Difference between revisions of "Pyro (Classic)"
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* Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] is your most useful weapon. Try to hit enemies directly to deal more damage. | * Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] is your most useful weapon. Try to hit enemies directly to deal more damage. | ||
− | * Your Flamethrower is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation. | + | * Your [[Flamethrower_(Classic) | Flamethrower]] is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation. |
* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. | * By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. | ||
− | * | + | * Although, unlike in Team Fortress 2, the individual flame particles do not inflict much damage. Burn the enemy with other flame weapons after you have set them ablaze with the Flamethrower. |
* Try to play both offense and defense depending on the situation. | * Try to play both offense and defense depending on the situation. | ||
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* Use all of your fire based weapons to cause confusion among members of the other team. | * Use all of your fire based weapons to cause confusion among members of the other team. | ||
− | * Use your Single-Barrel Shotgun at range or if you already ignited the enemy with your flame weaponry. | + | * Use your [[Single-Barrel_Shotgun_(Classic) | Single-Barrel Shotgun]] at range or if you already ignited the enemy with your flame weaponry. |
==Special Abilities== | ==Special Abilities== |
Revision as of 21:27, 27 November 2010
Pyro (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 100 (150 when overhealed by a Medic) |
Armor: | 150 |
Armor type: | Medium |
Speed: | Medium |
The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
- Your Flamethrower is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation.
- By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
- Although, unlike in Team Fortress 2, the individual flame particles do not inflict much damage. Burn the enemy with other flame weapons after you have set them ablaze with the Flamethrower.
- Try to play both offense and defense depending on the situation.
- Make effective use of your Napalm Grenades.
- Use all of your fire based weapons to cause confusion among members of the other team.
- Use your Single-Barrel Shotgun at range or if you already ignited the enemy with your flame weaponry.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities:
- Can't be set on fire.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | ||
Weapon 2 | Single-Barrel Shotgun | 8 | 40 | Shells | |
Weapon 3 | Flamethrower | N/A | 200 | Cells | Ignites players |
Weapon 4 | Incendiary Cannon | 20 | N/A | Rockets | Ignites players |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 4 | High | |
Secondary | Napalm Grenade | 4 | Medium | Upon detonation, the area inside the blast radius is set on fire. |
Gallery
See Also
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