Difference between revisions of "Blue Moon Pack"

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m (Tweaked weapons)
m (Tweaked weapons)
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! style="background: #404e91;" rowspan=2 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 
! style="background: #404e91;" rowspan=2 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| {{c|-|Changed:}} Reduced maximum (close-range) per-hit heal amount to 3 (from 7)
+
| {{c|-|Changed:}} Reduced maximum (close-range) per-hit heal amount to +3 (from +7)
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
 
! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
| {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed <!-- Valve stated it's a bug fix, but still gonna put it up as a nerf, feel free to change -->
+
| {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed  
 
|-
 
|-
 
! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
Line 106: Line 106:
 
| {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25%
 
| {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25%
 
|-
 
|-
| {{c|=|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
+
| {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
 +
|-
 +
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}}
 +
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1 seconds).
 
|-
 
|-
 
! rowspan = 6 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 
! rowspan = 6 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
| {{c|-|Changed:}} Attacks mini-crit and then extinguish burning targets. <!-- Compared to old stat - 100% crits against burning targets - it seems like a nerf, but eeh, not sure either way, feel free to change -->
 
|-
 
 
| {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn.
 
| {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn.
 
|-
 
|-
 
| {{c|+|Added:}} Sketchek's Bequest: Killing blows on burning players grant a speed boost.
 
| {{c|+|Added:}} Sketchek's Bequest: Killing blows on burning players grant a speed boost.
 
|-
 
|-
| {{c|-|Added:}} Holster speed 35% slower. 
 
|-
 
 
| {{c|+|Removed:}} 20% Slower attack speed.
 
| {{c|+|Removed:}} 20% Slower attack speed.
 
|-
 
|-
 
| {{c|+|Removed:}} 75% Slower switch-to speed.
 
| {{c|+|Removed:}} 75% Slower switch-to speed.
 
|-
 
|-
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}}
+
| {{c|-|Changed:}} Attacks mini-crit and then extinguish burning targets
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1).
 
 
|-
 
|-
 +
| {{c|-|Added:}} Holster speed 35% slower. 
 +
|-
 
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 
! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
Line 130: Line 130:
 
! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]]
 
! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]]
 
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 +
| {{c|+|Added:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
 +
|-
 
| {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target.
 
| {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target.
 
|-
 
|-
 
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
 
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
|-
 
| {{c|+|Added:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
 
 
|-
 
|-
 
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]]
 
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]]

Revision as of 19:26, 11 May 2018

This article is for content released in the update. For the patch itself, see March 28, 2018 Patch.

The Blue Moon Pack was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop. Released with the March 28, 2018 Patch, the update added a total of 19 new cosmetic items, which were available via opening Blue Moon Cosmetic Cases with the unique Blue Moon Cosmetic Keys.

Additions

Cosmetics

Leaderboard class scout.png
Scout
Blizzard Britches Blizzard Britches
Punk's Pomp Punk's Pomp
Wipe Out Wraps Wipe Out Wraps
Leaderboard class soldier.png
Soldier
Private Maggot Muncher Private Maggot Muncher
Sky High Fly Guy Sky High Fly Guy
Veterans Attire Veteran's Attire
Leaderboard class pyro.png
Pyro
Burning Question Burning Question
Hot Case Hot Case
Leaderboard class demoman.png
Demoman
Frag Proof Fragger Frag Proof Fragger
Leaderboard class heavy.png
Heavy
Starboard Crusader Starboard Crusader
Tsar Platinum Tsar Platinum
Leaderboard class engineer.png
Engineer
Cold Case Cold Case
Leaderboard class medic.png
Medic
Scourge of the Sky Scourge of the Sky
Leaderboard class spy.png
Spy
Aristotle Aristotle
Assassin's Attire Assassin's Attire
Leaderboard class scout.png Scout
Leaderboard class demoman.png Demoman
Leaderboard class engineer.png Engineer
Leaderboard class sniper.png Sniper
Antarctic Eyewear Antarctic Eyewear
Leaderboard class soldier.png Soldier
Leaderboard class sniper.png Sniper
Head Hedge Head Hedge
TF2 crosshair orange.png
All Classes
Robin Walkers Robin Walkers
Tundra Top Tundra Top

Tools

Blue Moon Cosmetic Case Blue Moon Cosmetic Case
Blue Moon Cosmetic Key Blue Moon Cosmetic Key

Tweaked weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Changed: Reduced maximum (close-range) per-hit heal amount to +3 (from +7)
Atomizer
Atomizer
Pictogram comment.png Changed: The weapon must now be fully deployed before a triple jump can be performed
Leaderboard class pyro.png
Pyro
Flamethrower
Flame Thrower
Pictogram minus.png Changed: Flame damage per second now ramps up based on density of flame encountered, up to 200%
Pictogram minus.png Changed: Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
Dragon's Fury
Dragon's Fury
Pictogram minus.png Changed: The size/radius of the fireball has been reduced by 25%
Pictogram minus.png Changed: Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
Thermal Thruster
Thermal Thruster
Pictogram plus.png Changed: Holster time reduced to 0.8 seconds (from 1.1 seconds).
Axtinguisher
Axtinguisher
Pictogram plus.png Added: Receives a damage bonus based on the remaining duration of after-burn.
Pictogram plus.png Added: Sketchek's Bequest: Killing blows on burning players grant a speed boost.
Pictogram plus.png Removed: 20% Slower attack speed.
Pictogram plus.png Removed: 75% Slower switch-to speed.
Pictogram minus.png Changed: Attacks mini-crit and then extinguish burning targets
Pictogram minus.png Added: Holster speed 35% slower.
Leaderboard class engineer.png
Engineer
Short Circuit
Short Circuit
Pictogram comment.png Changed: Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram minus.png Changed: Fully-charged body shots and headshots no longer splash Jarate on players around the target.
Pictogram minus.png Changed: Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: Reduced worst-case shot pattern spread by 40%.
Pictogram plus.png Changed: Reduced damage penalty to -20% (from -30%).