Difference between revisions of "Idling"
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== History == | == History == | ||
=== Rise of idling and third-party programs === | === Rise of idling and third-party programs === | ||
− | The early versions of the [[item drop system]] was seen by many as unfair, with many arguing that the amount of hours played needed to receive [[items]] was not favourable to all. Players sought ways to boost their hours through several means. The earliest method involved simply launching the game, joining a [[server]], and | + | The early versions of the [[item drop system]] was seen by many as unfair, with many arguing that the amount of hours played needed to receive [[items]] was not favourable to all. Players sought ways to boost their hours through several means. The earliest method involved simply launching the game, joining a [[server]], and minimizing the game to the background; the player remained '''idle''' in the server, increasing their total playtime and increasing their amount of dropped items. |
The inconvenience of running the game in the background persistently in order to earn items lead to the creation of third-party programs. The program ''SteamStats'', created by [[tf2items]] creator Drunken F00l, mimicked the game's engine and connected users to servers hosted by F00l. Intended originally as a method of research into the item drop system, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, ''SteamStats'' appealed to many players as an ideal way to earn items efficiently, without the need to play for large amounts of hours or to place a drain on system resources and power. | The inconvenience of running the game in the background persistently in order to earn items lead to the creation of third-party programs. The program ''SteamStats'', created by [[tf2items]] creator Drunken F00l, mimicked the game's engine and connected users to servers hosted by F00l. Intended originally as a method of research into the item drop system, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, ''SteamStats'' appealed to many players as an ideal way to earn items efficiently, without the need to play for large amounts of hours or to place a drain on system resources and power. | ||
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== Methods == | == Methods == | ||
=== In-game === | === In-game === | ||
− | Opening the game, entering a server, then | + | Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via [[servers|listen server]] (accessed through "Create a server" in the [[main menu]]), provided that they can maintain a connection to [[Steam]]. |
An alternate method of in-game idling makes use of the developer launch parameter {{nowrap|<code>-textmode</code>}}, which loads the game in a {{w|system console|terminal}}-like window. | An alternate method of in-game idling makes use of the developer launch parameter {{nowrap|<code>-textmode</code>}}, which loads the game in a {{w|system console|terminal}}-like window. |
Revision as of 17:06, 29 November 2010
“ | Thanks fer standin' still, wanka.
Click to listen
— The Sniper
|
” |
Idling in Team Fortress 2 refers to joining or creating a server for the purposes of remaining idle in it, and thus increasing playtime and overall chance of earning unlockable items, such as weapons or hats, through the item drop system. The term idling stems from the idea that the player remains virtually immovable during the game, as they wait for the system to deliver items.
Valve's changes to the item drop system in April 2010 have reduced the effectiveness of idling, through the introduction of a 'weekly item cap'.
Contents
History
Rise of idling and third-party programs
The early versions of the item drop system was seen by many as unfair, with many arguing that the amount of hours played needed to receive items was not favourable to all. Players sought ways to boost their hours through several means. The earliest method involved simply launching the game, joining a server, and minimizing the game to the background; the player remained idle in the server, increasing their total playtime and increasing their amount of dropped items.
The inconvenience of running the game in the background persistently in order to earn items lead to the creation of third-party programs. The program SteamStats, created by tf2items creator Drunken F00l, mimicked the game's engine and connected users to servers hosted by F00l. Intended originally as a method of research into the item drop system, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, SteamStats appealed to many players as an ideal way to earn items efficiently, without the need to play for large amounts of hours or to place a drain on system resources and power.
Valve ban
On September 2, 2009 blog post, Valve took a zero tolerance stance against the use of external applications to manipulate the item system, removing all items earned through these applications to date.[1] The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded the Cheater's Lament, an all-class hat that appeared as a golden halo. The drop rate for all existing hats was also increased.
The announcement sparked widespread outcry from several parts of the community. In light of the ban, Drunken F00l took down download links to his program and stopped hosting idling servers.
Changes to the system
On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolled' to determine when a player's next drop would occur, as opposed to the previous method of rolling to determine if a drop would occur at all. The changes also included an increase in the frequency of item drops, and an introduction of a weekly item cap.
The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall reducing greatly the effectiveness of idling. Although Valve has not released any specifics, the amount of items a player can earn in a week is estimated to be around 8-12 items.
Recent times
The release of the Mann-Conomy Update saw the dropping of the Cheater's Lament to a large amount of players, including those who had previously used external applications. There is much speculation surrounding its release, however, there has been no confirmation or announcement relating to the item from Valve at all.
Methods
In-game
Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via listen server (accessed through "Create a server" in the main menu), provided that they can maintain a connection to Steam.
An alternate method of in-game idling makes use of the developer launch parameter -textmode
, which loads the game in a Template:W-like window.
External applications
'SteamStats' was one of the earliest third-party idling applications. The program mimicked the game's engine and connected players to idling servers, serving as a hassle-free method. As of September 2, 2009, using SteamStats or any other third-party external program will result in the loss of all the user's items.
See also
External links
- TF2 Official Blog- Incoming! – September 2, 2009 blog post by Erik Johnson, announcing the ban on external applications.
- TF2 Official Blog- Thanks for standin still, wanker. – April 20, 2010 blog post by Erik Johnson detailing the changes to the item drop system.