Difference between revisions of "Jarate"

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'''Jarate''', the "Jar-based Karate", is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with urine that is capped with a screw-on lid.
 
'''Jarate''', the "Jar-based Karate", is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with urine that is capped with a screw-on lid.
  
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be [[Covering|covered]] in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The effect duration can be reduced through continuous [[healing]], or can be removed instantly by jumping into [[water]] or touching a [[Respawn#Resupply|resupply cabinet]].  This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]], and a ding will play to alert the player it has regenerated. However, this 20-second cooldown can be be instantly replenished by 20% (4 seconds) if the [[Sniper]] extinguishes a teammate using the Jarate, becoming 16 seconds long. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a projectile thrown by hand, it cannot be used underwater.
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The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be [[Covering|covered]] in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crits|mini-crits]]. The victim's view is tinted a watery yellow, and they shed yellow droplets. The effect duration can be reduced through continuous [[healing]], or can be removed instantly by jumping into [[water]] or touching a [[Respawn#Resupply|resupply cabinet]].  This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]], and a ding will play to alert the player it has regenerated. However, this 20-second cooldown can be instantly replenished by 20% (4 seconds) if the [[Sniper]] extinguishes a teammate using the Jarate, becoming 16 seconds long. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]]; as a projectile thrown by hand, it cannot be used underwater.
  
 
Jarate has many other useful attributes. It can be used to reveal enemy [[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a [[team]]-colored silhouette that reveals his current [[disguise]], if any. Jarate-covered enemies take mini-crits from [[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects.
 
Jarate has many other useful attributes. It can be used to reveal enemy [[Spy|Spies]] and short out their [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a [[team]]-colored silhouette that reveals his current [[disguise]], if any. Jarate-covered enemies take mini-crits from [[fire|afterburn]], [[bleeding]], [[Sentry Gun]]s, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects.

Revision as of 18:08, 28 February 2017

Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!
Jarate publicity blurb

Jarate, the "Jar-based Karate", is an unlockable secondary weapon for the Sniper. It is a standard mason jar filled with urine that is capped with a screw-on lid.

The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming damage is registered as mini-crits. The victim's view is tinted a watery yellow, and they shed yellow droplets. The effect duration can be reduced through continuous healing, or can be removed instantly by jumping into water or touching a resupply cabinet. This weapon has a 20-second cooldown before it can be used again as indicated in the HUD, and a ding will play to alert the player it has regenerated. However, this 20-second cooldown can be instantly replenished by 20% (4 seconds) if the Sniper extinguishes a teammate using the Jarate, becoming 16 seconds long. As a projectile, it can be deflected by an enemy Pyro; as a projectile thrown by hand, it cannot be used underwater.

Jarate has many other useful attributes. It can be used to reveal enemy Spies and short out their Cloaking devices, resulting in an automated voice response; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a team-colored silhouette that reveals his current disguise, if any. Jarate-covered enemies take mini-crits from afterburn, bleeding, Sentry Guns, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects.

When playing in Colorblind mode, a Jarate icon is shown above any player who is currently sodden with the weapon.

Jarate is automatically given to any player who obtains 11 Sniper achievements.

Function times

Function times (in seconds)
Effect Any damage deal mini-crits to affected enemies.
Recharge time 20 s
Effect duration 10 s / 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png

As a crafting ingredient

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png
Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png
Jarate Reclaimed Metal Solemn Vow
Item icon Jarate.pngx8 + Item icon Reclaimed Metal.png = Item icon Solemn Vow.png
Reclaimed Metal Jarate Razorback Cozy Camper
Item icon Reclaimed Metal.png + Item icon Jarate.png + Item icon Razorback.png = Item icon Cozy Camper.png

Strange variant


Related achievements

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.


Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.
Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.

Leaderboard class spy.png Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • Jarate was added to the game.

May 26, 2009 Patch

  • Fixed server crash related to the Jarate.

May 29, 2009 Patch

  • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled.

August 13, 2009 Patch (Classless Update)

  • An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
  • Self-inflicted mini-crits are no longer possible with Soldiers and Demomen, and rocket/grenade jumps are now possible when affected by the Jarate.

December 17, 2009 Patch (WAR! Update)

  • Added recharge sound to abilities with a recharge bar.

December 22, 2009 Patch

  • Updated the Jarate's HUD indicator to stay on screen when full.

May 20, 2010 Patch

September 30, 2010 Patch (The Mann-Conomy Update)

  • [Undocumented] The Jarate was added to the crafting blueprint for Mad Milk.

December 17, 2010 Patch (Australian Christmas)

  • Throwing the Jarate now returns you to your previous weapon, instead of your primary.

May 10, 2011 Patch (Shogun Pack)

  • Updated the Jarate's model with optimizations and LODs.

June 3, 2011 Patch

  • Added community contributed voice responses for Scout, Engineer, and Sniper when hit by Jarate.

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added additional Jarate hit responses.

March 1, 2012 Patch

  • Refined Jarate throw force.

March 15, 2012 Patch

  • [Undocumented] The Jarate was added to the crafting recipe for the Cozy Camper.

August 27, 2013 Patch

  • Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

October 6, 2015 Patch (Invasion Update)

October 8, 2015 Patch

  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Extinguishing an ally now reduces the cooldown by 20%.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated Jarate 20% cooldown reduction when used to extinguish a burning teammate from neutral attribute to positive attribute.

December 21, 2016 Patch (Smissmas 2016)

  • Fixed not being able to transfer Strange stats between versions of Jarate.

Bugs

  • While the cvar mp_usehwmmodels is set to 1, player model heads will not be tinted yellow when coated with Jarate.
  • Similarly, when thrown at a Sentry Buster, the "bomb" part of the model will not be tinted yellow; only the legs will be tinted.

Trivia

  • Jarate's first appearance in the Team Fortress 2 universe was in the Meet the Sniper video, appearing as a seemingly incidental background object. On April 1, 2009 (April Fool's Day), Jarate was revealed in a Sneak Preview as an unlockable weapon for the Sniper. Jarate was then visible in the Meet the Spy video in the background of the brawl between the Sniper and the Spy. On Day 7 of the Sniper vs. Spy Update, the final day of announcements, Jarate was revealed as the last Sniper unlockable.
  • Unlike subsequent liquid-filled items, Jarate does not feature rendered jiggle bones to simulate the liquid's movement, causing it to remain at roughly the same level and angle no matter how the Sniper moves.
  • The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the Steam Users Forums.
  • The label on both of the Festive Jarate variants reads "Merry Smissmas Mate!"

Gallery

See also

External links