Difference between revisions of "Heavy Weapons Guy (Classic)"
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* Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size. | * Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size. | ||
− | * | + | * Use your size to block doorways and other passages. |
− | * | + | * Improve your lifespan by partnering with Medics and Engineers. |
− | * | + | * Keep your Assault Cannon spinning if you are lying in ambush. |
==Special Abilities== | ==Special Abilities== | ||
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− | == | + | ==Quake Team Fortress== |
− | In '' | + | In ''Quake Team Fortress'', the [[Assault Cannon (Classic)|Assault Cannon]] will not fire while the user is walking with its barrel spinning. |
==Trivia== | ==Trivia== |
Revision as of 01:48, 6 December 2010
Heavy Weapons Guy (Classic) | |
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Basic Information | |
Type: | Defensive |
Health: | 100 (150 when overhealed by a Medic) |
Armor: | 300 |
Armor type: | Heavy |
Speed: | Very Slow |
The Heavy Weapons Guy is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a Assault Cannon. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.
Contents
Basic Strategy
- Go on offense if you have a Medic with you, otherwise stay on defense.
- Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
- Use your size to block doorways and other passages.
- Improve your lifespan by partnering with Medics and Engineers.
- Keep your Assault Cannon spinning if you are lying in ambush.
Special Abilities
Class Skill:Selects Minigun.
Abilities:
- Heavy, isn't pushed by explosions.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | N/A | |
Weapon 2 | Single-Barrel Shotgun | 8 | 200 | Shells | |
Weapon 3 | Double-Barrel Shotgun | 16 | 200 | Shells | |
Weapon 4 | Assault Cannon | 200 | N/A | Shells |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 4 | High | |
Secondary | MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Quake Team Fortress
In Quake Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning.
Trivia
- The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.
Gallery
See Also
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