Difference between revisions of "Stock weapons"
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− | '''Stock weapons''' are [[weapons]] available to all players. Stock weapons are the default loadout for each [[class]], and are the original set of weapons introduced with the release of ''Team Fortress 2''. Stock weapons have the [[Normal|Normal quality]], however, customizing a Stock weapon with | + | '''Stock weapons''' are [[weapons]] available to all players. Stock weapons are the default loadout for each [[class]], and are the original set of weapons introduced with the release of ''Team Fortress 2''. Stock weapons have the [[Normal|Normal quality]], however, customizing a Stock weapon with a [[Name Tag|Name]] or [[Description Tag]] will create a [[Unique|Unique quality]] variant. |
When the item system is unavailable, custom loadouts cannot be used and the player can only make use of Stock weapons. | When the item system is unavailable, custom loadouts cannot be used and the player can only make use of Stock weapons. | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" | Loaded | ! class="header" | Loaded | ||
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! class="header" width="20%" rowspan=2 | Kill Icon | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
− | ! class="header" width="40% colspan=2 | Damage | + | ! class="header" width="40%" colspan=2 | Damage |
|- | |- | ||
! class="header" width="20%" | Point Blank | ! class="header" width="20%" | Point Blank | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" | Loaded | ! class="header" | Loaded | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="20%" rowspan=2 | Kill Icon | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
− | ! class="header" width="40% colspan=2 | Damage | + | ! class="header" width="40%" colspan=2 | Damage |
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! class="header" width="20%" | Point Blank | ! class="header" width="20%" | Point Blank | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" | Loaded | ! class="header" | Loaded | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" | Loaded | ! class="header" | Loaded | ||
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! class="header" width="20%" rowspan=2 | Kill Icon | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
− | ! class="header" width="40% colspan=2 | Damage | + | ! class="header" width="40%" colspan=2 | Damage |
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! class="header" width="20%" | Point Blank | ! class="header" width="20%" | Point Blank | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="20%" rowspan=2 | Kill Icon | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
− | ! class="header" width="40% colspan=2 | Damage | + | ! class="header" width="40%" colspan=2 | Damage |
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! class="header" width="20%" | Point Blank | ! class="header" width="20%" | Point Blank | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="20%" rowspan=2 | Kill Icon | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
− | ! class="header" width="40% colspan=2 | Damage | + | ! class="header" width="40%" colspan=2 | Damage |
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! class="header" width="20%" | Point Blank | ! class="header" width="20%" | Point Blank | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Amount Healed | + | ! class="header" width="50%" colspan=4 | Amount Healed |
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! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
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! class="header" width="20%" | Point Blank | ! class="header" width="20%" | Point Blank | ||
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
! class="header" width="17%" colspan=2 | Ammo | ! class="header" width="17%" colspan=2 | Ammo | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
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! class="header" width="20%" rowspan=2 | Attack Interval | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
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! class="header" width="20%" | Point Blank | ! class="header" width="20%" | Point Blank | ||
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! class="header" width="17%" rowspan=2 | Weapon | ! class="header" width="17%" rowspan=2 | Weapon | ||
! class="header" width="16%" rowspan=2 | Kill Icon | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
− | ! class="header" width="50% colspan=4 | Damage | + | ! class="header" width="50%" colspan=4 | Damage |
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! class="header" | Level 1 Building | ! class="header" | Level 1 Building |
Revision as of 00:51, 1 September 2018
Stock weapons are weapons available to all players. Stock weapons are the default loadout for each class, and are the original set of weapons introduced with the release of Team Fortress 2. Stock weapons have the Normal quality, however, customizing a Stock weapon with a Name or Description Tag will create a Unique quality variant.
When the item system is unavailable, custom loadouts cannot be used and the player can only make use of Stock weapons.
Scout
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Scattergun |
6 | 32 | 85-105 | 10-40 | 3-10 | 180 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Pistol |
12 | 36 | 20-22 | 10-15 | 8-9 | 45 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Bat |
0.5 seconds | 35 | 105 |
Soldier
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Rocket Launcher |
4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Shovel |
0.8 seconds | 65 | 195 |
Pyro
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Flame Thrower |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Fire Axe |
0.8 seconds | 65 | 195 |
Demoman
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Grenade Launcher |
4 | 16 | 64-110 (D/H) | 64-110 (D/H) | 64-110 (D/H) | 280-300 (D/H) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stickybomb Launcher |
8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Bottle |
0.8 seconds | 65 | 195 |
Heavy
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Minigun |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Fists |
0.8 seconds | 65 | 195 |
Engineer
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Pistol |
12 | 200 | 20-22 | 10-15 | 8-9 | 45 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Wrench |
0.8 seconds | 65 | 195 |
PDA
Item | Details |
---|---|
Primary PDA Build Tool |
Enables the Engineer to build Buildings. |
Secondary PDA Demolish Tool |
Enables the Engineer to destroy his own Buildings. |
Medic
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Syringe Gun |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 |
Secondary
Weapon | Kill Icon | Ammo | Amount Healed | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Medi Gun |
N/A | N/A | 24 (<10 sec after injury) | 48 (>12.5 sec after injury) | 72 (>15 sec after injury) | N/D (Invulnerability) |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Bonesaw |
0.8 seconds | 65 | 195 |
Sniper
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Sniper Rifle |
25 | N/A | 50-150 | 50-150 | 50-150 | 150-450 (Headshot, or buff Crit only) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
SMG |
25 | 75 | 8-12 | 4-6 | 4-5 | 24 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Kukri |
0.8 seconds | 65 | 195 |
Spy
[↑ to top]
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Revolver |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
Knife |
0.8 seconds | 40 | 120 |
PDA
Item | Details |
---|---|
Primary PDA Disguise Kit |
Enables the Spy to Disguise himself. |
Watch | Cloak Type | Duration | Details |
---|---|---|---|
Secondary PDA Invis Watch |
Timed | 9 seconds | Enables the Spy to Cloak. Can be replenished by collecting metal even while cloaked. |
Building
Weapon | Kill Icon | Damage | |||
---|---|---|---|---|---|
Level 1 Building | Level 2 Building | Level 3 Building | Critical | ||
Sapper |
150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A |
All classes
[↑ to top]
Action
Item | Kill Icons | Details |
---|---|---|
Spellbook Magazine |
Enables the class to cast magic spells. | |
Grappling Hook |
Allows the class to use the grappling hook in Mannpower. | |
Power Up Canteen |
Allows the use of power ups in Mann vs. Machine. |