Difference between revisions of "Talk:Tide Turner"
Machinator (talk | contribs) (→Damage/charge relationship) |
(→Missing bug that is present for Screen and Targe?: new section) |
||
Line 4: | Line 4: | ||
The relationship between how much damage a charging Demo takes and how much of their charge meter is lost should be investigated, so I can have hard numbers instead of simply saying "taking damage ''greatly'' reduces the charging distance". [[User:Vaati 006|Vaati 006]] ([[User talk:Vaati 006|talk]]) 11:43, 5 January 2015 (PST) | The relationship between how much damage a charging Demo takes and how much of their charge meter is lost should be investigated, so I can have hard numbers instead of simply saying "taking damage ''greatly'' reduces the charging distance". [[User:Vaati 006|Vaati 006]] ([[User talk:Vaati 006|talk]]) 11:43, 5 January 2015 (PST) | ||
*Ask and you shall receive. [[User:Machinator|Machinator]] ([[User talk:Machinator|talk]]) 16:07, 7 January 2015 (PST) | *Ask and you shall receive. [[User:Machinator|Machinator]] ([[User talk:Machinator|talk]]) 16:07, 7 January 2015 (PST) | ||
+ | |||
+ | == Missing bug that is present for Screen and Targe? == | ||
+ | |||
+ | So first I found out that the Screen and Targe both had two bugs in common. | ||
+ | |||
+ | One of the bugs I confirmed to also happen to the Tide Turner. | ||
+ | |||
+ | The second bug, this one: | ||
+ | |||
+ | <code>When active, after respawning after a death while wielding the Targe, a non-interactive model can be seen through textures and players.</code> | ||
+ | |||
+ | I have no idea what it means, and thus I am unable to test if it is also for the Turner, but I'm willing to bet it is. Could someone else test it out? ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 14:07, 27 August 2017 (PDT) |
Latest revision as of 21:07, 27 August 2017
Damage/charge relationship
The relationship between how much damage a charging Demo takes and how much of their charge meter is lost should be investigated, so I can have hard numbers instead of simply saying "taking damage greatly reduces the charging distance". Vaati 006 (talk) 11:43, 5 January 2015 (PST)
- Ask and you shall receive. Machinator (talk) 16:07, 7 January 2015 (PST)
Missing bug that is present for Screen and Targe?
So first I found out that the Screen and Targe both had two bugs in common.
One of the bugs I confirmed to also happen to the Tide Turner.
The second bug, this one:
When active, after respawning after a death while wielding the Targe, a non-interactive model can be seen through textures and players.
I have no idea what it means, and thus I am unable to test if it is also for the Turner, but I'm willing to bet it is. Could someone else test it out? ⇒ Anyar (talk/contributions/giveaway) 14:07, 27 August 2017 (PDT)