Difference between revisions of "List of default keys"

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| {{Key|H}}
 
| {{Key|H}}
 
| <code>+use_action_slot_item</code>
 
| <code>+use_action_slot_item</code>
| Pick up items dropped by players who died.
+
| Pick up weapons dropped by players who died.
 
|-
 
|-
 
| Show map information
 
| Show map information

Revision as of 21:54, 4 April 2019

This is a list of default keys for the PC version of Team Fortress 2. All keys are user-definable in the game Options, via the Developer console, or by scripting.

Movement

Action Key/Button Command Remarks
Move forward W +forward
Move back S +back
Move left (Strafe) A +moveleft
Move right (Strafe) D +moveright
Strafe Alt +strafe Moves on mouse movement, in addition to the movement keys. It is possible to move slower and more precisely doing this, although there is very little use to doing so in-game.
Jump Space +jump
Duck Ctrl +duck
Swim up ' +moveup Rarely used when mouselook is enabled
Swim down / +movedown
Look up Page Up +lookup
Look down Page Down +lookdown
Center view End centerview

Communication

Action Key/Button Command Remarks
Use voice communication V +voicerecord Speak to players only on your team, provided the server's CVAR sv_alltalk is set to 0. If set to 1, all players on the server will receive your voice chat.
Chat message Y say Text chat to all players on the server, including Spectators
Team message U say_team Text chat to players only on your team
Party message P say_party Text chat to players only on your party
Voice menu 1 Z voice_menu_1
Voice menu 2 X voice_menu_2
Voice menu 3 C voice_menu_3
Call for a Medic E voicemenu 0 0

Gameplay

Action Key/Button Command Remarks
Change class , changeclass
Change team . changeteam
Open Character loadout M open_charinfo_direct
Open Backpack N open_charinfo_backpack
Drop item L dropitem Drop the Intelligence, the Australium briefcase, powerups, or Player Destruction pickups.
Taunts G +taunt
Use item in Action slot H +use_action_slot_item Pick up weapons dropped by players who died.
Show map information I showmapinfo
Inspect target or weapon F +inspect

Class-specific skills

Action Key/Button Command Remarks
SCOUT: Launch the baseball or the ornament MOUSE2 +attack2
SOLDIER: Fire the charged shot of the Cow Mangler 5000 MOUSE2 +attack2
PYRO: Uses Airblast MOUSE2 +attack2 Alternatively, activates 'Mmmph' if the Phlogistinator is equipped or activates the Manmelter's vacuum or detonates the Detonator's flare.
DEMOMAN: Detonate stickybombs MOUSE2 +attack2 Alternatively, charges if a shield is equipped.
HEAVY: Spin Minigun barrel MOUSE2 +attack2 Alternatively, drops a Sandvich, a Buffalo Steak Sandvich, a Dalokohs Bar, a Second Banana or attacks with right fist.
ENGINEER: Carry/Rotate buildings MOUSE2 +attack2 Alternatively, fires the energy orb of the Short Circuit or teleports buildings using the Rescue Ranger.
MEDIC: Deploy ÜberCharge MOUSE2 +attack2
SNIPER: Zoom Sniper Rifle MOUSE2 +attack2 Alternatively, retracts the Huntsman if aiming.
SPY: Cloak/Uncloak MOUSE2 +attack2 Alternatively, deploys/undeploys Dead Ringer.
SPY: Last disguise B lastdisguise If already disguised, changes your disguise weapon to whatever slot corresponds to the Spy's active weapon.
SPY: Toggle disguise team - disguiseteam Available only while holding a Disguise Kit. When the disguise menu is open, R (+reload) also works.

* Note: On a right-handed mouse, MOUSE1 is the left mouse button and MOUSE2 is the right mouse button.

* Note: The default key for MOUSE2 on a Mac with a one-button mouse is Tab ⇆.

Combat

Action Key/Button Command Remarks
Primary attack MOUSE1 +attack
Secondary Attack MOUSE2 +attack2 Also used with Class-specific skills.
Reload weapon R +reload Opens the teleport menu with the Eureka Effect, switches resistances for the Vaccinator, and activates Focus for the Hitman's Heatmaker. Also works like - with the Spy's Disguise Kit to change the disguise team.
Special Attack MOUSE3 +attack3 Activates the Heavy's Rage and the Medic's projectile shield in MVM when either meter is full.
Previous weapon MWHEELUP invprev
Next weapon MWHEELDOWN invnext
Last weapon used Q lastinv Spy: Cancel Spy Disguise Kit
Engineer: Cancel building.
Weapon category 1 1 slot1 Primary weapon (Except for Spy, where it is the secondary weapon)
Weapon category 2 2 slot2 Secondary weapon (Except for Spy, where it is the building, i.e. Sapper)
Weapon category 3 3 slot3 Melee weapon
Weapon category 4 4 slot4 Used by the Engineer to create Buildings, and by the Spy for disguising.
Weapon category 5 5 slot5 Used by the Engineer to destroy Buildings.
Weapon category 6 6 slot6 Selects the Grappling Hook in Mannpower Mode (or if the server allows Grapples)
Weapon category 7 7 slot7 No current use
Weapon category 8 8 slot8
Weapon category 9 9 slot9
Weapon category 10 0 slot10

Miscellaneous

Action Key/Button Command Remarks
Spray logo T impulse 201
Display multiplayer scores Tab ⇆ +showscores
N/A F1 +showroundinfo This command does not currently exist within the game.
Open the Contracts Drawer F2 show_quest_log
Accept redirect to another server F3 askconnect_accept Used to accept a server's request to connect you to a different server.
Ready-up in Mann vs. Machine F4 player_ready_toggle Indicate if you are ready for the next wave to begin in Mann vs. Machine.
Once all players have indicated readiness, the wave will start.
Take screenshot F5 screenshot
Save a replay of your current or last life F6 save_replay
Open an abuse report F7 abuse_report_queue This command is rebound every time the game starts.
Quit game F10 quit prompt
Toggle replay tips F12 replay_togglereplaytips May conflict with the default key for taking Steam screenshots.
Toggle Developer console ` toggleconsole
View/Accept the topmost alert J cl_trigger_first_notification e.g. trading requests

* Note: The default key for "Display multiplayer scores" on a Mac with a one-button mouse is ].

Bugs

  • K is currently not bound, although it used to be bound to cl_decline_first_notification.
  • E is bound twice, first to dropitem, which L is also bound to.
  • F1 is bound to a non-existent setting.
  • F3 is bound to a non-existent command, show_matchmaking.

See also