Difference between revisions of "Ammo"

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{{Quotation|'''The Sniper'''|How's that bullet feel? Feel good? Huh? Huh?|sound=Sniper_revenge09.wav}}
 
{{Quotation|'''The Sniper'''|How's that bullet feel? Feel good? Huh? Huh?|sound=Sniper_revenge09.wav}}
  
'''Ammo''', or '''ammunition''', is a resource found on most maps that contributes to a player's firearm ammunition supply. Ammo is universal, meaning that ammo from any gun can be used in any other gun. For example, ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. This also means that the amount of ammo in a pick-up is applied to both your Primary and Secondary weapons, not just the one you currently have equipped. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.
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'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon. For example, ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to both your Primary and Secondary weapons, not just the one you currently have equipped. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.
  
 
== Sources ==
 
== Sources ==

Revision as of 14:16, 27 November 2010

Ammo
Ammo
Pickup Type: Building & Ammo
How's that bullet feel? Feel good? Huh? Huh?
The Sniper

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of ammo box pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon. For example, ammo acquired from a dropped Flamethrower will still be usable as Sniper Rifle ammo, and can also be used to fill the Cloak charge for the Spy's Invisibility Watch and Dead Ringer. Additionally, the amount of ammo in a pick-up is applied to both your Primary and Secondary weapons, not just the one you currently have equipped. You cannot reload if you do not currently have any ammo. If you expend your clip and reserve ammo, your weapon will be automatically unequipped and switched to another, and not be selectable until more ammo is obtained.

Sources

Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity. There are also several other sources of ammo that you may encounter:

Ammo boxes

All ammo boxes have a 10 second respawn time.

  • Small Ammo Pickup: Refills a fifth (20.5%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
Dropped items
  • Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity.
  • Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
Other sources
  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
    • Note: Dispensers will also refill your Cloak if, as a Spy, you disguise as the enemy team.
  • Carts: 20% / sec
  • Resupply Lockers: Refills to 100% ammo for all weapons (as well as refilling your current magazine).

Gallery

See also