Difference between revisions of "Talk:Vita-Saw"

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(New Images?: new section)
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Since this item's textures was altered with the last update, there should probably be new images to better represent what it looks like now. I personally don't notice a difference, but there apparently is one, so it might be worth updating the images to be as accurate as possible [[User:Balladofwindfishes|Balladofwindfishes]] 00:57, 8 December 2010 (UTC)
 
Since this item's textures was altered with the last update, there should probably be new images to better represent what it looks like now. I personally don't notice a difference, but there apparently is one, so it might be worth updating the images to be as accurate as possible [[User:Balladofwindfishes|Balladofwindfishes]] 00:57, 8 December 2010 (UTC)
 +
:The textures weren't updated, but the model was. When Valve added it to the game, the model had smoothing issues that made look horrible depending on the lighting, with highlights in the wrong places and such. A fix was sent, and they added it in the paint update. So yeah, new images are needed. [[User:IdleTard|IdleTard]] 16:38, 8 December 2010 (UTC)

Revision as of 16:38, 8 December 2010

What does this weapon do again?

The weapon takes 10 health away from its user, but retains up to 20% of the Medic's ÜberCharge if he dies. This is equivalent to 8 seconds of healing with the Medigun on hurt targets. Despite logic, only 20% of the Medic's ÜberCharge before death is added (meaning if a Medic dies with 40% ÜberCharge, they will respawn with 8% ÜberCharge).

Is that true? I interpret the item description that if a medic dies with 40%, he spawns with 20%. (Also I'm not really happy with the wording of 'despite logic') --CruelCow 16:43, 1 October 2010 (UTC)

The description is wrong, and you are right, CruelCow. It retains 20% ubercharge, not 20% of your current ubercharge. So if you die with 10% uber, you respawn with 10% uber. If you die with 25% uber, you respawn with 20% uber. --gel

I have tried this weapon out today, and I can confirm that it does keep exactly 20% ubercharge if you have more than or equal to 20% when you die. Otherwise, it keeps whatever lower amount you have. --Ashsflames 02:03, 2 October 2010 (UTC)

Effect in Arena Mode.

If you die in Arena will you regain Übercharge in the next round or will it reset?--Piippo 17:31, 2 October 2010 (UTC)

You do not retain the Uber in Arena Mode. Danton 20:11, 9 October 2010 (UTC)

Übersaw effect?

Does this weapon add 25% Ubercharge with each successful melee hit a la Übersaw, or is it like the regular Bonesaw?

It does not.Subtlefuge 01:09, 3 October 2010 (UTC)

Taunt

Anyone agree that this should have the old ubersaw taunt sounds? SandeProElite 13:23, 5 October 2010 (UTC)

That debate should stay in the forums --Firestorm 14:12, 5 October 2010 (UTC)
Firstly, the ubersaw never had any taunt sounds, it was a stab taunt like the Spy's knife. --The preceding unsigned comment was added by Richard2765 (talk) • contribs)
First, use colons to tab your comments. Second, use --~~~~ to sign your comments. Third, The OLD Ubersaw taunt was like the bonesaw one, but with a deeper sound. Fourth, you can't use "Firstly" if you only have one point to make :D --Firestorm 05:16, 8 October 2010 (UTC)
  • Told ya they're gonna add the old taunt to it! Sounds great now. --SandeProElite 11:59, 20 November 2010 (UTC)

Uber Retain Glitch

Every time I use this I do not retain the 20% Uber. I retain 19% Uber. Just wanted to let you know. Danton 20:09, 9 October 2010 (UTC)

I had this problem today, seemingly after being auto-balanced. -- Comrade Mike 21:59, 20 November 2010 (UTC)

Vita Saw's Origins

  • The Vita Saw was a skin for the Ubersaw named the "Gentztucken Battle Needle"; this bit of trivia may spike some people's interests.

Sonic Nova 19:15, 8 November 2010 (UTC)

New Images?

Since this item's textures was altered with the last update, there should probably be new images to better represent what it looks like now. I personally don't notice a difference, but there apparently is one, so it might be worth updating the images to be as accurate as possible Balladofwindfishes 00:57, 8 December 2010 (UTC)

The textures weren't updated, but the model was. When Valve added it to the game, the model had smoothing issues that made look horrible depending on the lighting, with highlights in the wrong places and such. A fix was sent, and they added it in the paint update. So yeah, new images are needed. IdleTard 16:38, 8 December 2010 (UTC)