Difference between revisions of "Hunted (Classic)"
Wizediablo (talk | contribs) (→Trivia) |
Psychopath (talk | contribs) (Undo edit by Wizediablo (Talk) (225011) This is noted on the Civilian page. This is irrelevant to the game mode itself) |
||
Line 20: | Line 20: | ||
*Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | *Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | ||
*This map is remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e. | *This map is remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e. | ||
− | + | ||
{{TFC maps nav}} | {{TFC maps nav}} |
Revision as of 22:30, 28 November 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hunted (Classic) | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Hunted is a game mode that features the Civilian, a single player who must be escorted out of danger's way by a team of Bodyguards. The opposing Assassin team must try to kill the Civilian before he reaches his getaway truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but the class was ultimately unused.
- Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
- This map is remake of the original Half-Life map c2a5e.
|