Difference between revisions of "Trailer 2"
(Rearranged the page into 'class specific' and 'other differences') |
m (Added hyperlinks) |
||
Line 14: | Line 14: | ||
== Class specific differences from the final product == | == Class specific differences from the final product == | ||
− | '''Scout''' | + | '''[[Scout]]''' |
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | * The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | ||
− | '''Soldier''' | + | '''[[Soldier]]''' |
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer. | * Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer. | ||
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded. | * The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded. | ||
− | '''Demoman''' | + | '''[[Demoman]]''' |
* The Demoman is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]]. | * The Demoman is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]]. | ||
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades. | * The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades. | ||
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]]. | * The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]]. | ||
− | '''Heavy''' | + | '''[[Heavy]]''' |
− | * The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic. | + | * The [[Heavy]]'s Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic. |
− | * The Heavy's [[Minigun]] fires bullets in an extremely wide spread. | + | * The [[Heavy]]'s [[Minigun]] fires bullets in an extremely wide spread. |
* The [[Heavy]]'s movement speed is much slower in the finished game. | * The [[Heavy]]'s movement speed is much slower in the finished game. | ||
− | '''Engineer''' | + | '''[[Engineer]]''' |
* The Level 1 [[Sentry Gun]] has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | * The Level 1 [[Sentry Gun]] has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | ||
− | '''Sniper''' | + | '''[[Sniper]]''' |
*The Sniper's animation when backstabbed was later implemented as a unique death animation. | *The Sniper's animation when backstabbed was later implemented as a unique death animation. | ||
− | '''Spy''' | + | '''[[Spy]]''' |
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it. | * The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it. | ||
Revision as of 00:04, 7 December 2010
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
Trailer 2 | |
---|---|
Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes.
Class specific differences from the final product
- The Scout is shown here wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- Red Soldiers are shown wearing the outfit they had on in the first trailer.
- The Soldier's Rocket Launcher has a rocket at the end when loaded.
- The Demoman is shown wielding and throwing a MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
- The Demoman's Grenade Launcher could hold up to 6 grenades.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic.
- The Heavy's Minigun fires bullets in an extremely wide spread.
- The Heavy's movement speed is much slower in the finished game.
- The Level 1 Sentry Gun has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The Sniper's animation when backstabbed was later implemented as a unique death animation.
- The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
Other differences
- The Pyro and the Medic are both seen in the trailer, but neither are mentioned.
- The design of the characters is very close to the finished game, but there are still some slight visual differences.
- Footstep sounds were recycled from Half-Life 2.
- The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
- The emblems on the class' arms are solid circles instead of class emblems.
- Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed
- The spawns have a separate exit and entrance like in Team Fortress Classic.
- The 2Fort bridge is uncovered.
- The explosion graphics are different in the finished game.
- The picture showing all the classes at the end is an old version featuring the older designs and weapons.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
- Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
- The finished game has far more blood when players are gibbed.
- The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.