Difference between revisions of "Anti-Sniper strategy (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: EnforceCapitalization(Shotgun), EnforceCapitalization(Sniper Rifle), EnforceCapitalization(Scout), EnforceCapitalization(Sniper), EnforceCapitalization(Snipers) (Review RC#2294844))
Line 1: Line 1:
•Snipers might be ment for long range but their nailgun can be excellent at close
+
{{rewrite}}
 +
 
 +
•Snipers might be meant for long range but their nailgun can be excellent at close
 
range.
 
range.
  
Line 18: Line 20:
  
 
Someone else do the other classes this took me way to long :p
 
Someone else do the other classes this took me way to long :p
 +
 +
{{Classic_Weapons_nav}}
 +
{{Classic_Sniper_nav}}
 +
{{Class strategy (Classic)}}
 +
[[Category:Strategy (Classic)]]
 +
[[Category:Sniper (Classic)]]
 +
[[Category:Community strategy (Classic)]]

Revision as of 03:50, 9 March 2018

•Snipers might be meant for long range but their nailgun can be excellent at close range.

•strafing and bunnyhopping are key if you are far from the Sniper.Also grenades will do the trick. when throwing a grenade at their feet it will force the to move.

•As a Scout try to come up behind them. If you manage to flank them and are closing in withcout them knowing do not shoot to early. Be couse your Shotgun is sadly not a Sniper Rifle. If you are far from them and and they don't see you just keep an eye on them and keep moving. shoot when you are 180° degrees behind them and your gun is at pointblank. Do also not wait untill it is too late and the Sniper spots you.try to line up the shot quickly. (NOTE if you wait at Snipers backs their team might spot you. be sure to check for enimies. before closing in.)


Someone else do the other classes this took me way to long :p