Difference between revisions of "Machina"
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Archrelico (talk | contribs) (Unfortunately I can only find the reload sound, and not the extended penetration kill sound.) |
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While this weapon deals identical [[damage]] to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect in addition to sparks being emitted from the rifle's muzzle, at no cost to the player's ammo. A fully charged shot fired by the Machina delivers an extra 15% damage, can pierce through multiple enemies, and has a distinct firing sound. [[Building]]s cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot will not penetrate any further. As a drawback, each shot fired has tracer rounds, leaving a faint team-colored trail in the air for a few seconds which, in turn, notifies enemies of the Sniper's position. | While this weapon deals identical [[damage]] to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect in addition to sparks being emitted from the rifle's muzzle, at no cost to the player's ammo. A fully charged shot fired by the Machina delivers an extra 15% damage, can pierce through multiple enemies, and has a distinct firing sound. [[Building]]s cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot will not penetrate any further. As a drawback, each shot fired has tracer rounds, leaving a faint team-colored trail in the air for a few seconds which, in turn, notifies enemies of the Sniper's position. | ||
− | A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), will trigger a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound made by | + | A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), will trigger a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievement]]. |
This item was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on Steam before August 26, 2011. | This item was awarded in [[Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on Steam before August 26, 2011. | ||
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'''{{Patch name|11|12|2013}}''' | '''{{Patch name|11|12|2013}}''' | ||
* Added [[Collector's]] quality. | * Added [[Collector's]] quality. | ||
+ | |||
+ | == Unused content == | ||
+ | * There exists several sounds for the Machina that are currently unimplemented in the game: a unique reload and [[Media:Sniper_railgun_world_reload.wav|world reload sound]], along with an extended version of the Machina's penetration kill fanfare. | ||
== Bugs == | == Bugs == |
Revision as of 12:59, 6 January 2017
“ | Not so smart with yer brain outside yer head, are ya?
Click to listen
— The Sniper on piercing rounds
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” |
The Machina (/ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic rail gun with a fluted barrel and a soft grip. It is styled after the Longsword 202 ERASER from Deus Ex: Human Revolution.
While this weapon deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect in addition to sparks being emitted from the rifle's muzzle, at no cost to the player's ammo. A fully charged shot fired by the Machina delivers an extra 15% damage, can pierce through multiple enemies, and has a distinct firing sound. Buildings cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot will not penetrate any further. As a drawback, each shot fired has tracer rounds, leaving a faint team-colored trail in the air for a few seconds which, in turn, notifies enemies of the Sniper's position.
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), will trigger a unique fanfare sound effect audible to every player on the server, similar to the sound effect made by obtaining an Achievement.
This item was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150Full: 173
|
Critical | 0%: 150100%: 450Full: 518
| |
Mini-crit | 0%: 68100%: 203Full: 234
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Machina | Bazaar Bargain | Hitman's Heatmaker | |||
+ | + | = |
Strange variant
Related achievements
General
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Pyro
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Sniper
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Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Machina was added to the game.
- Added draw/recoil forces for The Machina.
- [Undocumented] Added Strange Quality.
- Fixed a problem where the rifle wouldn't damage sticky bombs.
December 15, 2011 Patch (Australian Christmas 2011)
- [Undocumented] Added LODs to the Machina.
- Added Collector's quality.
Unused content
- There exists several sounds for the Machina that are currently unimplemented in the game: a unique reload and world reload sound, along with an extended version of the Machina's penetration kill fanfare.
Bugs
- Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
- When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect. The second shot deals no damage and costs no ammo.
- This also applies if the players are standing on a moving object such as the Payload Cart or a Train.
- The unique sound effect for reloading the Machina currently does not work.
- In the event of a penetration-kill killing more than 2 players at once, the fanfare sound effect will stack for each additional kill.
- Occasionally, the Machina will incorrectly register a penetration-kill when killing only one player. The unique penetration killicon is shown and the sound effect is played for everyone on the server.
Trivia
- Much like the game from which it originates, the weapon is named after the phrase deus ex machina, Latin for "god out of the machine". It is a term used to describe a convenient plot device that appears out of nowhere, usually to solve a difficult problem instantly.
Gallery
References
- ↑ Random House Dictionary
See also
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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