Life map c2a5e.
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