Difference between revisions of "Template:Class weapons table demoman primary"
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{{Info}}榴弹直接命中敌人时[[Damage/zh-hans|无视距离衰减]]。<br /> | {{Info}}榴弹直接命中敌人时[[Damage/zh-hans|无视距离衰减]]。<br /> | ||
{{Info}}榴弹只有在接触敌人或敌人的建筑时才会爆炸。<br /> | {{Info}}榴弹只有在接触敌人或敌人的建筑时才会爆炸。<br /> | ||
+ | {{Info}}榴弹发射时不会翻滚。<br /> | ||
{{Pro}}对建筑物的伤害增加 20%。<br /> | {{Pro}}对建筑物的伤害增加 20%。<br /> | ||
{{Pro}}榴弹飞行速度增快 25%。<br /> | {{Pro}}榴弹飞行速度增快 25%。<br /> | ||
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| zh-hans = | | zh-hans = | ||
{{Info}}炮弹的爆炸引信为 1 秒,按下开火键不放,可以缩短引信时间。<br /> | {{Info}}炮弹的爆炸引信为 1 秒,按下开火键不放,可以缩短引信时间。<br /> | ||
+ | {{Info}}如果按住太长时间将导致炮弹无法打出。<br /> | ||
{{Pro}}炮弹具有击退作用。<br /> | {{Pro}}炮弹具有击退作用。<br /> | ||
{{Pro}}炮弹飞行速度加快 20%。<br /> | {{Pro}}炮弹飞行速度加快 20%。<br /> | ||
{{Pro}}双重打击:炮弹在爆炸对此炮弹击中的目标造成[[Critical hits/zh-hans#.E8.BF.B7.E4.BD.A0.E7.88.86.E5.87.BB|迷你爆击]]。<br /> | {{Pro}}双重打击:炮弹在爆炸对此炮弹击中的目标造成[[Critical hits/zh-hans#.E8.BF.B7.E4.BD.A0.E7.88.86.E5.87.BB|迷你爆击]]。<br /> | ||
{{Con}}炮弹接触固体表面时不会引爆。<br /> | {{Con}}炮弹接触固体表面时不会引爆。<br /> | ||
+ | {{Con}}炮弹至少需要充能0.10秒才能打出双重打击。<br /> | ||
}} | }} | ||
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Revision as of 12:41, 19 January 2020
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 100
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
3 | 16 | On direct hit:
Base: 100
|
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 200%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 30-50
Base: 29-47 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Holding down the fire key for too long will cause a misfire. Cannonballs must be charged for atleast 0.10 seconds for Double-Donks. | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
Craft Iron Bomber |
4 | 16 | On direct hit:
Base: 100
Base: 29-47 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, nl, pl, pt-br, ru, zh-hant, zh-hans (add) |