Difference between revisions of "October 25, 2007 Patch"
(Updated template.) |
(Fixed overlinking) |
||
Line 15: | Line 15: | ||
* Further crash fixes related to paged pool memory usage | * Further crash fixes related to paged pool memory usage | ||
* Fixed scoreboard team scores label getting cut off | * Fixed scoreboard team scores label getting cut off | ||
− | * [[Engineer]] buildings now explode when the | + | * [[Engineer]] buildings now explode when the Engineer dies during [[sudden death]] |
− | * Fixed a [[spy]] | + | * Fixed a [[spy]] backstab exploit where you could stab a player who was not facing away from you |
− | * Fixed flailing at the low end of the | + | * Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically |
* Fixed texture detail level setting "Very high" not being preserved | * Fixed texture detail level setting "Very high" not being preserved | ||
* Improved various error messages, and added links to steampowered support pages | * Improved various error messages, and added links to steampowered support pages | ||
− | * Fixed scoring problem where destroying a | + | * Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score |
* Fixed honeypot server problems | * Fixed honeypot server problems | ||
* Fixed a rare crash caused by a [[medigun]] losing its owner | * Fixed a rare crash caused by a [[medigun]] losing its owner | ||
Line 27: | Line 27: | ||
* Added a missing "cannot_be_spectator" localization string | * Added a missing "cannot_be_spectator" localization string | ||
* Fixed some edge cases where [[grenade launcher|grenades]] could go through player or buildings | * Fixed some edge cases where [[grenade launcher|grenades]] could go through player or buildings | ||
− | * Fixed | + | * Fixed rocket/grenade explosions being able to impart damage through thin ceilings |
− | * The | + | * The Engineer's "<tt>build X</tt>" commands will now behave properly when bound directly to keys |
| source = http://store.steampowered.com/news/1270/ | | source = http://store.steampowered.com/news/1270/ |
Revision as of 01:35, 9 December 2010
|
Patch notes
Changes
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
Bug fixes
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue Übercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer's "build X" commands will now behave properly when bound directly to keys
Languages: | English · čeština · Deutsch · español · suomi · français · 한국어 · Nederlands · polski · português do Brasil · русский · 中文(简体) · 中文(繁體) |