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− | = <b>Soldiers</b> =
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− | == Bazooka Soldier ==
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− | {{Robot loadout|icon=soldier burstfire|name=Bazooka Soldier|primary=Beggar's Bazooka}}
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− | <b>Bazooka Soldiers</b> use the Beggar's Bazooka to burst fire 3 rockets but have a slow reload time and their rockets are slightly off angle due to the Beggar's Bazooka stats.
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− | == Dumpster Diver ==
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− | {{Robot loadout|icon=soldier burstfire|name=Dumpster Diver|primary=Beggar's Bazooka|hat=Helmet Without a Home|hat=Captain's Cocktails|attribs={{buff|+35% faster reload}}{{buff|800 Health}}{{buff|+3 Extra Rockets}}{{buff|+20% Faster Fire Rate}}{{nerf|-25% Movement Speed Penalty}}{{info|Scaled 1.35 in Size}}}}
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− | <b>Dumpster Divers</b> are practically the bigger more bulkier versions of Bazooka Soldiers with a few more rockets in the chamber.
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− | == Rapid Fire Soldier ==
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− | {{Robot loadout|icon=soldier infinite|name=Rapid Fire Soldier|primary=Rocket Launcher|attribs={{buff|+50% Faster Fire Rate}}{{buff|+180% faster reload}}{{nerf|-35% projectile speed}}{{info|Holds fire until fully reloaded}}}}
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− | <b>Rapid Fire Soldiers</b> fire rockets continuously at a faster rate than regular Soldiers, but their rockets are slower. If in large groups they can really become a barrage.
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− | == Burst Fire Soldier ==
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− | {{Robot loadout|icon=soldier burstfire|name=Burst Fire Soldier|primary=Rocket Launcher|attribs={{buff|+90% Faster Fire Rate}}{{nerf|Rockets move -35% Slower}}{{info|Holds fire until fully reloaded}}}}
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− | <b>Burst Fire Soldiers</b> are decently dangerous on their own, but commonly come in pairs making them a major threat if a team isn't prepared.
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− | == Charged Soldier ==
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− | {{Robot loadout|icon=soldier crit|name=Charged Soldier|primary=Original|attribs={{buff|+80% Faster Reload Rate}}{{buff|100% Crit Chance}}{{nerf|Rockets move -50% Slower}}{{nerf|-100% Slower Fire Rate}}{{info|Holds fire until fully reloaded}}}}
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− | <b>Charged Soldiers</b> may actually be more threatening than their giant counterparts. As they tend to come in small amounts if seen in early waves, but in later waves they come in packs. They can also dish out a decent amount of damage thanks to their crit rockets and very fast reload.
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− | == Bison Soldier ==
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− | {{Robot loadout|icon=soldier|name=Bison Soldier|hat=Defiant Spartan|primary=Righteous Bison|attribs={{info|Defiant Spartan is dyed The Bitter Taste of Defeat and Lime}}<br>{{info|Righteous Bison Projectiles are colored The Bitter Taste of Defeat and Lime}}}}
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− | <b>Bison Soldiers</b> don't have pre-determined aim as regular soldiers do, meaning you can run in a single direction without them shooting a bison projectile ahead of you since they always aim directly at you.
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− | = <b>Pyros</b> =
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− | == Airblast Pyro ==
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− | {{Robot loadout|icon=pyro|name=Airblast Pyro|primary=Degreaser|hat=Dead Cone|attribs={{buff|25% Increased Airblast Pushback Scale}}}}
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− | <b>Airblast Pyros</b> use Expert Skill making them extremely good projectile reflectors, along with pushing back anyone near them upon doing so thanks to their increased airblast pushback scale.
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− | == Dragon's Fury Pyro ==
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− | {{Robot loadout|icon=pyro|name=Dragon's Fury Pyro|primary=Dragon's Fury|attribs={{nerf|Can't see past 600 Units}}}}
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− | <b>Dragon's Pyros</b> don't reflect or even airblast because they think the Dragon's Fury is a bullet weapon and will constantly shoot towards unreachable enemies unless given a a specific unit they can't see past, in this case 600 Units the Pyro won't see anyone.
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− | = <b>Demomen</b> =
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− | == Clusterbomb Demo ==
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− | {{Robot loadout|icon=demoman|name=Clusterbomb Demo|primary=Iron Bomber|attribs={{buff|+90% Faster Fire Rate}}{{nerf|-35% Projectile Spread Penalty}}{{info|Holds fire until fully reloaded}}}}
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− | <b>Clusterbomb Demos</b> are a threat to be reckoned with as they are basically straight upgraded <b>Burst Fire Demos</b> thanks to the stats of the iron bomber and them not having a clip size penalty.
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− | == Loosecannon Demo ==
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− | {{Robot loadout|icon=demoman|name=Loosecannon Demo|primary=Loose Cannon|attribs={{nerf|-20% Slower Fire Rate}}}}
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− | <b>Loosecannon Demos</b> can be quite spammy if multiple approach, which is why they have a slightly slowered fire rate to counter this.
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− | == Boomer (Type 1) ==
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− | {{Robot loadout|icon=demoman|name=Boomer|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Ullapool Caber|hat=Cyborg Stunt Helmet|attribs={{buff|+50% Faster Charge recharge rate}}{{buff|Attack doesn't cancel charge}}{{buff|+20% Move Speed Bonus}}}}
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− | <b>Boomers</b> have half their Charge time reduced making them a quick foe, along with them not canceling their charge when they attack.
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− | == Boomer (Type 2) ==
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− | {{Robot loadout|icon=demoman|name=Boomer|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Ullapool Caber|hat=Cyborg Stunt Helmet|attribs={{buff|+50% Faster Charge recharge rate}}{{buff|Attack doesn't cancel charge}}{{buff|+20% Move Speed Bonus}}{{buff|100% Crit Chance}}}}
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− | This robot is another variant of the <b>Boomer</b> in which the only difference it having is that it always crits making it a lot more deadly.
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