Difference between revisions of "Template:Class weapons table demoman secondary"
m (Corrected "Headless Horseless..." to "Horseless Headless...") |
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| zh-hant = | | zh-hant = | ||
{{Info}}次要攻擊鍵可以讓玩家向前快速衝刺。衝鋒中(衝鋒計量為 25% 以上)近戰武器攻擊會有小爆擊加成,完整衝鋒(衝鋒計量為 60% 以上)會有爆擊加成。只被盾牌撞擊到會造成 50 點或以上的傷害。衝鋒可移除所有[[Debuff/zh-hant|負面效果]]。<br /> | {{Info}}次要攻擊鍵可以讓玩家向前快速衝刺。衝鋒中(衝鋒計量為 25% 以上)近戰武器攻擊會有小爆擊加成,完整衝鋒(衝鋒計量為 60% 以上)會有爆擊加成。只被盾牌撞擊到會造成 50 點或以上的傷害。衝鋒可移除所有[[Debuff/zh-hant|負面效果]]。<br /> | ||
− | {{Pro}} | + | {{Pro}}裝備者抗火焰力+50%。<br /> |
− | {{Pro}} | + | {{Pro}}裝備者抗爆炸力+30%。<br /> |
− | {{Info}} | + | {{Info}}次要攻擊:向敵人衝鋒並移除負面效果。<br /> |
− | {{Info}} | + | {{Info}}從遠距離衝撞到敵人後的近戰攻擊會有爆擊。<br /> |
| zh-hans = | | zh-hans = | ||
{{Info}}辅助开火能力:向敌人快速地向前冲锋(转向能力非常少)。冲锋时,下一个近战武器的攻击在冲锋 25% 时会是迷你爆击,而在冲锋 60% 时会是爆击。只被盾牌冲锋伤害到的敌人会受到 50 伤害值 (根据距离改变),而额外的伤害根据[[Eyelander/zh-hans|苏格兰长剑]],[[Horseless Headless Horsemann's Headtaker/zh-hans|脱缰无头骑士的斩首斧]],或[[Nessie's Nine Iron/zh-hans|尼斯的九号铁杆]]的头颅数增多。<br/> | {{Info}}辅助开火能力:向敌人快速地向前冲锋(转向能力非常少)。冲锋时,下一个近战武器的攻击在冲锋 25% 时会是迷你爆击,而在冲锋 60% 时会是爆击。只被盾牌冲锋伤害到的敌人会受到 50 伤害值 (根据距离改变),而额外的伤害根据[[Eyelander/zh-hans|苏格兰长剑]],[[Horseless Headless Horsemann's Headtaker/zh-hans|脱缰无头骑士的斩首斧]],或[[Nessie's Nine Iron/zh-hans|尼斯的九号铁杆]]的头颅数增多。<br/> | ||
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{{Con}}Har 0.8 Sek. längre laddningstid.<br /> | {{Con}}Har 0.8 Sek. längre laddningstid.<br /> | ||
| zh-hant = | | zh-hant = | ||
− | {{ | + | {{Pro}}攻擊速度變快25%。<br /> |
− | + | {{Pro}}裝備者次要武器彈藥最大值50%(總共 36 顆)。<br /> | |
− | + | {{Pro}}最大土製鐵管炸彈+6(總共一次可放置 14 顆)。<br /> | |
− | + | {{Pro}}直接在您腳下引爆準星附近的黏性炸彈。<br />能夠摧毀敵方黏性炸彈<br /> | |
− | {{Pro}} | + | {{Con}}炸彈遙控引爆時間變慢0.8秒(新的黏彈放置後 1.72 秒才可引爆)。<br /> |
− | {{Pro}} | ||
− | {{Pro}} | ||
− | |||
− | {{Con}} | ||
| zh-hans = | | zh-hans = | ||
{{Info}}主要开火键射出黏性炸弹,辅助开火键引爆准星附近以及脚下的黏性炸弹。长按主要开火键可把黏性炸弹射得更远。<br /> | {{Info}}主要开火键射出黏性炸弹,辅助开火键引爆准星附近以及脚下的黏性炸弹。长按主要开火键可把黏性炸弹射得更远。<br /> | ||
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| zh-hant = | | zh-hant = | ||
{{Info}}次要攻擊鍵可以讓玩家向前快速衝刺。衝鋒中(衝鋒計量為 25% 以上)近戰武器攻擊會有小爆擊加成,完整衝鋒(衝鋒計量為 60% 以上)會有爆擊加成。只被盾牌撞擊到會造成 50 點或以上的傷害。衝鋒可移除所有[[Debuff/zh-hant|負面效果]]。<br /> | {{Info}}次要攻擊鍵可以讓玩家向前快速衝刺。衝鋒中(衝鋒計量為 25% 以上)近戰武器攻擊會有小爆擊加成,完整衝鋒(衝鋒計量為 60% 以上)會有爆擊加成。只被盾牌撞擊到會造成 50 點或以上的傷害。衝鋒可移除所有[[Debuff/zh-hant|負面效果]]。<br /> | ||
− | {{Pro}} | + | {{Pro}}裝備者抗火焰力+20%。<br /> |
− | {{Pro}} | + | {{Pro}}裝備者抗爆炸力+20% 。 <br /> |
− | {{Pro}} | + | {{Pro}}盾牌衝撞傷害+70%。<br /> |
− | {{Pro}} | + | {{Pro}}盾牌冷卻所需時間-50%。<br /> |
− | {{Info}} | + | {{Info}}次要攻擊:向敵人衝鋒並移除負面效果。<br /> |
− | {{Info}} | + | {{Info}}從遠距離衝撞到敵人後的近戰攻擊會有爆擊。<br /> |
| zh-hans = | | zh-hans = | ||
{{Info}}辅助开火能力:向敌人快速地向前冲锋(转向能力非常少)。冲锋时,下一个近战武器的攻击在冲锋 25% 时会是迷你爆击,而在冲锋 60% 时会是爆击。只被盾牌冲锋伤害到的敌人会受到 85 伤害值 (根据距离改变),而额外的伤害根据[[Eyelander/zh-hans|苏格兰长剑]],[[Horseless Headless Horsemann's Headtaker/zh-hans|脱缰无头骑士的斩首斧]],或[[Nessie's Nine Iron/zh-hans|尼斯的九号铁杆]]的头颅数增多。<br/> | {{Info}}辅助开火能力:向敌人快速地向前冲锋(转向能力非常少)。冲锋时,下一个近战武器的攻击在冲锋 25% 时会是迷你爆击,而在冲锋 60% 时会是爆击。只被盾牌冲锋伤害到的敌人会受到 85 伤害值 (根据距离改变),而额外的伤害根据[[Eyelander/zh-hans|苏格兰长剑]],[[Horseless Headless Horsemann's Headtaker/zh-hans|脱缰无头骑士的斩首斧]],或[[Nessie's Nine Iron/zh-hans|尼斯的九号铁杆]]的头颅数增多。<br/> | ||
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| zh-hant = | | zh-hant = | ||
{{Info}}次要攻擊鍵可以讓玩家向前快速衝刺。衝鋒的任何時候的近戰武器攻擊會有小爆擊加成。只被盾牌撞擊到會造成 50 點或以上的傷害。衝鋒可移除所有[[Debuff/zh-hant|負面效果]]。<br /> | {{Info}}次要攻擊鍵可以讓玩家向前快速衝刺。衝鋒的任何時候的近戰武器攻擊會有小爆擊加成。只被盾牌撞擊到會造成 50 點或以上的傷害。衝鋒可移除所有[[Debuff/zh-hant|負面效果]]。<br /> | ||
− | {{Pro}} | + | {{Pro}}裝備者抗火焰力+15% 。<br /> |
− | {{Pro}} | + | {{Pro}}裝備者抗爆炸力+15% 。<br /> |
− | {{Pro}} | + | {{Pro}}衝鋒時可進行轉彎。<br /> |
− | {{Pro}} | + | {{Pro}}近戰殺敵可回復75%衝鋒計量表。<br /> |
− | {{Con}} | + | {{Con}}在衝鋒時受到傷害會減少剩餘的衝鋒時間。<br/> |
− | {{Info}} | + | {{Info}}次要攻擊:向敵人衝鋒並移除負面效果。<br /> |
− | {{Info}} | + | {{Info}}從遠距離衝撞到敵人後的近戰攻擊會有爆擊。<br /> |
| zh-hans = | | zh-hans = | ||
{{Info}}辅助开火能力:向敌人快速地向前冲锋(转向能力非常少)。冲锋时,下一个近战武器的攻击在冲锋 25% 时会是迷你爆击。只被盾牌冲锋伤害到的敌人会受到 50 伤害值 (根据距离改变),而额外的伤害根据[[Eyelander/zh-hans|苏格兰长剑]],[[Horseless Headless Horsemann's Headtaker/zh-hans|脱缰无头骑士的斩首斧]],或[[Nessie's Nine Iron/zh-hans|尼斯的九号铁杆]]的头颅数增多。<br/> | {{Info}}辅助开火能力:向敌人快速地向前冲锋(转向能力非常少)。冲锋时,下一个近战武器的攻击在冲锋 25% 时会是迷你爆击。只被盾牌冲锋伤害到的敌人会受到 50 伤害值 (根据距离改变),而额外的伤害根据[[Eyelander/zh-hans|苏格兰长剑]],[[Horseless Headless Horsemann's Headtaker/zh-hans|脱缰无头骑士的斩首斧]],或[[Nessie's Nine Iron/zh-hans|尼斯的九号铁杆]]的头颅数增多。<br/> | ||
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{{Con}}Липучки ломаются через 4 сек. после установки.<br /> | {{Con}}Липучки ломаются через 4 сек. после установки.<br /> | ||
| zh-hant = | | zh-hant = | ||
− | + | {{Pro}}能夠摧毀敵方黏性炸彈。<br /> | |
− | |||
− | |||
− | |||
− | {{Pro}} | ||
{{Pro}}炸彈遙控引爆時間加快 0.2 秒。<br /> | {{Pro}}炸彈遙控引爆時間加快 0.2 秒。<br /> | ||
− | {{Pro}} | + | {{Pro}}最高蓄力時間減少 70%<br /> |
{{Pro}}根據充能程度傷害值最多增加 35%。<br /> | {{Pro}}根據充能程度傷害值最多增加 35%。<br /> | ||
{{Con}}傷害值減少 15%。<br /> | {{Con}}傷害值減少 15%。<br /> |
Revision as of 07:04, 17 October 2018
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, ru, zh-hant, zh-hans (add) |