Difference between revisions of "Scout (Classic)"

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* Take advantage of your speed with [[Movement (Classic)|bunnyhopping]], strafe jumping and [[Concussion Jump (Classic)|Concussion Jumping]].
 
* Take advantage of your speed with [[Movement (Classic)|bunnyhopping]], strafe jumping and [[Concussion Jump (Classic)|Concussion Jumping]].
  
* The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry Guns]].
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* The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry Gun]]s.
  
 
==Special Abilities==
 
==Special Abilities==

Revision as of 07:20, 28 November 2010

Scout (Classic)
Scout (Classic)
Basic Information
Type: Offensive
Health: 75
(125 when overhealed by a Medic
Armor: 50
Armor type: Light
Speed: Very Fast

The Scout is a playable class in classic Team Fortress games. Like his Team Fortress 2 counterpart, the Team Fortress Classic Scout is the fastest, but weakest, class, both in weapons and armor. His weapons are built around close range combat and are not designed at all for long ranged combat. He is also the only class that does not possess one custom grenade and one normal, instead having two custom grenades.

Basic Strategy

  • Always keep moving.
  • Call for assistance when needed.
  • Move in unpredictable patterns.
  • Make use of your special abilities.

Special Abilities

Class Skill: Displays the status of each team's flag on capture-the-flag maps. Displays the status of each team's gas chamber keys on The Rock.

Abilities:

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Damage
per hit
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A N/A 18
Weapon 2 Single-Barrel Shotgun 8 50 Shells 4 - 22
Weapon 3 Nailgun 200 N/A Nails 9

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Caltrop 3 Low-Medium Causes decrease in the enemies' speed.
Secondary Concussion Grenade 3 0 Causes momentary disorientation.

Gallery

See Also