Difference between revisions of "Blue Moon Pack"
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! style="background: #404e91;" rowspan=2 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]] | ! style="background: #404e91;" rowspan=2 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]] | ||
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ||
− | | {{c|-|Changed:}} Reduced maximum (close-range) per-hit heal amount to 3 (from 7) | + | | {{c|-|Changed:}} Reduced maximum (close-range) per-hit heal amount to +3 (from +7) |
|- | |- | ||
! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}} | ! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}} | ||
− | | {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed | + | | {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed |
|- | |- | ||
! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
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| {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25% | | {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25% | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox |
+ | |- | ||
+ | ! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}} | ||
+ | | {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1 seconds). | ||
|- | |- | ||
! rowspan = 6 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}} | ! rowspan = 6 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}} | ||
− | |||
− | |||
| {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn. | | {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn. | ||
|- | |- | ||
| {{c|+|Added:}} Sketchek's Bequest: Killing blows on burning players grant a speed boost. | | {{c|+|Added:}} Sketchek's Bequest: Killing blows on burning players grant a speed boost. | ||
|- | |- | ||
− | |||
− | |||
| {{c|+|Removed:}} 20% Slower attack speed. | | {{c|+|Removed:}} 20% Slower attack speed. | ||
|- | |- | ||
| {{c|+|Removed:}} 75% Slower switch-to speed. | | {{c|+|Removed:}} 75% Slower switch-to speed. | ||
|- | |- | ||
− | + | | {{c|-|Changed:}} Attacks mini-crit and then extinguish burning targets | |
− | |||
|- | |- | ||
+ | | {{c|-|Added:}} Holster speed 35% slower. | ||
+ | |- | ||
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ||
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! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]] | ! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]] | ||
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
+ | | {{c|+|Added:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. | ||
+ | |- | ||
| {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target. | | {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target. | ||
|- | |- | ||
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). | | {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). | ||
− | |||
− | |||
|- | |- | ||
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]] | ! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]] |
Revision as of 19:26, 11 May 2018
This article is for content released in the update. For the patch itself, see March 28, 2018 Patch.
The Blue Moon Pack was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop. Released with the March 28, 2018 Patch, the update added a total of 19 new cosmetic items, which were available via opening Blue Moon Cosmetic Cases with the unique Blue Moon Cosmetic Keys.
Additions
Cosmetics
Tools
Blue Moon Cosmetic Case | |
Blue Moon Cosmetic Key |
Tweaked weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Pretty Boy's Pocket Pistol |
Changed: Reduced maximum (close-range) per-hit heal amount to +3 (from +7) |
Atomizer |
Changed: The weapon must now be fully deployed before a triple jump can be performed | |
Pyro |
Flame Thrower |
Changed: Flame damage per second now ramps up based on density of flame encountered, up to 200% |
Changed: Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged | ||
Dragon's Fury |
Changed: The size/radius of the fireball has been reduced by 25% | |
Changed: Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox | ||
Thermal Thruster |
Changed: Holster time reduced to 0.8 seconds (from 1.1 seconds). | |
Axtinguisher |
Added: Receives a damage bonus based on the remaining duration of after-burn. | |
Added: Sketchek's Bequest: Killing blows on burning players grant a speed boost. | ||
Removed: 20% Slower attack speed. | ||
Removed: 75% Slower switch-to speed. | ||
Changed: Attacks mini-crit and then extinguish burning targets | ||
Added: Holster speed 35% slower. | ||
Engineer |
Short Circuit |
Changed: Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal. |
Sniper |
Sydney Sleeper |
Added: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. |
Changed: Fully-charged body shots and headshots no longer splash Jarate on players around the target. | ||
Changed: Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: Reduced worst-case shot pattern spread by 40%. |
Changed: Reduced damage penalty to -20% (from -30%). |
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