Difference between revisions of "Trailer 2"

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== Class specific differences from the final product ==
 
== Class specific differences from the final product ==
  
'''Scout'''
+
'''[[Scout]]'''
 
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
* The [[Scout]] is shown here wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
  
'''Soldier'''
+
'''[[Soldier]]'''
 
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer.
 
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer.
 
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded.
 
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket at the end when loaded.
  
'''Demoman'''
+
'''[[Demoman]]'''
 
* The Demoman is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]].
 
* The Demoman is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]].
 
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades.
 
* The [[Demoman]]'s [[Grenade Launcher]] could hold up to 6 grenades.
 
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]].
 
* The [[Demoman]]'s ability to remotely detonate his [[Grenade launcher|Grenades]] hadn't yet been moved to his [[Sticky bombs]].
  
'''Heavy'''
+
'''[[Heavy]]'''
* The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.  The final version's lighting appears more realistic.
+
* The [[Heavy]]'s Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.  The final version's lighting appears more realistic.
* The Heavy's [[Minigun]] fires bullets in an extremely wide spread.
+
* The [[Heavy]]'s [[Minigun]] fires bullets in an extremely wide spread.
 
* The [[Heavy]]'s movement speed is much slower in the finished game.
 
* The [[Heavy]]'s movement speed is much slower in the finished game.
  
'''Engineer'''
+
'''[[Engineer]]'''
 
* The Level 1 [[Sentry Gun]] has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
 
* The Level 1 [[Sentry Gun]] has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  
'''Sniper'''
+
'''[[Sniper]]'''
 
*The Sniper's animation when backstabbed was later implemented as a unique death animation.
 
*The Sniper's animation when backstabbed was later implemented as a unique death animation.
  
'''Spy'''
+
'''[[Spy]]'''
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
  

Revision as of 00:04, 7 December 2010

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

Info

First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes.

Class specific differences from the final product

Scout

Soldier

Demoman

Heavy

  • The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic.
  • The Heavy's Minigun fires bullets in an extremely wide spread.
  • The Heavy's movement speed is much slower in the finished game.

Engineer

  • The Level 1 Sentry Gun has a different firing sound, which originally seemed to be the MP5 sound from Half Life, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.

Sniper

  • The Sniper's animation when backstabbed was later implemented as a unique death animation.

Spy

  • The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.

Other differences

  • The Pyro and the Medic are both seen in the trailer, but neither are mentioned.
  • The design of the characters is very close to the finished game, but there are still some slight visual differences.
  • Footstep sounds were recycled from Half-Life 2.
  • The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
  • The emblems on the class' arms are solid circles instead of class emblems.
  • Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed
  • The spawns have a separate exit and entrance like in Team Fortress Classic.
  • The 2Fort bridge is uncovered.
  • The explosion graphics are different in the finished game.
  • The picture showing all the classes at the end is an old version featuring the older designs and weapons.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
  • Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
  • The finished game has far more blood when players are gibbed.
  • The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.