Difference between revisions of "Template:Class weapons table pyro secondary"
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{{Info}}On hit: ignites enemy.<br/> | {{Info}}On hit: ignites enemy.<br/> | ||
{{Info}}This weapon will reload automatically when not active.<br/> | {{Info}}This weapon will reload automatically when not active.<br/> | ||
+ | {{Pro}}flare impact can destroys enemy sticky bombs.<br/> | ||
{{Pro}}Flare knocks back target on hit and ignites enemy in a small radius.<br/> | {{Pro}}Flare knocks back target on hit and ignites enemy in a small radius.<br/> | ||
{{Pro}}Guarantees Mini-Crit damage and increased knockback on burning targets.<br/> | {{Pro}}Guarantees Mini-Crit damage and increased knockback on burning targets.<br/> |
Revision as of 08:45, 12 September 2018
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Flare Gun |
1 | 16 | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. This weapon will reload automatically when not active. | |
Craft Detonator |
1 | 16 | Base: 23 Crit: 68 Afterburn: |
On hit: ignites enemy. Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump. | |
Craft Reserve Shooter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
20% faster weapon switch-to speed. 15% faster weapon switch-from speed.
Has 34% smaller clip size. | |
Craft Manmelter |
1 | ∞ | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. No extra damage on burning targets. | |
Craft Scorch Shot |
1 | 16 | Base: 20 Crit: 60 Afterburn: |
On hit: ignites enemy. This weapon will reload automatically when not active. | |
Craft Panic Attack |
6 | 32 | Base: 63 Crit: 189 [4.2 damage × 15 pellets] |
+50% bullets per shot. +50% faster weapon deploy time. | |
Contract Thermal Thruster |
2 | ∞ | N/A | Pushes nearby enemies away upon landing. Deals 3x the fall damage to an enemy you land on. | |
Contract Gas Passer |
N/A | 1 | ∞ | N/A | Creates a horrific visible gas that coats enemies with a flammable material. Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!). |
This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table pyro secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, ru, zh-hant (add) |