Difference between revisions of "Ammo"

From Team Fortress Wiki
Jump to: navigation, search
m (Gallery)
(update)
Line 7: Line 7:
 
|sound=Engineer_dominationheavy01.wav}}
 
|sound=Engineer_dominationheavy01.wav}}
  
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of Ammo crate pickups or destroyed building parts. The amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained.
+
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained.  Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths.  Classes other than [[Engineer]] may also pickup destroyed [[Building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] also provide ample supplies of ammunition.
  
 
== Sources ==
 
== Sources ==
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity (The ammunition that can be stored in a weapon's magazine is not factored into this percentage), as well as the [[Engineer]]'s [[metal]], and the [[Spy]]'s [[Weapons#spypdasecondary|Invisibility Watches]]. There are also several other sources of ammo that can be found:
+
There are several sources of ammo:
 
 
 
; Ammo boxes
 
; Ammo boxes
All Ammo crates have a 10 second respawn time.
+
Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, and a [[Weapons#spypdasecondary|Spy's Cloak charge]].
 +
All spawning Ammo crates have a 10 second respawn time.
 
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
 
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
 +
 
; Debris  
 
; Debris  
With the exception of stickybomb debris, provides 50% of each weapon's ammo capacity, but considerably less metal and Cloak.
+
With the exception of Stickybomb debris, each piece provides 50% of each weapon's ammo capacity, but considerably less Metal and Cloak.
 
* Metal scraps created by broken stickybombs: '''1''' unit of ammo each.
 
* Metal scraps created by broken stickybombs: '''1''' unit of ammo each.
 
* Broken [[Dispenser]] parts.
 
* Broken [[Dispenser]] parts.
Line 24: Line 25:
 
* Broken [[Sentry Gun]] parts.
 
* Broken [[Sentry Gun]] parts.
 
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts.
 
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts.
 +
 
; Dropped items
 
; Dropped items
* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box will provide health instead of ammo.
+
* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box will provide [[Health]] instead of ammo.
 +
 
 
; Other sources
 
; Other sources
 
* Dispensers
 
* Dispensers
Line 31: Line 34:
 
** Level 2 – 30% / sec  
 
** Level 2 – 30% / sec  
 
** Level 3 – 40% / sec  
 
** Level 3 – 40% / sec  
** Note: Enemy Dispensers will also refill ammo and Cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers.  
+
:: ''Note: Enemy Dispensers will also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.''
* [[Payload#Carts|Carts]]: 20% / sec  
+
* Payload carts: 20% / sec  
* [[Respawn#Resupply|Resupply lockers]]: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
+
* Resupply lockers: Refills to 100% Ammo for all weapons (as well as refilling the current magazine).
  
 
== Update history ==
 
== Update history ==

Revision as of 19:47, 25 June 2017

Ammo
Ammo
Pickup Type: Building & Ammo
Never mind the bullets; how much all these coffins costin' ya?
The Engineer on posthumous costs

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than Engineer may also pickup destroyed Building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers also provide ample supplies of ammunition.

Sources

There are several sources of ammo:

Ammo boxes

Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's Metal supply, and a Spy's Cloak charge. All spawning Ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
Debris

With the exception of Stickybomb debris, each piece provides 50% of each weapon's ammo capacity, but considerably less Metal and Cloak.

Dropped items
  • Should a Heavy die holding a lunchbox item, the dropped ammo box will provide Health instead of ammo.
Other sources
  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
Note: Enemy Dispensers will also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
  • Payload carts: 20% / sec
  • Resupply lockers: Refills to 100% Ammo for all weapons (as well as refilling the current magazine).

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up.

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up ammo packs.

July 2, 2015 Patch (Gun Mettle Update)

  • Pick-up dropped weapons in-game (if usable by your class)
  • Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.

Gallery

See also