Difference between revisions of "Team Fortress 2 Beta"
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− | '''''Team Fortress 2 Beta''''' was a separate [[w:Software_release_life_cycle#Beta|beta]] | + | '''''Team Fortress 2 Beta''''' was a separate [[w:Software_release_life_cycle#Beta|beta]] branch of the game that was open to all [[premium]] players. Released on December 2, 2010 and removed on June 7th, 2013, this was the second period of public beta testing – the first one occurring before the official release of the game. The beta was utilized for purposes including, but not limited to: |
+ | |||
* Testing and tuning various class, item, and weapon changes. | * Testing and tuning various class, item, and weapon changes. | ||
* Testing map changes and variants. | * Testing map changes and variants. | ||
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* Testing new technologies without the risk of breaking the game. | * Testing new technologies without the risk of breaking the game. | ||
− | New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and other items that may have been given out for testing | + | New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Item drop system|Random drops]] and [[crafting]] were enabled, however [[trading]] and the [[Mann Co. Store]] were not available. ''Team Fortress 2 Beta'' used the same drop cap as the normal version of ''Team Fortress 2''. |
This ''Team Fortress 2 Beta'' differed from the first beta that was released to any user who pre-ordered the game back in 2007, and was more similar to the [[Team Fortress 2 Closed Beta|closed beta]] from 2009. | This ''Team Fortress 2 Beta'' differed from the first beta that was released to any user who pre-ordered the game back in 2007, and was more similar to the [[Team Fortress 2 Closed Beta|closed beta]] from 2009. |
Revision as of 17:44, 18 March 2018
Team Fortress 2 Beta was a separate beta branch of the game that was open to all premium players. Released on December 2, 2010 and removed on June 7th, 2013, this was the second period of public beta testing – the first one occurring before the official release of the game. The beta was utilized for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Testing map changes and variants.
- Running higher level, game-wide experiments (like doubling player health).
- Testing new technologies without the risk of breaking the game.
New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were enabled, however trading and the Mann Co. Store were not available. Team Fortress 2 Beta used the same drop cap as the normal version of Team Fortress 2.
This Team Fortress 2 Beta differed from the first beta that was released to any user who pre-ordered the game back in 2007, and was more similar to the closed beta from 2009.
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Shortstop |
Normal reload speed |
20% slower reload speed |
Not implemented (9/23/2011) |
20% slower reload speed |
50% slower reload speed |
Implemented (10/13/2011) | ||
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Implemented (4/14/2011) | |
Boston Basher |
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds |
On Miss: Hit yourself, causing self damage |
Not implemented (9/23/2011) | |
Three-Rune Blade | ||||
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Implemented (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Implemented (4/14/2011) | |
Soldier | Beta Pocket Rocket Launcher |
New weapon | When the medic healing you is killed you gain crit boost for 8 seconds On Hit: -10 health |
Not implemented (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
When the medic healing you is killed you gain mini-crit boost for 6 seconds |
Not active (11/9/2011) | ||
Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
+15% ÜberCharge rate for the medic healing you. |
Not active (11/9/2011) | |
Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
50% faster reload time while being healed |
Not active (11/9/2011) | |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Implemented (4/14/2011) | |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Implemented (4/14/2011) | |
Beta Pocket Shotgun |
New weapon | While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
Not implemented (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
While a medic is healing you, this weapon's damage is increased by 20% While not being healed by a medic, your weapon switch time is 30% longer |
Not active (11/9/2011) | ||
Equalizer |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Implemented (4/14/2011) | |
Move speed increases as the user becomes injured Blocks healing while in use |
Move speed no longer increases as the user becomes injured No longer blocks healing |
Not implemented (7/6/2012) | ||
Beta Split Equalizer 1 |
New weapon | Move speed increases as the user becomes injured Blocks healing while in use |
Implemented7 (6/27/2012) | |
Beta Split Equalizer 2 |
New weapon | Damage increases as the user becomes injured Blocks healing while in use |
Implemented8 (6/27/2012) | |
Pyro | Flame Thrower |
Old base damage
|
+10% damage bonus
|
Implemented (6/27/2012) |
Backburner |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Implemented (4/14/2011) | |
+10% damage bonus
|
No damage bonus
|
Implemented (6/27/2012) | ||
Degreaser |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
|
Not implemented (11/9/2011) | |
No damage penalty
|
-10% damage penalty
|
Implemented (6/27/2012) | ||
Flare Gun |
Mini-crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Implemented (4/14/2011) | |
Detonator |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Not implemented (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
Flares detonate on impact with the world with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Not implemented3 (7/12/2011) | ||
Reserve Shooter |
Can only be equipped by the Soldier |
Can be equipped by the Soldier and Pyro |
Implemented (10/13/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Implemented (4/14/2011) | |
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Implemented (4/14/2011) |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Horseless Headless Horsemann's Headtaker | ||||
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Implemented (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not implemented (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not implemented (1/06/2011) | |
Tomislav |
No health penalty |
-50 max health on wearer |
Not implemented (1/26/2011) | |
+40% faster spin up time |
No faster spin up time |
Not implemented (7/6/2012) | ||
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Implemented (4/14/2011) | |
Sandvich |
Dropped Sandviches heal the Heavy that dropped them |
Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them |
Implemented (2/14/2012) | |
Buffalo Steak Sandvich | ||||
Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Implemented (4/14/2011) | |
Engineer | Widowmaker |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Implemented (10/13/2011) |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Medic | Overdose Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Not implemented (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not implemented (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target No slower firing rate
|
Implemented (6/23/2011) | ||
Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Not implemented (6/17/2011) | |
+50% heal rate |
+40% heal rate |
Implemented (6/23/2011) | ||
Vita-Saw |
Does not allow player to see enemy health |
Allows player to see enemy health |
Not implemented2 (4/26/2011) | |
Solemn Vow Beta Bonesaw |
New weapon | Allows player to see enemy health |
Implemented (6/23/2011) | |
Sniper | Sydney Sleeper |
Normal charge rate |
25% faster charge rate |
Implemented (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Not implemented (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
On Scoped Bodyshot: Rifle charge rate increased by 25% On Scoped Headshot: Rifle charge rate increased by 45% |
Not active4 (11/9/2011) | ||
Beta Sniper Club 1 |
New weapon | 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Implemented5 (6/23/2011) | |
Spy | Enforcer |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
0.5 sec increase in time taken to decloak Unable to see enemy health when undisguised |
Not implemented (3/15/2012) |
0.5 sec increase in time taken to decloak Normal firing speed |
Normal decloak time 20% slower firing speed |
Not implemented (4/17/2012) | ||
Random critical hits enabled |
No random critical hits |
Not implemented (6/1/2012) | ||
All Classes | Health |
~ | All classes have double Health |
Not implemented (1/13/2011) |
~ | All classes have 25% extra Health |
Not implemented (2/11/2011) | ||
Buildings |
~ | Damage against buildings reduced 50%. |
Not implemented (1/13/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Implemented (6/3/2011) | |
1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the April 15, 2011 Patch. |
Other changes
- The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
- Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
- Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
- The Half-Life 2 (Source SDK) game menu was still implemented at the time.
Patches
See also
External Links
- Official TF2 Blog - Prepare for your examination!
- TF2 Beta forum on Steam Users' Forums
- TF2 Beta Update History on Steam Users' Forums