Difference between revisions of "Scout (Classic)"
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* Take advantage of your speed with [[Movement (Classic)|bunnyhopping]], strafe jumping and [[Concussion Jump (Classic)|Concussion Jumping]]. | * Take advantage of your speed with [[Movement (Classic)|bunnyhopping]], strafe jumping and [[Concussion Jump (Classic)|Concussion Jumping]]. | ||
− | * The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry | + | * The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry Gun]]s. |
==Special Abilities== | ==Special Abilities== |
Revision as of 07:20, 28 November 2010
Scout (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 75 (125 when overhealed by a Medic |
Armor: | 50 |
Armor type: | Light |
Speed: | Very Fast |
The Scout is a playable class in classic Team Fortress games. Like his Team Fortress 2 counterpart, the Team Fortress Classic Scout is the fastest, but weakest, class, both in weapons and armor. His weapons are built around close range combat and are not designed at all for long ranged combat. He is also the only class that does not possess one custom grenade and one normal, instead having two custom grenades.
Basic Strategy
- Always keep moving.
- Call for assistance when needed.
- Move in unpredictable patterns.
- Make use of your special abilities.
- Take advantage of your speed with bunnyhopping, strafe jumping and Concussion Jumping.
- The Nailgun is effective against enemy Sentry Guns.
Special Abilities
Class Skill: Displays the status of each team's flag on capture-the-flag maps. Displays the status of each team's gas chamber keys on The Rock.
Abilities:
- Removes an enemy Spy's Disguise by touching him.
- Disarms Detpacks set by enemy Demomen when coming in contact with them.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Damage per hit |
Notes / Special Abilities | |
---|---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | N/A | 18 | |
Weapon 2 | Single-Barrel Shotgun | 8 | 50 | Shells | 4 - 22 | |
Weapon 3 | Nailgun | 200 | N/A | Nails | 9 |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Caltrop | 3 | Low-Medium | Causes decrease in the enemies' speed. |
Secondary | Concussion Grenade | 3 | 0 | Causes momentary disorientation. |
Gallery
See Also
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