Difference between revisions of "Stockpile"

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'''Courtyard'''. A location to which conduct exits from each base. Here to be the [[Intelligence]].
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'''External court yard'''. The symmetric external court yard, is enough big. In the middle there is a small house.
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== Screenshots ==
 
== Screenshots ==

Revision as of 13:10, 11 December 2010

Stockpile
Stockpile main.jpg
Basic Information
Developer(s): Unknown
Map Overview
Stockpile overview.png

Stockpile is a CTF game type map created for the Competitive CTF Contest. This ьфз has been highly appreciated by judges and players, has typed 70 points, but hasn't occupied any prize-winning places.

For win your team must capture the opposing team's Intelligence.

Changelog

Changelog:

05/07/2010: B2:

-Removed big door at the side of the intel area -Made a lot of brushes func detail -Improved optimisation -Several lightning fixes and playerclipping fixes -Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area -...

05/05/2010: B1a:

-Fixed HDR and cubemaps not working properly

05/05/2010: B1:

-Several detailling bugfixes over the whole map -Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building

Have fun!

02/05/2010r: A11:

-Changed healthpacks at battlements -Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities -Changed the way to get on the pipe in the intel area -Detailled full map -Added 3D skybox -..and much bugfixes

Courtyard. A location to which conduct exits from each base. Here to be the Intelligence.

External court yard. The symmetric external court yard, is enough big. In the middle there is a small house.


Screenshots


Additional Links