Difference between revisions of "Hitscan"
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+ | A hitscan weapon does not spawn a projectile entity or prop. Instead, it traces a line in the direction the player is aiming, checks if something is in the line's path, and causes damage or effects accordingly. In practice, they have an instant effect that cannot be seen. Merely aiming at the target will cause a hit. Some hitscan weapons also require the target to be within a certain range, such as with [[Melee Weapons]]. There may also be a short day between entering the command to fire and having the scan occur, to better sync with the weapon graphics. | ||
+ | |||
+ | The following are Hitscan Weapons: | ||
+ | |||
+ | [[Scout]]: | ||
+ | * Melee: | ||
+ | ** [[Bat]] | ||
+ | ** [[Sandman]] ''(note: The Sandman's alternate fire is not a hitscan, only the primary melee attack.)'' | ||
+ | ** [[Holy Mackerel]] | ||
+ | |||
+ | [[Soldier]]: | ||
+ | * Melee: | ||
+ | ** [[Shovel]] | ||
+ | ** [[Equalizer]] | ||
+ | ** [[Pain Train]] | ||
+ | ** [[Frying Pan]] | ||
+ | |||
+ | [[Pyro]]: | ||
+ | * Melee: | ||
+ | ** [[Fire Axe]] | ||
+ | ** [[Axtinguisher]] | ||
+ | ** [[Homewrecker]] | ||
+ | ** [[Powerjack]] | ||
+ | |||
+ | [[Demoman]]: | ||
+ | * Melee | ||
+ | ** [[Bottle]] | ||
+ | ** [[Eyelander]] | ||
+ | ** [[Scotsman's Skullcutter]] | ||
+ | ** [[Horseless Headless Horsemann's Headtaker]] | ||
+ | ** [[Frying Pan]] | ||
+ | |||
+ | [[Heavy]]: | ||
+ | * Melee | ||
+ | ** [[Fists]] | ||
+ | ** [[Killing Gloves of Boxing]] | ||
+ | ** [[Gloves of Running Urgently]] | ||
+ | |||
+ | [[Engineer]]: | ||
+ | * Melee | ||
+ | ** [[Wrench]] | ||
+ | ** [[Golden Wrench]] | ||
+ | ** [[Gunslinger]] | ||
+ | ** [[Southern Hospitality]] ''(note: causes [[Bleed]] effect on hit)'' | ||
+ | |||
+ | [[Medic]]: | ||
+ | * Melee | ||
+ | ** [[Bone Saw]] | ||
+ | ** [[Ubersaw]] | ||
+ | ** [[Vita-Saw]] | ||
+ | |||
+ | [[Sniper]]: | ||
+ | * Primary | ||
+ | ** [[Sniper Rifle]] | ||
+ | ** [[Sydney Sleeper]] | ||
+ | * Melee | ||
+ | ** [[Kukri]] | ||
+ | ** [[Tribalman's Shiv]] ''(note: causes [[Bleed]] effect on hit)'' | ||
+ | ** [[Bushwhacka]] | ||
+ | |||
+ | [[Spy]]: | ||
+ | * Melee | ||
+ | ** [[Knife]] | ||
+ | ** [[Your Eternal Reward]] | ||
+ | |||
+ | |||
{{OtherWikis | {{OtherWikis | ||
| ''{{w|Hitscan}}'' on {{w|Main Page|Wikipedia}} | | ''{{w|Hitscan}}'' on {{w|Main Page|Wikipedia}} | ||
| {{vdc|Hitscan}} | | {{vdc|Hitscan}} | ||
}} | }} |
Revision as of 02:06, 3 December 2010
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A hitscan weapon does not spawn a projectile entity or prop. Instead, it traces a line in the direction the player is aiming, checks if something is in the line's path, and causes damage or effects accordingly. In practice, they have an instant effect that cannot be seen. Merely aiming at the target will cause a hit. Some hitscan weapons also require the target to be within a certain range, such as with Melee Weapons. There may also be a short day between entering the command to fire and having the scan occur, to better sync with the weapon graphics.
The following are Hitscan Weapons:
- Melee:
- Bat
- Sandman (note: The Sandman's alternate fire is not a hitscan, only the primary melee attack.)
- Holy Mackerel
- Melee:
Pyro:
- Melee:
- Melee
- Wrench
- Golden Wrench
- Gunslinger
- Southern Hospitality (note: causes Bleed effect on hit)
- Primary
- Melee
- Kukri
- Tribalman's Shiv (note: causes Bleed effect on hit)
- Bushwhacka
Spy:
- Melee
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