Difference between revisions of "Help:Model Viewer"
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Most models have standard names but others have vague or confusing names, so some are listed below. Alternatively, all model file paths can be found by searching "{{code|items_game.txt}}" ({{code|\tf\scripts\items\items_game.txt}}). | Most models have standard names but others have vague or confusing names, so some are listed below. Alternatively, all model file paths can be found by searching "{{code|items_game.txt}}" ({{code|\tf\scripts\items\items_game.txt}}). | ||
+ | ; Weapons | ||
+ | * [[Bonk! Atomic Punch]]: {{code|c_energydrink}} | ||
+ | * [[Blutsauger]]: {{code|c_leechgun}} | ||
+ | * [[Bushwacka]]: {{code|c_croc_knife}} | ||
+ | * [[Equalizer]]: {{code|c_pickaxe}} | ||
* [[Eyelander]]: {{code|c_claymore}} | * [[Eyelander]]: {{code|c_claymore}} | ||
+ | * [[Horseless Headless Horsemann's Headtaker|Headtaker]]: {{code|c_headtaker}} and {{code|c_bigaxe}} | ||
+ | * [[Homewrecker]]: {{code|c_sledgehammer}} | ||
+ | * [[Kritkrieg]]: ''todo'' | ||
+ | * [[Kukri]]: {{code|c_machete}} | ||
+ | * [[PDA]] (build): {{code|c_builder}} | ||
+ | * [[PDA]] (destroy): {{code|c_pda_engineer}} | ||
+ | * [[Sandman]]: {{code|c_woodenbat}} | ||
+ | * [[Scotsman's Skullcutter]]: {{code|c_battleaxe}} | ||
+ | * [[Southern Hospitality]]: {{code|c_spikewrench}} | ||
+ | * [[Tribalman's Shiv]]: {{code|c_wood_machete}} | ||
+ | * [[Vita-Saw]]: {{code|c_uberneedle}} | ||
+ | |||
+ | ; Hats | ||
+ | |||
+ | ; Tools | ||
+ | * The [[Crate]], [[Paint Can]] and [[Name Tag]] models are not present in the game files, however, the textures are (''need directory''). Efforts to reproduce them in a model form are ongoing (''link to facepunch post''). | ||
== See also == | == See also == | ||
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* [http://nemesis.thewavelength.net/index.php?p=45 Crafty] – multi-purpose tool to view models, textures, and other Source engine files. Also provides a material and model browser to allow for easier file extracting via thumbnail preview. | * [http://nemesis.thewavelength.net/index.php?p=45 Crafty] – multi-purpose tool to view models, textures, and other Source engine files. Also provides a material and model browser to allow for easier file extracting via thumbnail preview. | ||
* {{vdc|Category:Third Party Tools}} | * {{vdc|Category:Third Party Tools}} | ||
+ | |||
+ | === Resources === | ||
+ | * [http://www.facepunch.com/threads/1028466-TF2-Emporium-XXVI TF2 Emporium] thread on [http://www.facepunch.com/forum.php Facepunch] |
Revision as of 07:19, 27 November 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
The Half-Life Model Viewer (HLMV) is a program used to view
Contents
Setup
Graphics card settings
For NVIDIA cards, open the "NVIDIA Control Panel" and navigate to "Manage 3D settings" or similar. ATI-specifics here. Add a program-specific setting for hlmv.exe
(file location is below):
\Steam\steamapps\unleashed26\sourcesdk\bin\orangebox\bin\hlmv.exe
Ensure that the following settings are enabled:
- Anti-aliasing set to "override" and on highest setting possible
- Texture filtering quality on highest setting possible
dxsupport.cfg
The Model Viewer also pulls settings from the config file 'dxsupport.cfg
'. If the graphics card settings above do not work, then this method should still force the Viewer to output with high settings.
- Navigate to the directory in the section above.
- Open up
dxsupport.cfg
in a text editor of your choice. If you do not have this file, create it with this content. - Find your graphics card within that file, if it is not listed go to the bottom and use
ATI Unknown
orNVidia Unknown
depending on your card. - Add or modify the following lines in
dxsupport.cfg
- within the section for your graphics card, and save it.
"DxLevel" "99" "ConVar.mat_antialias" "8" "ConVar.mat_forceaniso" "8" "ConVar.mat_picmip" "-10"
- 5. Open up a model and ensure there is no anti-aliasing or other quality defects. If there is it's likely your graphics card is not able to render images of high enough quality.
Models
- Todo: cover
\players\hwm\
models folder.
Locations
The three main folders of the \Weapons\
folder are:
w_models
– holds world models for the standard weapons.v_models
– holds view models for the standard weapons.c_models
– holds models for all other newer weapons (viewmodel and world model share the same model)
Most models have standard names but others have vague or confusing names, so some are listed below. Alternatively, all model file paths can be found by searching "items_game.txt
" (\tf\scripts\items\items_game.txt
).
- Weapons
- Bonk! Atomic Punch:
c_energydrink
- Blutsauger:
c_leechgun
- Bushwacka:
c_croc_knife
- Equalizer:
c_pickaxe
- Eyelander:
c_claymore
- Headtaker:
c_headtaker
andc_bigaxe
- Homewrecker:
c_sledgehammer
- Kritkrieg: todo
- Kukri:
c_machete
- PDA (build):
c_builder
- PDA (destroy):
c_pda_engineer
- Sandman:
c_woodenbat
- Scotsman's Skullcutter:
c_battleaxe
- Southern Hospitality:
c_spikewrench
- Tribalman's Shiv:
c_wood_machete
- Vita-Saw:
c_uberneedle
- Hats
- Tools
- The Crate, Paint Can and Name Tag models are not present in the game files, however, the textures are (need directory). Efforts to reproduce them in a model form are ongoing (link to facepunch post).
See also
- Template:Painted variants/Tutorial – tutorial on taking screenshots of painted images.
External links
Tools
- GCFScape – tool to extract files out of the game's GCF files
- Crafty – multi-purpose tool to view models, textures, and other Source engine files. Also provides a material and model browser to allow for easier file extracting via thumbnail preview.
- Category:Third Party Tools on the Valve Developer Community
Resources
- TF2 Emporium thread on Facepunch