Difference between revisions of "User:Darkid/Sandbox2"

From Team Fortress Wiki
Jump to: navigation, search
(temp save to see if anything works)
Line 608: Line 608:
 
}}
 
}}
 
|}
 
|}
 +
<noinclude>
 +
<pre>
 +
{{Damage table
 +
| type              = [[Hitscan]]
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
 +
| damage            = yes
 +
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 +
|  base              = 6 / pellet
 +
|  fall off          = {{tooltip|3|Long range}} / pellet
 +
|  pellet count      = 10
 +
|  pellet spread    = 30
 +
|  ramp up %        = 175
 +
|  point blank      = 90-105
 +
|  medium range      = 10-40
 +
|  long range        = 3-10
 +
|  crit              = 18 / pellet
 +
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 +
 +
| function times    = yes
 +
|  attack interval  = 0.625 s
 +
|  reload first      = 0.76 s
 +
|  reload more      = 0.56 s
 +
}}
 +
</pre>
 +
 +
generates:
 +
 +
{{Damage table
 +
| type              = [[Hitscan]]
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
 +
| damage            = yes
 +
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 +
|  base              = 6 / pellet
 +
|  fall off          = {{tooltip|3|Long range}} / pellet
 +
|  pellet count      = 10
 +
|  pellet spread    = 30
 +
|  ramp up %        = 175
 +
|  point blank      = 90-105
 +
|  medium range      = 10-40
 +
|  long range        = 3-10
 +
|  crit              = 18 / pellet
 +
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 +
 +
| function times    = yes
 +
|  attack interval  = 0.625 s
 +
|  reload first      = 0.76 s
 +
|  reload more      = 0.56 s
 +
}}
 +
</noinclude>

Revision as of 17:50, 20 February 2017

Function times (in seconds)
{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.