Difference between revisions of "Contracts"
(counted as Merasmissions on the player's Soul Gargoyle) |
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− | '''Contracts''' refer to the in-game systems for assigning and tracking the completion of skill-based objectives, in the form of contracts that pay out rewards when completed. | + | '''Contracts''' refer to the in-game systems, active during [[Campaigns]], for assigning and tracking the completion of skill-based objectives, in the form of contracts that pay out rewards when completed. |
− | * [[ | + | * [[ConTracker]], the contract management system introduced in the 2017 Jungle Inferno Update, modeled as a tracking device PDA. |
* [[Contracts drawer]], the 2015 contract management system replaced by the ConTracker. | * [[Contracts drawer]], the 2015 contract management system replaced by the ConTracker. | ||
* [[Gun Mettle Campaign]] contracts, introduced in the 2015 Gun Mettle Update. | * [[Gun Mettle Campaign]] contracts, introduced in the 2015 Gun Mettle Update. |
Revision as of 05:47, 1 February 2018
Contracts refer to the in-game systems, active during Campaigns, for assigning and tracking the completion of skill-based objectives, in the form of contracts that pay out rewards when completed.
- ConTracker, the contract management system introduced in the 2017 Jungle Inferno Update, modeled as a tracking device PDA.
- Contracts drawer, the 2015 contract management system replaced by the ConTracker.
- Gun Mettle Campaign contracts, introduced in the 2015 Gun Mettle Update.
- Tough Break Campaign contracts, introduced in the 2015 Tough Break Update.
- Jungle Inferno Campaign and Pyroland Contracts contracts, introduced in the 2017 Jungle Inferno Update.
- Halloween Contracts, introduced in the Scream Fortress 2017 Update, counted as Merasmissions on the player's Soul Gargoyle.
- Merasmissions, contracts given out by Merasmus during Scream Fortress 2015 and Scream Fortress 2016 to players owning a Soul Gargoyle.
Contract may also refer to:
- The Contract, the comic released to introduce the Gun Mettle Update and Campaign, "premium" weapons, and the contract system.