Difference between revisions of "Mechanical Magic (custom mission)"

From Team Fortress Wiki
Jump to: navigation, search
(added essential information for this page)
 
(expanded information on Wheel of Fate effects)
Line 22: Line 22:
 
==Waves==
 
==Waves==
 
{{Mvm mission Mechanical Magic}}
 
{{Mvm mission Mechanical Magic}}
 +
 +
==Other==
 +
*At the beginning of each wave, Merasmus will announce that the Wheel of Fate will spin to give a predetermined effect, and since the same effect applies on each wave, the robots are themed around it. This effect will last until the wave is completed or failed. They are as follows:
 +
**On Wave 1, <b>Whammy</b> in the form of [[Jarate]] will rain around the battlefield, affecting both teams. In turn, all robots are able to deal mini-crits.
 +
**On Wave 2, <b>Super Speed</b> will cause every defender to run faster. In turn, the robots either have means to travel quickly or slow down the defenders.
 +
**On Wave 3, <b>Whammy</b> in the form of [[Afterburn]] will affect all defenders. In turn, the robots also ignite defenders and wield weapons that take advantage on afterburn (such as the [[Sun-on-a-Stick]]). However, due to a bug, the defenders will only be ignited briefly, which renders the effect useless.
 +
**On Wave 4, <b>Zero Gravity</b> will be applied to both teams. In turn, the robots either jump or deal knockback to disorient the defenders.
 +
**On Wave 5, <b>ÜberCharge</b> is permanently granted to all defenders. In turn, the robots, while unable to kill the defenders, can still thwart the defenders through forced taunts and knockback.
 +
**On Wave 6, <b>Critical Hits</b> is permanently granted to all defenders. In turn, the robots are also granted a permanent 100% critical hit chance, along with a Tank with the most health in the entire campaign.
 +
**On Wave 7, <b>Whammy</b> in the form of 100 banana peels are dropped around the battlefield. Defenders that step on them will be temporarily stunned (as if by a [[Ghost]]). The boss also drops banana peels as it carries the bomb.
  
 
{{Template:Madness vs Machines nav}}
 
{{Template:Madness vs Machines nav}}
  
 
[[Category:Operation Madness vs Machines missions]]
 
[[Category:Operation Madness vs Machines missions]]

Revision as of 13:16, 19 October 2019

Mechanical Magic
Basic Information
Name: Mechanical Magic

File name:

mvm_wizardry_adv_mechanical_magic
Developer(s): Dayal
Map: Wizardry
Mission type: Invasion
Waves: 7
Difficulty: Advanced
Starting credits: 900
Maximum possible credits: 7620
Minimum respawn wave time: 6
Maximum respawn wave time: 12
Fixed respawn time: No
Tour: Madness vs Machines
Sentry Buster spawn time: 30 seconds
Sentry Buster respawn time: 30 seconds


Mechanical Magic is an advanced invasion mission made by Dayal. It is available on the custom Wizardry map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (800 Credits)
1A
Soldier
Hard Cow Mangler 5000 The Cow Mangler 5000 4 16 60 8 4 150
Leaderboard class medic kritz.png

Kritzkrieg Medic
Hard Pictogram plus.png Spawns with full Über
1B
Demoknight
Hard Tide Turner The Tide Turner 6 18 60 25 4 180
Demoman

Type 2
Expert Buff Banner The Buff Banner
Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
Spawns from the side near bomb path
1 4 4 30 15 100
1C
Soldier buff
Easy Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
5 10 25 0 0 150
Leaderboard class scout cola.png
Expert Pictogram plus.png +35% recharge rate 1 2 4 18 0 60
1D
Leaderboard class sniper bushwacka.png

Bushwacka Sniper
Hard Melee only 2 22 22 0 0.5 150
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Sniper sydneysleeper
Expert Vision range 3000 2 40 40
Wave 2 (950 Credits)
2A-1
Scout
2/3 Easy
1/3 Hard
4 12 40 8 3 200
2A-2
Scout giant fast
Easy 1 2 5 20 20 75
2B-1
Heavy shotgun
Expert Spawns from the side near bomb path 7 7 14 22 0 150
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
2B-2
Heavy gru
Easy 2 12 60 15 1 300
2C-1
Demoknight samurai

Type 1
Expert Spawns from all sides 2 2 6 0 12 60
Tank
3000 Pictogram plus.png +300% movement speed
Takes the opposite path as the bomb
1 3 3 0 20 120
2C-2
Soldier conch
Easy Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
Spawns from the side near bomb path
20 20 20 0 45
Support
Leaderboard class heavy natascha nys.png
Normal Pictogram comment.png Uses Sniper bot behavior
Natascha Natascha
2 40 60
Wave 3 (650 Credits)
3A
Heavy champ

Heli Costume
Expert Pictogram plus.png 100% crit chance
Fires continuously
1 3 3 8 35 150
3B
Demoman

Fireworks Costume
Easy Spawns from the side near bomb path 6 10 30 15 0 180
4/5
Demoknight

Linebacker Costume
Hard Spawns from the side near bomb path 3 15 40 20 1.5 220
1/5
Sniper bow multi

Archer Costume
Expert
3C
Leaderboard class boss hatman.png

Headless Horseless Horsemann
Expert 1 1 1 3
Support
Spy

Clown Costume
Expert Pictogram plus.png 100% crit chance
2 20 40
Scout giant fast

Hermes Costume
Expert Pictogram comment.png Bomb is reset on death
Begins after 3B is all dead
1 1 10 0 25 100
Wave 4 (950 Credits)
4A-1
Scout fan
Expert Vision range 1200 1 4 12 8 2.5 150
4A-2
Soldier libertylauncher
Expert 2 8 20 60 6 100
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Soldier
Expert Direct Hit The Direct Hit 6 14 36 50 8 250
4B-1
Scout shortstop
Easy Spawns from the side near bomb path 5 10 20 20 8 150
4B-2
Pyro

Giant Airblast Pyro
Expert Pictogram plus.png 100% crit chance
1 1 2 35 25
4C
Soldier crit

Airshot Soldier
Expert Spawns from the side near bomb path 4 12 12 20 15 200
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Scout fan
Expert Begins after 4A-2 has finished spawning
Vision range 500
5 5 75 30 0 75
Wave 5 (1100 Credits)
5A-1
Heavy deflector push

Chief Push Deflector
45,000 HP
Expert Pictogram comment.png Death pit will close on arrival
Vision range 1200
1 1 1 8 100
5A-2
Heavy mittens
Easy Spawns from all sides 6 18 36 20 5 100
5B
Scout giant fast
Easy 2 4 10 0 13 80
Soldier libertylauncher
Expert Spawns at the left 7 7 21 5 0 75
Soldier libertylauncher
Expert Spawns at the right 7 7 21 5 0 75
5C-1
Tank
45,000 Takes the same path as the bomb 1 1 1 10 170
5C-2
Heavy mittens
Easy Pictogram comment.png 0.7x smaller in size
Spawns from all sides
1 12 82 3 0 225
Heavy mittens
Easy Pictogram comment.png 0.7x smaller in size 5 10 30 0 0 100
5D
Heavy deflector push

Giant Push Deflector
Expert Vision range 2000 4 12 16 10 10 150
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png 400% heal rate
Support
Engineer
Expert Begins after 5C-2 is all dead
Does not teleport in
Does not build teleporters
Spawns from all sides
1 6 5 0
Pyro

Stun Pyro
Expert Pictogram comment.png Cannot pick up the bomb
Begins after 5C-2 is all dead
Secondary only
Thermal Thruster The Thermal Thruster
2 4 25 5 5 25
Wave 6 (1050 Credits)
6A-1
Heavy deflector
Expert Pictogram plus.png 100% crit chance
Spawns at the left
2 2 4 8 38 75
Medic

Type 1
Expert
Heavy deflector
Expert Pictogram plus.png 100% crit chance
Spawns at the right
2 2 4 8 38 75
Medic

Type 1
Expert
6A-2
Pyro

Crit Pyro
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +50% movement speed
8 10 40 10 0 175
6B-1
Soldier

Crit Soldier
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus
Spawns from all sides
5 20 20 5 0 50
6B-2
Demoman

Crit Demo
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +100% projectile speed
10 15 50 35 0 175
Demoman

Type 1
Expert Pictogram plus.png 100% crit chance
1 11 11 40 3 100
6C
Tank
120,000 Takes the same path as the bomb 1 1 1 5 200
Heavy

Crit Heavy
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Spawns from all sides
4 22 36 25 2 200
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Sniper

Crit Sniper
Hard Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Vision range 2500
2 20 40
Wave 7 (420 Credits)
7
Soldier crit

Potassium Prince
60,000 HP
Expert Pictogram comment.png Boss will announce its own arrival and death
Pictogram comment.png Death pit will close on arrival
Pictogram plus.png 100% crit chance
1 1 1 12 100
Support
Spy

Moonman?
Easy Pictogram plus.png 100% crit chance
6 6 80 15 15 320


Other

  • At the beginning of each wave, Merasmus will announce that the Wheel of Fate will spin to give a predetermined effect, and since the same effect applies on each wave, the robots are themed around it. This effect will last until the wave is completed or failed. They are as follows:
    • On Wave 1, Whammy in the form of Jarate will rain around the battlefield, affecting both teams. In turn, all robots are able to deal mini-crits.
    • On Wave 2, Super Speed will cause every defender to run faster. In turn, the robots either have means to travel quickly or slow down the defenders.
    • On Wave 3, Whammy in the form of Afterburn will affect all defenders. In turn, the robots also ignite defenders and wield weapons that take advantage on afterburn (such as the Sun-on-a-Stick). However, due to a bug, the defenders will only be ignited briefly, which renders the effect useless.
    • On Wave 4, Zero Gravity will be applied to both teams. In turn, the robots either jump or deal knockback to disorient the defenders.
    • On Wave 5, ÜberCharge is permanently granted to all defenders. In turn, the robots, while unable to kill the defenders, can still thwart the defenders through forced taunts and knockback.
    • On Wave 6, Critical Hits is permanently granted to all defenders. In turn, the robots are also granted a permanent 100% critical hit chance, along with a Tank with the most health in the entire campaign.
    • On Wave 7, Whammy in the form of 100 banana peels are dropped around the battlefield. Defenders that step on them will be temporarily stunned (as if by a Ghost). The boss also drops banana peels as it carries the bomb.