Difference between revisions of "Custom maps"

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[[File:Mapper_medallion.png|250px|right]]
 
[[File:Mapper_medallion.png|250px|right]]
  
A '''custom map''' is a [[map]] created by third-party [[User modifications|map makers]] for use in ''Team Fortress 2''. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of [[List of maps|official maps]] that fix minor issues such as map geometry, add additional [[pickup]]s and [[flank|flank routes]], or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new [[gamemode]]s, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and [[Valve]]-team alike may be directly added to the official ''Team Fortress 2'' map cycle in  [[Patches|major updates]].
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A '''custom map''' is a [[map]] created by third-party [[User modifications|map makers]] for use in ''Team Fortress 2''. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of [[List of maps|official maps]] that fix minor issues such as map geometry, add additional [[pickup]]s and [[flank|flank routes]], or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new [[gamemode]]s, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and [[Valve]]-team alike may be directly added to the official ''Team Fortress 2'' map cycle in  [[Patches|major updates]].
  
 
Upon joining a server currently playing a custom map, you will automatically begin to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.  
 
Upon joining a server currently playing a custom map, you will automatically begin to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.  

Revision as of 16:35, 13 October 2019

I built that.
The Engineer showing off his custom map
Map Maker's Medallion.png

A custom map is a map created by third-party map makers for use in Team Fortress 2. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of official maps that fix minor issues such as map geometry, add additional pickups and flank routes, or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new gamemodes, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle in major updates.

Upon joining a server currently playing a custom map, you will automatically begin to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.

Arena

Main article: Arena
Map File Name Development Status Setting(s)
Arena Backlot.jpg Backlot arena_backlot_rc2 Release Candidate 2 Construction
Hardhat1.jpg Hardhat arena_hardhat Beta 2 Construction

Capture the Flag

Main article: Capture the Flag

Standard Capture the Flag

Map File Name Development Status Setting(s)
Ctf atrophy b2.jpg Atrophy ctf_atrophy_b4 Beta 4 Alpine
Ctf cloudburst.jpg Cloudburst ctf_cloudburst_b4 Beta 4 Arctic
Ctf converge mid.jpg Converge ctf_converge_b2 Beta 2 Alpine
Convoyfront.jpg Convoy ctf_convoy_v2 Version 2 Desert
Ctf deliverance b3 bludrill.jpg Deliverance ctf_deliverance_b3 Beta 3 Alpine
Ctf fusion b1.jpg Fusion ctf_fusion_b2 Beta 2 Arctic
Mercy main.jpg Mercy ctf_mercy Final Industrial
Overlook main.jpg Overlook ctf_overlook_b1 Beta 1 Desert
Stockpile main.jpg Stockpile ctf_stockpile_b2 Beta 2 Farm
Ctf wildfire rc.jpg Wildfire ctf_wildfire_b1 Release Candidate Industrial
Wiretap main.jpg Wiretap ctf_wiretap_b1 Beta 1 Industrial

Attack/Defend

Map File Name Development Status Setting(s)
Ctf bayou c0001.jpg Bayou ctf_bayou_c Release Candidate Swamp
Ctf haarp.jpg HAARP ctf_haarp Final Arctic
Ctf panamint a180023.jpg Panamint ctf_panamint_a18 Alpha 18 Desert
Ctf premuda.jpg Premuda ctf_premuda_b1b Beta 1 Desert
Ctf slate.jpg Slate ctf_slate_b2 Beta 2 Alpine
100px Snowdrift ctf_snowdrift_b4a Beta 4A Arctic
Ctf vector v10005.jpg Vector ctf_vector_v1 Version 1 Spytech

Control Point

Main article: Control Point (game mode)

Standard Control Point

Map File Name Development Status Setting(s)
Antiquity1.png Antiquity cp_antiquity_rc1 Release Candidate Cambodian (modified Egypt)
Cp croissant.png Croissant cp_croissant_final Final Alpine/Spytech
Cp generator.png Generator cp_generator_final Final Industrial
Cp glassworks red base.jpg Glassworks cp_glassworks_rc6a Release Candidate Alpine, industrial
CP Obscure 4.jpg Obscure cp_obscure_final Final Arctic
Orange X redspawn controlpoint2.jpg Orange X cp_orange_x Final Devtextures
Warmfront.jpg Warmfront cp_warmfront Final Alpine

Attack/Defend

Map File Name Development Status Setting(s)
CP Ferrum.jpg Ferrum cp_ferrum_rc1 Release Candidate Industrial
Furnace point c.jpg Furnace Creek cp_furnace_creak_rs Release Candidate Desert
Cp glacier 3.jpg Glacier cp_glacier_rc7 Release Candidate 7 Arctic
Stoneyridge1.jpg Stoneyridge cp_stoneyridge_rc2 Release Candidate 2 Alpine Night/Construction
CP Treehouse.jpg Treehouse cp_treehouse_b4 Beta 4 Canopy
CP Upland.jpg Upland cp_upland_rc4 Release Candidate 4 Desert

King of the Hill

Main article: King of the Hill
Map File Name Development Status Setting(s)
Koth achievement idle.png Achievement Idle koth_achievement_idle Final Industrial
100px Anthem koth_anthem_b3 Beta 3 Nighttime/Park
KOTH Arctic.jpg Arctic koth_arctic_b3 Beta 3 Arctic
Koth autumn twilight rc2.jpg Autumn Twilight koth_autumn_twilight_rc2 Release Candidate 2 Nighttime/Swamp
Koth Bagel.png Bagel koth_bagel_rc2a Release Candidate 2a Industrial
Koth-basalt-7395.jpg Basalt koth_basalt_rc2 Release Candidate 2 Desert
Koth coalplant b5 1.jpg Coalplant koth_coalplant_b7 Beta 7 Industrial
100px Drogentote koth_drogentote_1 1 (Complete) Forest
KOTH Dropdown.jpg Dropdown koth_dropdown_rc1 Release Candidate Forest
100px Mars koth_mars Final Space
800px-Moonshine.jpg Moonshine koth_moonshine_rc Release Candidate Swamp
KOTH Sollytude.jpg Sollytude koth_sollytude Final Medieval
Traingrid main.jpg Traingrid koth_traingrid Beta Underground culvert
Trainsawlaser main.jpg Trainsawlaser koth_trainsawlaser_rc2 Release Candidate 2 Devtextures
Koth wubwubwub center point.jpg Wubwubwub koth_wubwubwub_remix_vip Final Industrial/random
Trenchfoot.jpg Trenchfoot koth_trenchfoot_ab1 Alpha-Beta 1 Battlefield

Mann vs Machine

Main article: Mann vs Machine
Map File Name Development Status Setting(s)
Area 52 screenshot.png Area 52 mvm_area_52_rc3 Release Candidate 3 Desert
Barren Contest.jpg Barren mvm_barren_final1 Final 1 Desert
Coastrock.png Coastrock mvm_coastrock_rc1_1 Release Candidate 1 Town
Dockyard.jpg Dockyard mvm_dockyard_rc5b Release Candidate 5 Urban city
Doppler spawn view.png Doppler mvm_doppler_b12 Beta 12 Arctic/Spytech
100px Downtown mvm_downtown_final3 Final 3 Urban city
Hideout.jpg Hideout mvm_hideout_b3 Beta 3 Industrial/Tropical
Mvm isolation rc1 01.jpg Isolation mvm_isolation_rc3 Release Candidate 3 Arctic
100px Metro mvm_metro_rc3 Release Candidate 3 Urban city
Oxidize rc16 1.jpg Oxidize mvm_oxidize_rc16 Release Candidate 16 Biodome/Industrial
Powerplant.jpg Powerplant mvm_powerplant_rc1 Release Candidate 1 Industrial
Sequoia Contest.jpg Sequoia mvm_sequoia_rc3a2 Release Candidate 3a2 Forest
100px Steep mvm_steep_rc Release Candidate Desert
100px Teien mvm_teien_rc3 Release Candidate 3 Japanese town
Trainyard.jpg Trainyard mvm_trainyard_rc3d Release Candidate 3D Train station
Underground.jpg Underground mvm_underground_rc3 Release Candidate 3 Cave
Waterfront.jpg Waterfront mvm_waterfront_rc3 Release Candidate 3 Alpine

Other

Map File Name Development Status Setting(s)
Final Destination 2015 Preview.jpg Final Destination 2015 coop_finaldestination_2015 Release Candidate Other

Payload

Main article: Payload
Map File Name Development Status Setting(s)
PL Alpen.jpg Alpen pl_alpen_rc1 Release Candidate Alpine
Pl cashworks final1 08.jpg Cashworks pl_cashworks_final1 Final Alpine
Pl cranetop.jpg Cranetop pl_cranetop_b8 Beta 8 Industrial
Pl eclipse main.jpg Eclipse pl_eclipse_rc2 Release Candidate 2 Desert/Canyon/Industrial
100px Fifthcurve pl_fifthcurve_b6 Beta 6 Alpine
PL Manngrove.jpg Manngrove pl_manngrove_rc5 Release Candidate 5 Industrial
Pl millstone main.jpg Millstone pl_millstone Final Alpine/Snow
Mally1.jpeg Morrigan Alley pl_morrigan_alley_b3 Beta 3 Medieval
100px Pier pl_pier_b20 Beta 20 Nighttime/Island Town
Ququmannz Ququmannz pl_ququmannz_rc3 Release Candidate 3 Jungle
100px Rumble pl_rumble_rc1 Release Candidate 1 Jungle
100px Volcanic pl_volcanic_a25 Alpha 25 Volcano/Industrial
Waste.jpg Waste pl_waste_v2 Version 2 Industrial

Payload Race

Map File Name Development Status Setting(s)
Animus main.jpg Animus plr_animus_a8 Alpha 8 Harvest
Cornfield main.jpg Cornfield plr_cornfield Alpha 1 Industrial
Plr frostfell.png Frostfell plr_frostfell_a10 Alpha 10 Alpine/Snow
Highwind main.jpg Highwind plr_highwind Alpha 5 Village
Plr panic b20008.jpg Panic plr_panic_b2 Beta 2 Industrial
Rollout Rollout plr_rollout Alpha 1 Industrial
Scoville main.jpg Scoville plr_scoville_c2 Alpha 7 Industrial
Solitude main.jpg Solitude plr_solitude Beta 1 Desert

Special Delivery

Main article: Special Delivery
Map File Name Development Status Setting(s)
SD Congo.jpg Congo sd_congo_a4 Alpha 4 Tropical
Sd hunted1.jpg Hunted sd_hunted Final Industrial

Territorial Control

Main article: Territorial Control
Map File Name Development Status Setting(s)
Tiki.jpeg Meridian tc_meridian_rc3 Release Candidate Tropical Island
100px Spectre tc_spectre_b5 Beta 5 Military island base
Tc strata.jpg Strata tc_strata_b1c Beta 1c Paleontological dig/desert

Trading

Main article: Trading
Map File Name Development Status Setting(s)
100px Trade Plaza trade_plaza Final Plaza

Training

Main article: Training mode
Map File Name Development Status Setting(s)
Walkway overview.png Walkway tr_walkway_rc2 Release Candidate Industrial

Official maps

Main article: List of maps

Collections

There are many custom map collections on the Internet. These include:

See also

External links