Difference between revisions of "User:M-NINJA/Item Attributes"
(My only question is, should the Overheal Bonus and Penalty be next to each other for less confusion, or should it be in numerical order?) |
(Because I got nothing else to do. :C) |
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Line 107: | Line 107: | ||
| This will decrease the maximum overheal by a percentage. Only applies to Mediguns. | | This will decrease the maximum overheal by a percentage. Only applies to Mediguns. | ||
| align="center" | None | | align="center" | None | ||
+ | |- | ||
+ | ! Overheal Decay Penalty | ||
+ | | align="center" | [[Image:Pictogram_minus.png|30px]]<br/>Negative | ||
+ | | No | ||
+ | | This will decrease the duration of the Overheal. Only applies to Mediguns. | ||
+ | | align="center" | None | ||
+ | |- | ||
+ | ! Overheal Decay Bonus | ||
+ | | align="center" | [[Image:Pictogram_plus.png|30px]]<br/>Positive | ||
+ | | No | ||
+ | | This will increase the duration of the Overheal. Only applies to Mediguns. | ||
+ | | align="center" | None | ||
+ | |- | ||
+ | ! Overheal Decay Disabled | ||
+ | | align="center" | [[Image:Pictogram_plus.png|30px]]<br/>Positive | ||
+ | | No | ||
+ | | This will remove the decaying of the Overheal. Only applies to Mediguns. | ||
+ | | align="center" | None | ||
+ | |- | ||
+ | ! Random Critical Hits Disabled | ||
+ | | align="center" | [[Image:Pictogram_minus.png|30px]]<br/>Negative | ||
+ | | No | ||
+ | | This will make the weapon never able to perform a random Critical Hit. | ||
+ | | align="center" | | ||
+ | {| | ||
+ | | align="center" | {{Icon weapon|weapon=Powerjack|Powerjack|icon-size=100x100px}}<br/><small>[[Powerjack]]</small><br/> ||align="center" | {{Icon weapon|weapon=Eyelander|Eyelander|icon-size=100x100px}}<br/><small>[[Eyelander]]</small><br/> ||align="center" | {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}<br/><small>[[Horseless Headless Horsemann's Headtaker]]</small><br/> | ||
+ | |- | ||
+ | | align="center" | {{Icon weapon|weapon=Frontier Justice|Frontier Justice|icon-size=100x100px}}<br/><small>[[Frontier Justice]]</small><br/> ||align="center" | {{Icon weapon|weapon=Gunslinger|Gunslinger|icon-size=100x100px}}<br/><small>[[Gunslinger]]</small><br/> ||align="center" | {{Icon weapon|weapon=Southern Hospitality|Southern Hospitality|icon-size=100x100px}}<br/><small>[[Southern Hospitality]]</small><br/> | ||
+ | |- | ||
+ | | align="center" | {{Icon weapon|weapon=Sydney Sleeper|Sydney Sleeper|icon-size=100x100px}}<br/><small>[[Sydney Sleeper]]</small> | ||
+ | |} | ||
|} | |} | ||
Revision as of 23:31, 24 November 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
The Item Attributes are the special abilities and traits attached to specific and special items. These attributes can do a range of things to the item. It can be as simple as text or as complex as altering what an item does.
Contents
List
Name | Effect Type | Hidden | Description | Items | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Penalty | Negative |
No | This will decrease the weapon's damage by a percentage. |
| ||||||||
Damage Bonus | Positive |
No | This will increase the weapon's damage by a percentage. |
| ||||||||
Clip Size Penalty | Negative |
No | This will decrease the max possible size of the loaded clip by a percentage. Only applies to guns. |
| ||||||||
Clip Size Bonus | Positive |
No | This will increase the max possible size of the loaded clip by a percentage. Only applies to guns. | None | ||||||||
Fire Rate Penalty | Negative |
No | This will increase the attack interval by an inverted percentage. |
| ||||||||
Fire Rate Bonus | Positive |
No | This will decrease the attack interval by an inverted percentage. |
| ||||||||
Heal Rate Penalty | Negative |
No | This will decrease the heal rate by a percentage. Only applies to Mediguns. | None | ||||||||
Heal Rate Bonus | Positive |
No | This will increase the heal rate by a percentage. Only applies to Mediguns. | None | ||||||||
Ubercharge Rate Penalty | Negative |
No | This will decrease the Ubercharge build-up speed by a percentage. Only applies to Mediguns. | None | ||||||||
Ubercharge Rate Bonus | Positive |
No | This will increase the Ubercharge build-up speed by a percentage. Only applies to Mediguns. |
| ||||||||
Overheal Bonus | Positive |
No | This will increase the maximum overheal by a percentage. Only applies to Mediguns. | None | ||||||||
Overheal Penalty | Negative |
No | This will decrease the maximum overheal by a percentage. Only applies to Mediguns. | None | ||||||||
Overheal Decay Penalty | Negative |
No | This will decrease the duration of the Overheal. Only applies to Mediguns. | None | ||||||||
Overheal Decay Bonus | Positive |
No | This will increase the duration of the Overheal. Only applies to Mediguns. | None | ||||||||
Overheal Decay Disabled | Positive |
No | This will remove the decaying of the Overheal. Only applies to Mediguns. | None | ||||||||
Random Critical Hits Disabled | Negative |
No | This will make the weapon never able to perform a random Critical Hit. |
|
ToDo
- Add All 197 attributes
- Clean up Table
- Add pictures to table like check marks to make it look nicer
Picture Place holder
just leaving these here for the future
Item | Display |
---|---|
Positive | Positive |
Negative | Negative |
Trivia
- There is currently 197 attributes
- Quite a few have yet to be used