Difference between revisions of "Sudden Death"

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m (Extended few links, added Scout, Pyro and Heavy.)
(Undo edit by Paul. (Talk) (250702) Not sudden death strategies.)
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*Regular melee tactics apply; try to feint and dodge your opponents attacks, landing your own hits when he cannot attack back.  
 
*Regular melee tactics apply; try to feint and dodge your opponents attacks, landing your own hits when he cannot attack back.  
  
*[[Medic]]s cannot heal you and Engineers cannot build Dispensers, so every health point is precious. Play defensively and attempt to ambush your opponents.
+
*Medics cannot heal you and Engineers cannot build Dispensers, so every health point is precious. Play defensively and attempt to ambush your opponents.
  
*[[Demoman|Demomen]] with the [[Chargin' Targe]] are very dangerous, as a guaranteed Critical hit can easily kill many classes in one hit, especially if they are using a [[Scotsman's Skullcutter]].
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*[[Demoman|Demomen]] with the [[Chargin' Targe]] are very dangerous, as a guaranteed Crit can easily kill many classes in one hit, especially if they are using a [[Scotsman's Skullcutter]].
  
 
*The [[Spy]] is particularly dangerous with his [[backstabs]], attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab is better than simply slashing their face.
 
*The [[Spy]] is particularly dangerous with his [[backstabs]], attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab is better than simply slashing their face.
 
*The [[Heavy]] is one of the best classes in Sudden death because of his high [[Health]] and the Critical buff from the [[KGB]] making it a common class to play.
 
 
*A [[Scout]] with the [[Sandman]] can temporarily stun any class, making them easier for your team to make a kill.
 
 
*A [[Pyro]] with the [[Powerjack]] has the highest Non-Critical damage out of all the other meele weapons and can heal most of his heal back with every kill.
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 15:04, 11 December 2010

Heavies in Melee only Sudden Death
You've failed. Prepare for sudden death!
The Administrator

Sudden Death mode is activated if neither team scores enough points to win the map and the timer runs out. Sudden death is a server-side CVAR (control variable) and by default is disabled on the PC version.

Like normal rounds, Sudden death still has a time limit, however there are several restrictions. The supply cabinets in the respawn area are locked; when an Engineer dies, all his buildings are destroyed; and no player will respawn after dying. The only way to heal is either from a Medic, Mad Milk, a Dispenser, or a Sandvich, as the normal Health items throughout the map are also unavailable.

At the beginning of the Sudden death period, you may still re-select your class as long as you have not left the spawn room yet. If you leave the spawn room, and then choose a new class you will die if the option "Suicide upon class change" is checked and have to wait until the next map starts to play again.

There are several other types of Sudden death, and the type played depends on server variables:

  • Single Class: Every player is the same class and cannot switch.
  • Melee-Only: Only melee type and Invisibility watches may be used.
  • Melee-Only Single Class: Only melee type and special weapons may be used, and every player is the same class

Unlike normal rounds, you can win in one of two ways. Either by completing the original objectives (capturing the intelligence, capturing the control points, etc), or by killing all the enemy players. If neither happens before time runs out, the match ends in a stalemate.

Tactics

Standard

  • Stick together, especially if your team has Medics. A group of players is much more difficult to wipe out than individuals.
  • Seek out and destroy lone players with your teammates to slowly reduce the number of enemy players.
  • Play defensively when you have no Medic support, as every lost Health point cannot be earned back.
  • Engineers should build Dispensers before building anything else, to provide health for teammates and metal for other buildings.

Melee Only

  • As with Standard play, stick together! The lack of splash damage with melee weapons means that bunching up is a good tactic, allowing for multiple hits against opponents.
  • Regular melee tactics apply; try to feint and dodge your opponents attacks, landing your own hits when he cannot attack back.
  • Medics cannot heal you and Engineers cannot build Dispensers, so every health point is precious. Play defensively and attempt to ambush your opponents.
  • The Spy is particularly dangerous with his backstabs, attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab is better than simply slashing their face.